Lol, it’s funny, how works can go beyond the intentions of their developer… I see a lot of connections! 🙂
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I’d like to know if you wrote the phrase “Life is just a series of questions with no right answers.” If it wasn’t you, do you know who wrote the phrase?
Nice and interesting game! Greetings 🙂
So…. is the blond your wife or your ma? She starts off saying “don’t worry, you’ll find a job.” Then, at one point she says “My son a hero. I’m so proud”. Then later she’s upset that you’re banging Betty Rubble.
Every path is the same every time, so far. I don’t know if you can find blondie on the final run of you go to the right place, but no way am I mapping it so I can figure it out. ;/ I suspect there’s no ending.
Hello? I’m really asking about the blonde chick. 😛 I want to know.
Intriguing little game.
[…] trochę bardziej skomplikowane graficznie i poruszające na prostsze sposoby – „Pathways” Terry’ego Cavanagh. To rzecz ewidentnie zainspirowana „Passage” – […]
I liked this game, but I have to say I’m somwhat scared of the unanimous “I love this game it changed my life” comments.
Nicolau! OMG, I loved Marvel Brothel, it changed my life!
For whatever that’s worth, I feel like this game has dated particularly bad for me – I can’t even play it anymore. I’m happy that it’s inspired other people to do better things, though (like every day the same dream for example).
That’s interesting! To me, Pathways is still your best creation. Mainly because I think it has the perfect gift of “synthesis”. Since English is not my native language, I hope not much has been lost in the translation… Anyway, if I have to paraphrase this term, I’d say this game has a great amalgam and balance between the mean, the message and the length of the experience.
[…] dat mogelijk is met een interactief medium, dat niet eindigt als tragedie”, kwam ik het spel Pathways tegen. Het spel is gemaakt door Terry Cavanagh, die vooral bekend is van VVVVV. Hij is ook bekend […]
[…] por Uma Esmeralda – RoboGueisha – Don’t Look Back – Pathways – Eternal […]
This is a rather unusual and poignant work with genuine meaning behind it. I’m digging through your works currently, after playing VVVVVV, and they run the gamut from silly to… this. Keep up the excellent work.
This was pretty much brilliant.
[…] best known examples are Terry Cavanagh’s Pathways and AwkwardSilenceGames’ One Chance. Pathways is a bit unusual in that it sends you […]
The first ever videogame I cryed in the ending.
You are a genius, Terry. Thank you.
Dmitry, from Russia
[…] best known examples are Terry Cavanagh’s Pathways and AwkwardSilenceGames’ One Chance. Pathways is a bit unusual in that it sends you careening […]
[…] por Uma Esmeralda RoboGueisha Don’t Look Back Pathways Eternal […]
nearly every game you make leaves me in tears, and this one was no exception.
Loved the music
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