An intro

I’ve been thinking about what I could enter in this contest. I had a bit of trouble deciding exactly what a “B-Game” should be – different interpretations led me to different approaches, and as a result, I have not one, but three games I’m trying to choose between.

Also, I’ve managed to highlight a couple of core features that I think apply in all cases:

Number 1: B-Games should be Kitsch, not Camp. Essentially, a game in this style should take itself very seriously, as if the designer really believes he’s doing something groundbreaking. If he’s poking fun at amateur game design though, then it’s a parody, not a homage. So I think this is fundamental. Also, as far as I’m concerned, this approach is a lot funnier!

Number 2: A B-Game, by definition, I think, should be a “second grade” game – i.e. it should have a certain degree of amateurishness. After all, once your production values hit a certain point, you’re making an A-Game, regardless of what flaws the game might have.

Number 3: A sincere, unprofessional game isn’t necessarily a B-Game. One more thing is needed, I think – the game needs to be ever so slightly bizarre. It needs to head in a direction that normal games don’t usually go.

I’ll post my three game ideas tomorrow – it’s getting a bit late 😀

* 2 Comments

2 Comments so far

  1. Josiah Tobin on August 18th, 2007

    Damn, I knew I was forgetting one of my regularly visited bookmarks! Sorry I’ve been absent so long. 😛

    This contest sounds like a great deal of fun, I love the concept. Can’t wait to see how it turns out.

    ~Josiah

  2. Terry on August 18th, 2007

    Damn, I knew I was forgetting one of my regularly visited bookmarks! Sorry I’ve been absent so long. 😛

    Don’t worry about it – to be fair, it’s been pretty dead around here lately 😀

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