Pathways is an experiment in interactive storytelling.

[Download here, V1.0]
(Zip File, 1.7Mb)


170 Comments so far

  1. solostand on February 25th, 2009

    Great game with great atmosphere. Really love it. Sadly, there is a fatal bug that happens sometimes during 8th path…It crashes the game.

  2. daso on February 25th, 2009

    same to me
    is it intentional

  3. Terry on February 25th, 2009

    Sorry about that – the game just ends when it’s finished. I’ve just added a “the end” screen so it doesn’t seem like a crash :(

  4. SEIV on February 25th, 2009

    Nice game but i don’t understand it :(

  5. jaroosh on February 25th, 2009

    great game! I love how the subsequent paths add new contexts , simple decisions in life can make a huge difference :) keep up!

  6. madflame991 on February 25th, 2009

    very very nice game! I really enjoyed it :)

  7. Knite on February 25th, 2009

    Good job on this Terry. Glad you finished it; it was worth the effort. :)

  8. Terry on February 25th, 2009

    Cheers all :)

  9. Josiah Tobin on February 26th, 2009

    Terry, this is brilliant. Consider me a fan of your work, you have a great mind for this stuff. :) (Perhaps my only complaint would be that the ending was a little abrupt and a bit of a downer)

    Your stuff definitely reminds me of Suda51’s surrealist sense of style, albeit minus the ridiculous violence and dream-like parody of badassery. :p Even if I don’t ‘get’ everything that goes on, it still contains this bizarre sense of wonder that I love. I still hold that you’d probably really enjoy Killer7 if you manage to get past its oddities (I know you gave it a shot awhile back but I’m not sure how far you got)

    Love the music in this one, too, you do have a talent for it. It has a kind of purity of purpose to it that’s just fantastic and really enhances the mood. Very Robyn Miller-esque in that way, again.

    I really hope you keep this up, I seriously enjoy playing your creations.


  10. Josiah Tobin on February 26th, 2009

    Oh, also, my favorite part was the fantasy bit where you and those RPG archetypes go off to the dragon, felt so awesome and oldschool. 😀


  11. […] in the same outcome. Terry “Xoldiers” Cavanagh just released a game called “Pathways” that plays with the concept of agency. It turns out we don’t have any. Let me […]

  12. dash on February 26th, 2009

    Hi – just played and enjoyed your game ‘Pathways’ would you object to me posting on and hosting a copy of it on

  13. caliber9 on February 27th, 2009

    Hey Terry, Amazing work! Just finished, I’m going to show it to some of my friends now. Such a sad game but very contemplative. At some parts in the game I felt I was playing the imagination of the woman at the beginning imagining where the man was heading off to including wild ideas like fighting a monster and then in the same game being in some kind of d-day like battle. I love how you leave plenty of room for interpretation. There’s something really interesting when you go and try and hit the back button for the first time and being surprised that you can’t go backward and thinking about why you cant go backwards and what that means. Can’t wait to see your next work.

  14. Indie Vault » Pathways on February 27th, 2009

    […] ci sta passando sotto agli occhi di tutto, ma il tipo di sensazioni che trasmettono giochi come Pathways, sono ancora merce rara. Nato dalla mente di Terry Cavanagh, Pathways entra a far parte del […]

  15. Victor Pardinho on February 28th, 2009

    Great game !!
    One of the bests in this “game art” scene, the thing that you just can’t comeback and change your decision is wonderful, and all the paths are really great, which one with your own great end. I just didn’t like too much the dragon one, I think you could have ended better, but that’s ok.
    The end of it all is kinda speechless.
    Great job, really great job and I’ll keep my eyes on all your coming work. Congratulations.
    Cheers from Brazil.

  16. BadMrBox on March 1st, 2009

    This is awesome stuff man.

  17. brick on March 1st, 2009

    This game lacks explosions!
    j/k 😉

    I tried to stay with the black dressed girl for a couple of minutes, but nothing happened ;_;

  18. Dmitri on March 1st, 2009

    Cheers from Russia.
    The game is beautiful, thanks for work, Terry.

  19. PC on March 1st, 2009

    Great to see all the good comments – Keep up the good work and hope to see you soon…

  20. dock on March 1st, 2009

    I stayed with the girl in the black dress too. :(
    Wonderful game!

  21. Josiah on March 2nd, 2009

    Hehe, I tried to wait by the girl in the black dress to. Thought I was clever. :p


  22. Terry on March 2nd, 2009

    I’m glad this has gone down so well – I didn’t expect this kinda response at all! Thanks for the comments :) I find it pretty interesting that some of you tried waiting with the girl in the black dress!

    @dash: Feel free to link to it if you want :)

    @Josiah: I was enjoying killer7, I just haven’t had a chance to get back to it yet…

  23. Anon:) on March 2nd, 2009

    I might comment later on this precious gem but WOW, is the music availabe in mp3?!

  24. Anon:) on March 2nd, 2009

    ModPlug Player w/ the *.it files works, too…

  25. Cade on March 3rd, 2009

    I loved it and the ending was like a cormac mcarthy novel. Empty and bleak. very sad.

  26. […] что прошел Pathways. Управление проще некуда: иди вперед и в нужных местах […]

  27. Slyphidine on March 5th, 2009

    Truly wonderful. Really moving game.

  28. tim on March 5th, 2009


    i got goosebumps from this several times. you dont get that with grand theft auto…

    the first thing i did when the game started was to try and get a menu up/work out my options in terms of interactions. ha. i tried to wait by the girl too; though i honestly didnt expect anything to happen. hmm.

    really really like your stuff. just goes to show how much potential for the form to develop there is.

    all the best.

  29. […] Back è l’ennesima dimostrazione della genialità di Terry Cavanagh, creatore del recente Pathways. Quello che inizialmente può sembrare un affascinante platform dalla difficoltà sempre crescente, […]

  30. Samael on March 6th, 2009

    I do wish there was a way to find her, though…

  31. Andy on March 6th, 2009

    This is such a great game, just really sad

  32. Kristofer S on March 6th, 2009

    Absolutley beautiful game. Thank you for making this!

  33. chris on March 6th, 2009

    cool game.

  34. Ithmeer on March 6th, 2009

    I love it! Truly sad. You should continue to explore interactive art, as this especially is a quite beautiful game. So simple too, only two buttons. I liked the part where you were backing up against the wall. Even though the main character wanted more than anything to run, he could only back away in fear. Keep up the good work! I also enjoyed Don’t Look Back, by the way.

  35. Lazith on March 7th, 2009

    I really really wanted to play this but every time I try I get an error that states “Error setting switch handler”. Solutions to this problem are welcome.

  36. miggy on March 10th, 2009

    I’ve got to say this is a very amazing game! i just love how theres no back key… it really got me thinking how well that fit in with the whole meaning of the game. this is really good i hope that you continue with your work.

  37. […] “twist” and a similar aesthetic.  On this guy’s website is another game called “Pathways” that is basically a choose-your-own-adventure; kinda hard to call it a game, but it has an […]

  38. LunaDrift on March 11th, 2009

    Love it :)

  39. Vincent on March 12th, 2009

    I must say, this recent week has been critical in how I shape my idea of art in gaming, the idea of interactivity. First I played The Graveyard, released through steam which I thought was simply poor. Poor premise, poor execution. I thought to myself, “I’m glad STEAM is releasing these kind of games, but this is a horrible piece of work. A commendable endeavor, but all together a wasted endeavor.”

    Then I find Pathways.

    Pathways has made me reconsider my stance on the quality of artistic statements in video games. Many video games suffer from what I’ve heard best described as the “GTA Problem,” where basically the interactivity bestowed onto the player undermines the narrative and message the game creator bestows onto his work. Grand Theft Auto has this problem, mainly in Grand Theft Auto 4, where we assume the role of a reformed immigrant. The story would like Niko Bellic to be reformed, to change his ways but to be ultimately forced to commit crime. However, when not dictated by the story, the PLAYER is free to make Niko Bellic do whatever he wishes, whatever crime the player wishes to commit, Niko Bellic the idea commits too. The story and theme thus are dashed to bits, ultimately futile in its statement.

    However, with all its vagueness and preoccupation for message, Pathways makes it virtually impossible to contradict itself. The game mechanics that allow Player input amplifies the nihilism inherent in “choice.” Pathways makes the player aware the lack of consciousness in his or her choice. For once, the salient techniques of video games, that is, the relation between the player and the creator, is maximized to the extremes it can go, and creates not only a complete experience, it creates the awareness of a paradox in video games today: Free choice in a pre-determined world.

    Terry Cavanagh, you have created not only an ambient, deep, thoughtful experience, but one that is so profound that the only applicable analogy I can think of is the infinite chasm: This game is like an abyss, where staring into it, directly confronting and processing what had just happened is simply deafening.

  40. purple-tangerine on March 12th, 2009

    Wow, that was really cool. Like choose your own adventure (I loved those books :P) I like how you couldn’t go back/left.

    “Hurry, she worries when you’re away…”

  41. Grant on March 13th, 2009

    Hey man, Just played through it, incredible. Just incredible. I, like many of the other commenters seemed to, also waited by the black haired girl to see what would happen. I think that’s interesting.

  42. gaaabara on March 14th, 2009

    This game made me cry… and brought back memories of prince of persia and supaplex

  43. Gabe on March 14th, 2009

    I thought this game was very well thought out. It made me produce every kind of emotion… except happines. I was scared when there was the giant fish thing and when the mafia guy was going to beat me up. I was sad when i would leave the house over and over again and when you can never find her at the end. I had a sence of adventure when the king gave me a quest to kill the dragon and exploring the dragons lair talking to the wounded as i passed by. But because of the ending of this game, I am left with a whole because i never got to see her again. But that is also what makes games and movies these days so bad because no one has the guts to give something a open ended ending of a plain bad one. Im glad to see someone finaly step past that fear if you realise it or not. Thank u for this experience… or experiences.

  44. Anonymous on March 14th, 2009

    omg, i was only able to cry while playing it and always seeing her saying she worries every time i left

  45. On my own pathway on March 14th, 2009

    I’ve been trying for a couple minutes now to write down what this game is, how it makes me feel, or what this game makes me think about.

    When I first looked at this game I thought “Hmm, probably not very good.”

    In moments I’ve become a different person from the one I was when I thought that.

    But I can’t. I can’t describe something like this in words. I can’t make anyone understand what I felt when I played… No, not played. This was not “fun” in sense. It was something more, something that denies explanation. Well still, I can not make someone else understand what I felt when the story unraveled like an origami angel, just like I can not understand what someone else would feel if they watched the paths bloom into flowers before them.

    Terry, out of all the games out there, however long and well done, I prefer Pathways. No violet first person shooter will ever be as good in my eyes as the gold that is Pathways, no Role playing game, nothing. Pathways is and always will be my favourite.

    Thank you Terry, for this little piece of gold in a world of bitterness and greed.

  46. Chad on March 14th, 2009

    Your game sucks

  47. Eliel on March 15th, 2009

    Such a nice experience. Than you, brother.

  48. Don’t Look Back | on March 15th, 2009

    […] проект Terry Cavanagh — Pathways — было сложно назвать игрой в привычном для нас […]

  49. Máni on March 15th, 2009

    Such a game is too much for words.

  50. K on March 15th, 2009

    After playing Don’t Look Back, I went to this site to see what other masterpieces you might have created. This game in particular is really amazing.

  51. Anonymous on March 15th, 2009

    dont look back touched me, particullarly because i only realised the meaning of the name before i finished it

  52. Edwin on March 16th, 2009

    Hey, I was on armorgames and played your game “Don’t look back” and i loved your style, pathways is also awsome, i like it when the theme gives me the chills

  53. JonyBoy on March 16th, 2009

    great game,well played out

  54. ScoobyDoo on March 17th, 2009

    i cant figure out how to play pathways… i feel retarded but i just dont know what i need to download or w/e to be able to play the game… any suggestions?

  55. CharleyDeallus on March 18th, 2009

    I enjoyed Don’t Look Back and came here to see if there were similar games. I found this game very sad but very interesting as well…very nice.

  56. Anonymous on March 19th, 2009

    Every time I try to open the game it instantly says there’s an error with it and closes it before I even get to see a start screen or anything. Any ideas?
    I LOVED Don’t Look Back and wanted to try more games.

  57. Matanui on March 20th, 2009

    Any of you guys know Breaking Benjamin? This reminds me of the song firefly, Gives me the same feeling. Same with dont look back, theres just no way to describe it.

  58. Ches on March 20th, 2009

    Good game but i want happy end.
    Блин ну реально скажите же как в конце идти чтоб он нашёл таки свою жену?

  59. Anonymous on March 20th, 2009

    I seriously seriously love your games.

    Both pathways and don’t look are so full of emotion and make me feel the same way as when I was kid playing my first videogames.

    I’ll keep an I on you website and I hope to see more games like these.

    Thank you for everything.

  60. Hykeush on March 22nd, 2009

    I’m play Pathways and Don’t look, and both has the same style as Yume Nikki. Simple graphic, lack of text, simple and even pointless gameplay, but full of emotion, deep story, really imaginations in background, original gameplay and very sad ending. I like all 3 games, and i really recomend Yume Nikki to everyone like your games. (just, think as Yume Nikki is really long, and is quite end find the ending whinout a Faq)

  61. Anonymous on March 23rd, 2009

    This is the only game that’s managed to pull a tear from me. Beyond brilliant. This is one of the greatest games I’ve ever played. Thank you for creating something this incredibly wonderful. You bring life to the indie game community.

  62. Anonymous on March 26th, 2009

    the ending is so sad! Great game though. A perfect blend of old-school graphics and modern programming

  63. Anonymous on March 26th, 2009

    nice story, very creative, you would make a great game designer :)

  64. eric on March 26th, 2009

    nice, i just happened to stumble upon dont look back i think it was called, so i followed that game to this website. good stuff and keep it up! 😀

  65. Bradley Rose on April 1st, 2009

    You can also consider me a fan of your work. Both this game and Don’t Look Back were deeply moving. I respect you, man. I am proud to consider you a peer within the games industry. Consider your work to now be a source of inspiration for my own work!



  66. Verious on April 4th, 2009

    Brilliant, very moving game. Keep ’em coming.

  67. Porroro on April 4th, 2009

    I’m with Josiah Tobin. This game is a masterpiece.

    Event it made me cry, seriusly

  68. sahmurat on April 6th, 2009

    Terry you are genious…

    I’m serious. How did you do such a game like this?
    Lots of people spend their years and millions of dolars and can’t make a game like you did. Because they don’t know what is emotion. You made a game based on emotion.

    “pathways” is the best game ever, anyway, no one can do better, even you Terry :) I’m telling the truth, this game saved my life.

    Thanks a lot.

  69. AmyTaylor on April 10th, 2009

    I am not a computer game person at all but I really do love your games. This one was so interesting but simple. I also really enjoyed Don’t Look Back. I can’t wait until the second one comes out.

    Keep making games =)

  70. Berkan on April 11th, 2009

    Brilliant and beautiful game.Incredible music that creates an amazing atmosphere.

    I really thought you lost someone dear to you and you became kind of obsessed with the meanings of “turning back” or “looking back” when i played this and dont look back one after the other.

    And i want to say it again,i loved the music in these games.

  71. Kewlito on April 12th, 2009

    Excellent game, now I know two of your games (this one and “Don’t look back”) and I’m looking forward for more. Best regards from Uruguay.

  72. Beef Eater on April 14th, 2009

    Cool game, thought provoking. But no matter what you do, the game always ends the same, despite its concept of different paths. IMO, interactivity is kind of the point of games and should be expanded upon, not taken away.

  73. Terry on April 14th, 2009

    Interactivity is the point of this game, Beef Eater.

  74. jfaulken on April 15th, 2009

    Terry, any chance of an OSX build? Or am I just missing it? :)

  75. Negentem on April 18th, 2009

    You fire my imagination and will to create!

    Sometimes the interpretation of your game’s events seems quite hermetic. But I would do the same, it is YOUR creation afterall.
    Play at your own risk ^ ^.

  76. Justin on April 22nd, 2009

    Really sad ending :( but otherwise, good game.

  77. ymme on May 3rd, 2009

    well I downloaded but there is a bug o cant play it at all :( but i rlly wish i could

  78. Meh on May 12th, 2009

    Wow what a bunch of emotinal cry babies.

    If a nice but simple game like this can make you cry of feel super sad.. I really don’t want to see how you people handle a real tragic story.

    OF course that doesn’t mean that this game is bad, on the contrary it’s pretty good considering it’s simpleness since it does tell a nice basic message to those that play it.

    Good job Terry but be careful of comment from people who overblow the emotional impact they got from the game. Last think you want is to limit yourself cause of what others have said including me.

  79. Valen on May 12th, 2009

    Please,keep ’em coming.

  80. Anonymous on May 18th, 2009

    I haven’t felt this way about a game since I played “Passage.” Thank you.

  81. marcinpasko on May 19th, 2009

    I really like these games. All of them says about somethink. This game says probably about running double life. It says that everyone has got his own mask that allways plays someone different and changes it in case of situation. But up the end everythink will be mixed 😀

  82. Cob on May 20th, 2009

    You are a videogame artist, and I really want to thank you for that. You should be proud. I have been linked here by the Motion-Twin site, which are also great artists in, of course, different ways. I hope you realize you are part of the cultural future and I hope you will hold on to your projects.
    No pressure ! love =) (I also tried to stay with the lady in black, which I think is the cutiest among them)

  83. […] Pathways […]

  84. Flo on May 29th, 2009

    This is some great Game with great Story. More of this Stuff!

  85. emilio on June 4th, 2009

    very emotional.
    amzing again!

  86. ookla on June 10th, 2009

    dude, congratulations, this is an experience, not a game.. don’t look back rules

  87. Feitan on June 20th, 2009

    Please, there is a way to find her? (srry for mmy english)

  88. Anonymous on July 3rd, 2009

    the game is amazing, it tells you to appreciate all that you have in life, somtimes i laughed, somtimes i nearly cried, but i think thats what it means =(

  89. 薛晓东 on July 4th, 2009

    Hello!my name is 薛晓东, I live in china.THis is a nice game! I feel very happy! my QQ644094885,哈哈,有中国人吗?

  90. Tabs on August 1st, 2009

    Dear Sir,

    It’s a wonderful concept/art piece. You should be proud of the way it turned out. The multiple interpretations of the opening scene, based on one’s pathway, is great. I love how She changes in her relationship to the player, depending on where the player chooses to go.

    The only thing that I think I miss here is the ability to choose *not* to act. Inaction is as much a choice as motion is, and it could be that there are three or more pathways available, depending on whether the character moves forward or refuses to. I’m not just talking about choosing to stay with the dark-haired girl who speaks to you, but choosing not to leave the first scene, or the scene with the second female, choosing not to move forward in battle in any fight scenario, etc. This isn’t a suggestion that someone move backwards – I prefer the way you have it set up. But, if, say someone doesn’t move for a set period of time, indicating the refusal to pick a new path, the consequences of the player’s actions might be interesting.

    But that’s only a thought. As it stands, “Pathways” is awesome, and I’m happy to play it.

  91. […] wait! Doesn’t this look a lot like that Pathways […]

  92. […] Pathways […]

  93. Nathaniel Smith on September 11th, 2009

    In case anyone’s still reading this thread, I’ll note that I made a little remix of Pathways, which is available here.

  94. shadowminded on September 11th, 2009

    wow. even more emotional than dont turn back. PLZ MAKE MORE OF THSE MOVING PXEL GAZMES (ima pxiel games addict ^_^ any pixelated game amuses me but urs r da bes t^_^)

  95. Jin on September 18th, 2009

    this is the most incredible game that i ever seen in a long time, you become one of my heros.keep like this.
    I love Don´t look back too

  96. GameArt » Blog Archive on September 26th, 2009

    […] mirar atrás hasta que no llegue a la superficie, si  incumple la norma, su amor desaparecerá. Pathways en cambio trata del cambio de vida que tiene el personaje dependiendo del camino que escoja, […]

  97. Honey on October 17th, 2009

    I’m from korea. This game is very nice!
    I don’t even know how to explain it 😀

  98. Anonymous on October 21st, 2009

    That screenshot is teasing! I tried to find her!
    I really thought it could have something to do with the order in which you go trough the eighth pathways, but — I dont think anyone has enough time to brute-force that >.>

  99. […] final game of his that I’ve looked at is Pathways, another game without much gameplay value but that is priceless in terms of storytelling. The only […]

  100. eponymous on December 6th, 2009

    i feel like some of the scenes were not really complete, particularly the war scene, which ends on a blank mire, or the dragon, who is never pictured in favor of simple blackness. this strikes me as laziness.

  101. Ben on December 9th, 2009

    I really wish there was a Mac version. I loved Judith and Don’t Look Back.

  102. hi on December 13th, 2009

    can I please have the song names? I loved them :(

  103. Vuelve el pixel | Yo, programador on December 20th, 2009

    […] segundo de ellos es Pathways. Un juego-historia-experimento tan sencillo como un libro de “Elige tu propia […]

  104. […] mentions: Pathways (Terry Cavanagh) [Windows, freeware]- Such simple graphics, such a moving message. And Yet It Moves […]

  105. girish on December 22nd, 2009

    Hi Terry,

    Hope you monitor new comments. :)
    I wont probe, but I guess it is safe to presume that both pathways and don’t look back are in some ways autobiographical. Even if it is not so, I found it strange that we (the player) start out assuming that the 1st woman is the wife of the player, only for one of the paths to flat out contradict it by making her the mother! And atleast one path(the cheating on the wife path explictly makes her the wife) The final narrative can be interpreted with both the woman as wife and woman as mother motif. Why did you do that?


  106. girish on December 22nd, 2009

    Just one more thing, (as feedback!) I donno about others, but I found the “message” in don’t look back more moving precisely because the herculean “efforts” of the on-screen character and me as the player were the same. The world he moved through echoed the storyline you were telling too. Here, you are just pressing the right arrow and waiting for the story to unfold!

  107. Ian on December 23rd, 2009

    Pathways reminds me of “the passage” which touches on similar themes and looks similar – Don’t look back is just that little bit too hard for me to stick out which is a pity because I want to see the end but overall this is VERY nice work well done!!

    Any plans to release anything on mobile / iPhone?

  108. lake364 on December 23rd, 2009

    I don’t get the controls.

  109. […] Terry Cavanagh’s Pathways (and unlike Aisle), the game is less about the player’s choices reflecting back on him or […]

  110. […] Terry Cavanagh’s Pathways (and unlike Aisle), the game is less about the player’s choices reflecting back on him or […]

  111. Grenideer on January 2nd, 2010

    Loved the game!

    I like how freeform and open to interpretation the whole thing is. By playing through the paths, are we getting a sense of the history of the character? Are we seeing different potential futures? You can build a narrative in your head based on all the paths and choose what you want the game to mean. Very nice.

  112. Terry on January 2nd, 2010

    Really glad you liked it, Grenideer :)

  113. rodrigot on January 4th, 2010

    Thank you so much for it, Terry.

  114. Matthieu M. on January 6th, 2010

    I loved your game, very good narrative and a very interesting experience…
    Wrote a longer review on my site, in French.

    Cheers and keep up the good work !

  115. Sean on January 8th, 2010

    I also loved Don’t Look Back and Judith. Huge Mac user and I’m hoping this and VVVVVV will be available!

  116. Axel on January 10th, 2010

    Great game, at the first sight of the man i started spamming ctrl… Don’t know why though…

  117. bob.cob on January 13th, 2010

    good game i liket it it was funplay it and u will see.

  118. RagsToRich on January 16th, 2010

    I recently played the VVVVVV demo and that made me take a look at some of the other things Terry has made…

    This game is great! (that one too 😉 )

    It’s good that creative independent games developers like you are making things like this.

  119. Ano1 on January 17th, 2010

    Pleeez make an OSX build!

  120. Ubay Oramas on January 23rd, 2010

    I really liked it, and all the rest of your games. Keep it going for long! 😀

  121. VVVVVVirtuoso | Angry Yag on February 6th, 2010

    […] quite long and costs money, except that that would be to the disparagement of his earlier free games, which are entirely proper in their own […]

  122. yura on February 24th, 2010

    I really love your games:D

    please make an mac version!!

  123. […] wait! Doesn’t this look a lot like that Pathways […]

  124. sKOot on March 27th, 2010


  125. S on April 8th, 2010

    Brilliant. Didnt make sense at first, but the diversion of pathways in life and the girl in black acting as philisophical mentor in the crossroads of his life made this illusion beautiful

  126. nick on April 16th, 2010

    I like it because its like life and how most decisions in life you can turn back and undo. Great game!

  127. Transmisión fortuita « Justhat on April 17th, 2010

    […] Si no lo habéis hecho aún, id aquí, descargad Pathways en 3 segundos y jugarlo en 5 minutos. No os […]

  128. Gaybillicious on April 18th, 2010

    I like it!

  129. anonymous on May 2nd, 2010

    I don’t like how the black-haired girl is so… direct in her way of talking to you, would be nice if she spoke with a little more mysterious flair – to suggest that she knows what you’re going through, but not explicitly spell it out.

    A great “game” – the inability to go backwards, is of course, significant to understanding the game’s theme.

  130. […] The Appetizer: Pathways […]

  131. Sandeeo on May 4th, 2010

    Please consider porting this game to Linux (maybe using Gluon). That would really be awesome !

  132. […] Pathways […]

  133. Gameguy602 on August 9th, 2010

    I thought the order the events appeared on the 8th path was a clue to which order in which to do them to unlock the actual 8th path, I did it in the order (Grave, Drinks, Kid’s Drawing, The Beating, The Dragon, Becoming a Soldier, and having the affair) and nothing happened, is there a certain way to navigate through the events in the 8th path to unlock a new one, or did I just waste my time?

  134. Gameguy602 on August 9th, 2010

    it’s still a good game without a secret ending, but when I notices on my second playthrough that the events of the 8th appeaered in the same order, I went into puzzle mode and wrote them down to do them in that order.

  135. Bill on August 27th, 2010

    Once I figured out my thoughts of what was going on, I actually began to cry a little.

    Great game, there’s too few of them out there that actually make you think.

  136. Anonymous on September 17th, 2010

    Terry Cavanagh, you are too brilliant for words.

  137. […] Dead Cites, Walker and Silhouette, Lost Pig, Fail Safe, Simon the Sorceror, Monkey Island, ZRacer, Pathways and Alabaster, and Adrienne showed us a bit of The Path on the […]

  138. anonymous on October 13th, 2010

    I’m sad now.

  139. Paul Dragos on November 6th, 2010


  140. rast on November 7th, 2010

    powerful stuff. I can try my life again and again but all the endings are sad!

  141. Anonymous on November 17th, 2010

    animation remake of “pathways”

  142. Terry on November 18th, 2010

    Oh wow, awesome! :)

  143. Três menções « Mea Koopa on January 12th, 2011

    […] o momento que joguei Pathways pela primeira vez, passei a seguir com afinco tudo que é feito por Terry Cavanagh. Cavanagh tem […]

  144. […] How to Raise a Dragon, I don’t want to review the game, so I’d just recommend downloading it here and playing it yourself.  To me, these games are experiments, and ranking them strictly on how […]

  145. Jogos que tentam demais on April 29th, 2011

    […] já devem ter percebido que a jogabilidade lembra fortemente a de Pathways e Passage (ambos gratuitos). Pathways, de Terry Cavanagh, permite apenas que andemos para frente e, […]

  146. […] Pathways jest grą freeware, można ją ściągnąć z tej strony; […]

  147. Paul on July 15th, 2011

    This game is brilliant :)
    I like all your games though, I’d top this at number 2, followed by Don’t look back, and preceded by Judith 😀
    Hope to see more of these awesome games ^_^

  148. […] Pathways […]

  149. letslookback on August 23rd, 2011

    Hi Terry, compliments for the beautiful game. I’d like to ask you something: did you maybe get inspiration from the first Silent Hill for this? I’ve found a lot of similarities between the two games! 😉

  150. Terry on August 23rd, 2011

    I love Silent Hill, but I’m not seeing the connection!

  151. letslookback on September 5th, 2011

    Lol, it’s funny, how works can go beyond the intentions of their developer… I see a lot of connections! :)

  152. Terry Cavanagh parte 2 on September 15th, 2011

    […]   Freeware – download […]

  153. Ro on September 24th, 2011

    I’d like to know if you wrote the phrase “Life is just a series of questions with no right answers.” If it wasn’t you, do you know who wrote the phrase?
    Nice and interesting game! Greetings :)

  154. Streaksy on October 8th, 2011

    So…. is the blond your wife or your ma? She starts off saying “don’t worry, you’ll find a job.” Then, at one point she says “My son a hero. I’m so proud”. Then later she’s upset that you’re banging Betty Rubble.

    Every path is the same every time, so far. I don’t know if you can find blondie on the final run of you go to the right place, but no way am I mapping it so I can figure it out. ;/ I suspect there’s no ending.

  155. Streaksy on October 20th, 2011

    Hello? I’m really asking about the blonde chick. 😛 I want to know.

    Intriguing little game.

  156. […] trochę bardziej skomplikowane graficznie i poruszające na prostsze sposoby – „Pathways” Terry’ego Cavanagh. To rzecz ewidentnie zainspirowana „Passage” – […]

  157. Nicolau on November 5th, 2011

    I liked this game, but I have to say I’m somwhat scared of the unanimous “I love this game it changed my life” comments.

  158. Terry on November 5th, 2011

    Nicolau! OMG, I loved Marvel Brothel, it changed my life!

    For whatever that’s worth, I feel like this game has dated particularly bad for me – I can’t even play it anymore. I’m happy that it’s inspired other people to do better things, though (like every day the same dream for example).

  159. Giordano on December 5th, 2011

    That’s interesting! To me, Pathways is still your best creation. Mainly because I think it has the perfect gift of “synthesis”. Since English is not my native language, I hope not much has been lost in the translation… Anyway, if I have to paraphrase this term, I’d say this game has a great amalgam and balance between the mean, the message and the length of the experience.

  160. […] dat mogelijk is met een interactief medium, dat niet eindigt als tragedie”, kwam ik het spel Pathways tegen. Het spel is gemaakt door Terry Cavanagh, die vooral bekend is van VVVVV. Hij is ook bekend […]

  161. GAMERSPEAK #6 Ghostbusters - Gritoo on December 7th, 2011

    […] por Uma Esmeralda – RoboGueisha – Don’t Look Back – Pathways – Eternal […]

  162. Otend on May 31st, 2012

    This is a rather unusual and poignant work with genuine meaning behind it. I’m digging through your works currently, after playing VVVVVV, and they run the gamut from silly to… this. Keep up the excellent work.

  163. Gimer on August 12th, 2012

    This was pretty much brilliant.

  164. Leaning Games « tombtowers on September 17th, 2012

    […] best known examples are Terry Cavanagh’s Pathways and AwkwardSilenceGames’ One Chance. Pathways is a bit unusual in that it sends you […]

  165. Dmitry on October 27th, 2012

    The first ever videogame I cryed in the ending.
    You are a genius, Terry. Thank you.

    Dmitry, from Russia

  166. Leaning Games | Line Hollis on January 19th, 2013

    […] best known examples are Terry Cavanagh’s Pathways and AwkwardSilenceGames’ One Chance. Pathways is a bit unusual in that it sends you careening […]

  167. GamerSpeak #6 – Gamerview on March 16th, 2013

    […] por Uma Esmeralda RoboGueisha Don’t Look Back Pathways Eternal […]

  168. Jen on August 5th, 2013


  169. blackwhite on January 27th, 2014

    nearly every game you make leaves me in tears, and this one was no exception.

  170. Pod on June 21st, 2014

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