Any day now
I’ve been making some progress on this minimalist thing. I still have no idea what to call it.

It’s easy to get demotivated when things take much longer than you’d anticipated. It helps that it’s shaping up really well, though 🙂
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I’ve been making some progress on this minimalist thing. I still have no idea what to call it.
It’s easy to get demotivated when things take much longer than you’d anticipated. It helps that it’s shaping up really well, though 🙂
![]() |
Looks good so far, but what is the primary game mechanic? Exploration, combat, or something else?
Actually “Any Day Now” sounds like a very fitting title just looking at the screenshots.
Go for it! You’re almost there!
Cheers 😀
Matthew: I really like that as a title! Doesn’t fit the story for this project though… I’ll think of something soon…