I don’t know what I’m doing: Part 3

I gave my notice today at work. A generous eight weeks.

My last day is Friday, the 31st of August. No going back now.

* 9 Comments

9 Comments so far

  1. Morgan on July 7th, 2007

    Kudos and good luck!

  2. Verious on July 7th, 2007

    Best of luck! We’re looking forward to seeing your game.

  3. stephen on July 8th, 2007

    hey hey;

    excellent,

    (keeping up on the silly steorn stuff?)

  4. Josiah Tobin on July 8th, 2007

    Cool! I look forward to how this turns out. And remember, let me know if you need any tunes. 🙂

    ~Josiah

  5. Peter on July 10th, 2007

    Yea man, Good Luck!

    How far along is your RPG engine right now? It worked pretty good in the arcana demo.

  6. Denis on July 10th, 2007

    Thats gas, I’m finishing my job on the 31st of August too!

  7. Terry on July 10th, 2007

    Cheers, everyone 🙂

    (keeping up on the silly steorn stuff?)

    Not really. Last I heard it wasn’t working, but then that doesn’t really surprise me somehow 😀

    How far along is your RPG engine right now? It worked pretty good in the arcana demo.

    I haven’t done very much with it since the contest ended, except to add a few minor additions like improved scripting and add a little content from Crystalus’s section. It’s something I’ve been working on for years, though, so even though I’m not doing anything with it right now, I’ll definitely use it at some point in the future.

    There are some basic things that it can’t do yet – there’s no item support at all yet, and no skill system in place. And while there’s an excellent framework in place for a good battle engine, it can’t do very much right now. On the other hand, there are some really neat and unconventional things that it can do! You can flick between characters at will, it’s got a battle framework that works on alliances rather than hero versus enemies (so you could make a basic strategy RPG with it, and charm spells are as simple as changing one variable), it’s got some action RPG features (pushing things, jumping and attacking), you can edit most of the content from within the actual game itself, and it has a lighting layer.

    Actually, one thing I’ve thought about is to release it as open source and let anyone who wants to use it use it. It’s not mature enough for that just yet, but perhaps in a year’s time or so?

    let me know if you need any tunes. 🙂

    I certainly will 🙂

  8. Shinji16 on August 22nd, 2007

    I don’t pray much. Not even when my dad had cancer.

    I’m praying for you.

    You’re a braver soul than I am, and I wish you luck. You’ve got the talent to make, and I hope you do well.

  9. Terry on August 22nd, 2007

    Wow, thanks 🙂 I really appriciate the support.

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