Archive for February, 2008

IndieFAQs: News Updates

IndieFAQs updated again – this time I’ve modified the frontpage of the site to include these news updates, and as a result, I won’t be posting them here anymore.

Well, maybe I’ll still post some of the landmarks. 100 games, 200 games, 25,000 games, and so on.

Check out the new games and walkthroughs added this time over at the IndieFAQs frontpage.


Alex’s Adventure: Video

I recorded this ages ago when I was still messing about with Camtasia, but forgot to post it. It’s a video of the excellent Alex’s Adventure, which I posted about last year. An absolutely wonderful little game. There weren’t any other videos of it up on YouTube, so I thought it would be a nice one to record.

The section in this video is from the east side of world one.

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IndieFAQs: Update 10

IndieFAQs updated again. This one was rather straightforward, as four of the five games are from the same series.

First of all, I’ve added a page for the magnificent Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa. And secondly:

I’ve added all four of the original ZZT games: Town of ZZT, Caves of ZZT, Dungeons of ZZT and City of ZZT. It prompted a little internal debate with myself about whether or not they should be classified as “Roguelikes” – after all, technically, they’re nothing like rogue. They’re just adventure games with ASCII graphics. They’re also real time, which I’m led to understand is a big fundamental genre-defining aspect of roguelikes. But I really don’t know enough about the genre to be sure.

Then again, my understanding of things is that the original definition has expanded somewhat – that nowadays, it really just comes down to being an ASCII adventure game (and even that exludes a few games that are generally considered to be roguelikes). I was hoping that this definition over at roguebasin would clear things up a little, but as I expected there isn’t really a clear cut answer. I guess it doesn’t really matter anyway.

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IndieFAQs: Update 9

I’ve given the frontpage of my site a temporary fix. Whenever I get a day free I’m hoping to redesign the whole thing. I kinda like the whole black minimalism thing that I used for TIGSaga, but I’m not sure yet.

Also, IndieFAQs gets another update! 60 games in total now! Aren’t you impressed? Well, I’m impressed.

I was kinda hoping at this point that more people would be contributing, but unfortunately I’m still doing most of the updating myself. Oh well. At least it’s going somewhere.

Added this time: Cactus’ Illegal Communication, Yoshio Ishii’s Hoshi Saga and Hoshi Saga 2 (pictured), and because Slashie asked for more Roguelikes: Kingdom of Kroz and ADOM: Ancient Domains of Mystery.

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Money for old rope

The Gnomes’ lair has a really good interview with Jet Set Willy Online co-creator and Retro Remakes administrator Bob “Oddbob” Fearon. Well worth reading.

I guess more than anything I want to prove to myself that there doesn’t have to be a divide between the alleged hardcore and the alleged casual crowd – I think Bit Blots Aquaria certainly goes a heck of a way to proving that Indies don’t have to cater to one or the other and that a good game will float (no pun intended) regardless. I’d hate to be the kind of person who sits there as some commercial indie devs do and tailor their product to a demographic, clipboard in one hand ticking off features, calculator in the other totting up their monthly earnings from a swathe of lacklustre products.

Games creation should be about love and care and writing the game you want to write, and sure, you can argue that where we’re heading with MFOR might not pay the bills so as to speak, but at least I’ll be able to sit back and say “well, I bloody tried” regardless of how the cookie crumbles and I can’t do any worse than some tat that’s already gracing the market with a pricetag attached.

Suddenly I’m really looking forward to project MFOR 🙂

Somewhat related: whatever happened the Arsecast? Man, that was great. I’ve been relistening to the original episodes on the train lately.

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IndieFAQs: Update 8

I promise, I’ve other stuff going on aside from IndieFAQs – I just haven’t had time to write about them. Will do a big catch up bloggy post soon though.

Speaking of which, IndieFAQs gets another update, leaving the tally at 55 games in total.

Added this time are I wanna be the guy, Cortex Command, Seiklus and courtesy of Popcorn Mariachi, Shobon Action! I’ve also added the criminally underrated A Blurred Line (pictured), which is one of my favourite indie games and which you should play immediately if you haven’t already.

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IndieFAQs: Update 7

IndieFAQs gets another update, reaching 50 games in total! Not bad for its first month!

The five new games this time are God of Thunder, A Mini Falafel Adventure, Clean Asia! (pictured), Chalk, and a new work in progress walkthrough for Legacy of Flan 4: Flan Rising written by Derek Yu.

I’ve been adding games in a somewhat random order up until now, which probably isn’t the best approach. So I’ve added a public To Do list to the wiki, which lists out loads of games that I plan to add in the future. Feel free to leave a note on the talk page if you’d like to suggest other games.

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