The fall of Buster X. Drake

I said a couple of days ago that I’d see where I was in a few days with my TIGSource Text The Halls contest entry. Well, here I am. It’s not going to work out 🙁 What with being home for Christmas and everything, I’m just not working hard enough at it, and I’m not close enough to completing it to have a reasonable shot at doing it in the next few days. I have a fair bit of work done on it I suppose, but the sequences I really wanted to do, the driving forces behind the original concept – they remain unwritten.

It’s no big deal, really. It was kinda fun to take a break from The Tower for a while (which has become a fairly serious project), and it was great to have an excuse to finally sit down and use Inform – which has to be the most beautiful language I’ve ever worked with. I don’t even know where to start – here’s an example from the documentation that creates a few rooms from Colossal Cave:

The Cobble Crawl is a room. “You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage.”

A wicker cage is here. “There is a small wicker cage discarded nearby.”

The Debris Room is west of the Crawl. “You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says, ‘Magic word XYZZY’.”

The black rod is here. “A three foot black rod with a rusty star on one end lies nearby.”

Above the Debris Room is the Sloping E/W Canyon. West of the Canyon is the Orange River Chamber.

I am kinda sorry that all I posted about it at TIGSource was that crazy picture that Akhel mustered up for me in #tigirc (which had nothing whatsoever to do with my game, heh).

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