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It’s finally starting to take some shape! Probably won’t be finished for the TIGSource deadline, though.
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45678901234567![]()
It’s finally starting to take some shape! Probably won’t be finished for the TIGSource deadline, though.
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New RPGDX Challenge, Alternate History
RPGDX are hosting a week long RPG creation challenge in August, with the theme Alternate History! I’ll almost certainly be taking part in this one; RPGDX compos, like TIGSource compos, are sort of a big deal for me. Check it out here! Consider taking part
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July ResolutionPhew! I’ve posted a lot of little games lately! These past couple of weeks have been a lot of fun – it’s exactly what I needed after the last few months. I feel re-energised! It’s been kinda depressing, really: in February and March, I worked on Big Hero, then around the time I moved to Cambridge I worked an exploration game that I appear not to have bothered posting about, then I spent all of May working on a Negative Capability game, and then spent a lot of June on another RPG. One project after another, not working out. Probably serves me right for trying to make two RPGs. As a result I haven’t finished anything remotely ambitious in ages, and I want to change that. I want to start fresh this month. So today I did something rather dramatic! I took all of the folders in one particular directory on my computer, and moved them into another one. The first folder is called current games. The second is called abandoned games. Basically, I’ve abandoned all my current projects. I won’t be finishing up any more of the minigames from TIGJam, and probably won’t be coming back to Big Hero or any of that other stuff anytime soon either. I’m moving on to something new!
My new game is something for TIGSource’s Game by its cover challenge, and I haven’t really much to say about it yet except that I’ve chosen that cover above for it. Right now it’s kind of a jumble, but I’ve been working on it for the last few days and I’m hoping to have a clearer idea of where it’s going by this weekend!
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Snowdrift![]() Another TIGJam UK game! This one’s called Snowdrift, and was a collab with increpare for the theme The Dead. It’s a Unity game and better played downloaded, if possible.
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Blind Faith![]() I’m back from the World of Love conference! Speaking for a whole half an hour was a bit of a scary experience for me, but I think it went ok. I’ll post some more about that soonish. (Rock Paper Shotgun have a great writeup of the conference here!) This weekend we also held a game jam in London! Here’s something I contributed to on the Sunday evening of the jam, called Blind Faith. It was the last three hour challenge of the weekend and I was kinda jammed out, so I just made a bunch of music, sound effects and 3D models for Richard Perrin so he could do something with them. I think it turned out pretty well! I took it pretty easy in general over the weekend jam, but I did work on a few little things that I’ll eventually finish up and post. In particular I’ve probably spent just a little too long working on something called Vegetable Game… This was a pretty intense month. Looking forward to things slowing down in July, and maybe having time to work on something a little bigger than the minigames I’ve been doing lately.
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Going Forward![]() Not a jam game this time, just a little thing for Klik of the Month. Going forward is my first ever Ren’Py game!
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Bababadalgharaghtakamminarronnkonnbronntonnerronntuonn- thunntrovarrhounawnskawntoohoohoordenenthurnuk![]() Another TIGJam game complete! This one’s called Bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk, and was a collab with increpare for the theme Finnegans Wake.
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CB Squared![]()
It’s a Unity game and better played downloaded, if possible.
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memrrtiks, suashem![]() Changed my mind about releasing all these jam games together: decided instead to just post them one by one as I finish them up. First up, memrrtiks, suashem!
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