Don’t Look Back

[Play Don’t Look Back on Kongregate]

I’m proud to finally present Don’t Look Back, my very first game in flash! For the next week or so it’s available only on Kongregate, but after that I’ll provide a standalone version of the game here.

Being a flash game it doesn’t have a readme, so this seems like an appropriate place to say thanks to the people who helped me test it and gave me feedback during its development! I’d like to say a special thanks to Denis Cavanagh, Stephen Lavelle, Gregory Weir, Alex May, Josiah Tobin, disasterpiece, benzido, Tim W., zaphos, dock, Noyb, agj, Kian Bashiri, cactus, Annabelle Kennedy, Brandon McCartin, Ian Snyder, Porter, ozdy, lachhh, and finally, to Kongregate.

I hope you enjoy the game :)

[Edit 12th March] Don’t Look Back is now also available on this site!

[Play Don’t Look Back on distractionware]

[Download offline ZIP for Windows]
[Download offline DMG for Mac]

[Edit 26th March] To those of you looking for the soundtrack; you can find it here.

* 285 Comments

285 Comments so far

  1. PewPew on March 5th, 2009

    A [spoiler]? I liked it.

  2. Gregory Weir on March 5th, 2009

    Congrats! It’s an excellent game.

  3. Carlos on March 5th, 2009

    Very Nice game, weird ending (or was it?)

  4. TfGuy44 on March 5th, 2009

    Simply fantastic.

  5. Max Lieberman on March 5th, 2009

    Great stuff, very successful at what I think you’re trying to do. I might do a roundup of some of the pixel-storytelling stuff I’ve played recently at my blog. I’ll let you know if I do.

  6. HarraH on March 5th, 2009

    I played your game on Kongregate, and have to say, it’s one of the best platformers I have ever played. I am a great fan of simplistic flash platformers, but so many try and fail.

    Your game combined brilliant 8-bit graphics, simple yet amazingly effective use of colour (it really set the mood and atmosphere of the game). It was a game that you could immediately pick up and start playing, as opposed to reading 5 pages of instructions and doing a tutorial, and these are the type of flashes I love. Challenging and immersive. Amazing.

  7. HarraH on March 5th, 2009

    Oh, I forgot to add:

    I hope you put this one Newgrounds once your 1 week deal with Kongregate is over, I’d love to see it there!

    And where did you get the music from? It’s brilliant, it reminds me of the music in Twinsen’s Odyssey (one of the greatest adventure games ever made). Email me at ‘its-jarrah@hotmail.com’ if you read this, I’d greatly appreciate it!

    Cheers,
    -HarraH

  8. DarkNemo on March 5th, 2009

    Hi Terry,

    You made a brilliant game (again) : simple, emotional, immersive. And great audio. That’s the kind of games I like to play and create :)

    Thank you !

  9. Lucedes on March 5th, 2009

    As a literature student who loves old-school platformers, I was surprised and delighted.

    Excellent game.

  10. Peter Harkins on March 5th, 2009

    What a beautiful game, thanks for sharing it. I’m really impressed by how you stripped away all the things that weren’t part of the gameplay or story.

  11. sonicblastoise on March 5th, 2009

    excellent game! such a short piece with a major emotional impact. and challenging to boot!

    thanks for your hard work. i hope it gets recognized!!

  12. Josiah Tobin on March 5th, 2009

    You already know how much I love this game. :) It’s perfect now as far as balance goes, though; none of the problems I had before came up. Great job!

    ~Josiah

  13. Jamie Boyce on March 5th, 2009

    Perfect.

  14. Jip on March 5th, 2009

    Thanks for letting me play this game.

    Quite something how this simplitic game really had me pushing forward for the need to know what would happen next.

  15. tim on March 5th, 2009

    wonderful.

    no fat, beautiful tone, great gameplay. strong sense of space in the game; the ‘empty’ screens really helped the narrative develop.

    very moving too. hope to see more like this!

  16. Phil on March 5th, 2009

    This was great – challenging but not too unforgiving and with a very strong aesthetic attitude to boot. And I loved the subtle hints gradually revealing who you are and what you’re doing.

  17. q335r49 on March 5th, 2009

    The ending was sort of weird. I played it through again to check for Easter Eggs.

    I like this game. There is too much stuff these days, about scoring, acheivements, memorization, etc., that it’s nice to see a game cut so short. It really made me feel lonely afterwards, I was sort of unfullfilled, and tried to search for other endings and stuff. But I think unfullfilled is good, it means the game isn’t there just to become more and more powerful, collect more items, replay it, check for multiple endings, etc.. I thought that the minimalism meant meant that the game seemed to intend something else, other than entertainment… it seemed to linger, before it got too bloated, and became a formula. It made me think of when I was younger, and playing games was serious business, and it required wit and cunning, like a real adventure, rather than a methodical discovering of every last thing

    anyways, awesome game

  18. Blackbeltsam on March 6th, 2009

    Good lord, I’m gonna be up all night contemplating that ending.

  19. kenny on March 6th, 2009

    most amazing storyline ever made without a single word =D!

  20. Samael on March 6th, 2009

    Excellent. I also recommend checking out Seiklus or Kaipuu for similar themes. These are the kind of games I like — not afraid to be minimal, yet still having the appropriate effect.

  21. Andrew on March 6th, 2009

    Wonderful game, I really enjoyed it and am looking forward to your future releases. Definitely the best game I’ve played in a long time. =)

  22. JXStorm on March 6th, 2009

    so sad…
    almost allegoryish
    Such a sad ending…
    he goes to save his sisters soul and makes it back to Earth to find he’s a ghost as well and they both drift away in the wind…
    im gonna be up all night thinking

  23. Brian Tobin on March 6th, 2009

    Hi there, Josiah’s brother here :)

    What a beautiful game. I love how you combine challenging gameplay with a mood/atmosphere/emotion and makes-you-think-ness. It’s like the best of both worlds =D

  24. jack in the box on March 6th, 2009

    this is a good story: Orpheus was the son of the Muse Calliope and therefore a grand musician. His wife was a dryad, Eurydice, who also attracted the attentions of Aristaeus. Aristaeus pursued her until she stepped on a poisonous snake and was forced into the Underworld. Orpheus was determined to retrieve his beloved. He journeyed down to the underworld, first charming Charon, ferryman of the dead, and lulling to sleep Cerberus, the three-headed watchdog. He encountered Hades, who initially refused to release Eurydice, but Orpheus’s music so touched Persephone that she pleaded Orpheus’s case, and Hades relented. There was one condition: that Orpheus not look back on their way out. Of course, Orpheus was worried that Eurydice was not behind him, and he fatefully glanced back to see if she was following him. She disappeared back into Hades, and he lost her forever.

  25. GC on March 6th, 2009

    That was great. I especially liked the moment that I realized where the title came from.

  26. Bruno on March 6th, 2009

    That was great, I didn’t realize it was the story of Orpheus and Euridyce until he reaches her at the end, and then it became obvious (fighting Cerberus and Hades). Little weird that Orpheus would be using a gun instead of a lyre, but the game was still great. Every time I accidentally turned around after having retrieved her and she gasped and faded away made my heart leap a little bit.

    I’m just a bit confused about the ending though. Obviously it ended differently than the myth, but what exactly happened? Did he see himself at the end? Was he actually dead?

  27. Pacian on March 6th, 2009

    After I thought about it a little, I liked the ending. For a game about death, a little nihilism seems in order – whatever stories we may tell ourselves to make it seem more palatable.

    Or at least, that’s my reading of it.

  28. Denis on March 6th, 2009

    Crap game.

    (Someone had to say that :-) )

    Seriously, I said it to you while testing it, for someone who isn’t good at games aside from footy manager and the total war series, I found this game beautiful, artistic almost. The ancient Greek mythological aspect was fascinating, combining the storyline with a great wee game that anyone can pick up and play. The music as I said is a fantastic mood setter, immersing the player into a different world as he enters a new room – adding to the goulish, frankly sinister aspects of certain levels (OR is that rooms, cages…? Dunno)

    In short, I honestly think you’ve brought me round to the idea that games can be a form of art in themselves. That combination of minimalism and inexplicable ancient ‘mystique’, an almost unquantifiable spirituality runs through the game with the music and the 80s style graphics.

    And I don’t know a lot about games…

  29. Ron Lemmen on March 6th, 2009

    Great game, amazing atmosphere. I’m of to wikipedia now to read up on some greek mythology.

  30. xiko on March 6th, 2009

    I found it excellent, LOVED it

  31. Josiah Tobin on March 6th, 2009

    Greek mythology? Am I missing something, apart from the pillars in one screen? :p

    ~Josiah

  32. Jesse Sky on March 7th, 2009

    Beautiful game. Someday, you’ll see it in a museum.

  33. […] hope that other players really liked Don’t Look Back, and that it inspires a whole trend of classical games! And I hope they’re more […]

  34. Very nice on March 7th, 2009

    Though the offline version can’t be downloaded for me.

  35. Jotaf on March 7th, 2009

    *SPOILER* You know, the end makes sense to me. Having ventured to the underworld, you can’t really “look back” to your old life. It’s like it was only a dream, or if it actually happened your soul cannot return because you dared to see the afterlife. It’s strangely poetic for a game…

  36. Cyrus on March 7th, 2009

    This game is special. I just wanted to stop by and say thank you.

  37. Cryo on March 7th, 2009

    It’s a nice game. I liked the visual styling, and found the gameplay to be challenging, but not excessively frustrating.

    Something more could have been done with the ending though. While it may have been clever, it wasn’t particularly satisfying, and ended all too quickly.

    Overall, the game was still quite enjoyable though. :)

  38. gamboi on March 7th, 2009

    I’ve just finished the game and I only can say two words:

    FUCKING AWESOME ^^.

  39. Aaron Kraten on March 7th, 2009

    Amazing game , also great music!

  40. professor dead on March 7th, 2009

    very well done, terry! i especially enjoyed the ending.

  41. Copern on March 8th, 2009

    Thought I would drop in and say that this was a masterfully done game. The gameplay was addicting and challenging but forgiving enough to continue on. The story was well told, even without a single written or spoken word. Strict use of colours and simple yet defined characters, along with the music, really set the stage for the mood and atmosphere. Great work, I hope to see more in the future.

  42. Josh on March 8th, 2009

    I really loved the game. I loved the emotional depth. Most video games tend to draw people away from the emotional side of life to a mindless violence type of thing. But your game was like a jewel amoung all of the others to me. Thanks for the great game.

  43. Javitud on March 8th, 2009

    Amazing game. One of the best games (Flash, console, PC, etc) I’ve played in so long. Wonderfully emotional.

    Any chance you’ll post downloadable versions of the music?

  44. Jos on March 8th, 2009

    What is the program you use i will now plis answere

  45. Terry on March 8th, 2009

    Thanks everyone! :)

  46. Trevor Rain on March 8th, 2009

    Wow, simple and challenging, just that ending…

    I know of the greek myth, the name escapes me but a man whos voice is so fair that it rivaled the gods wanted to bring back his lover from the dead. He traveled to the underworld and pleaded with hades to let go of her soul. He refused,

    Then he began to sing, this singing swayed Hades and Persephone also began to plead with hades to do so.

    Hades agreed, and allowed him to take her soul back as long as he didn’t look back.

    He was not 10 feet away from the underworld exit when he lacked faith, looked back, only to see his loved one’s soul vanishing away.

  47. Daniel Mellman on March 9th, 2009

    Vergil’s Orpheus, interesting ending, differs from the original, probably in the man’s imagination.

  48. bit_slicer on March 9th, 2009

    “I’d go through Hell, and kill Satan himself, … just to bring you back to me.” *sigh*

    The whole game is just poetry.

  49. RainyShadow on March 9th, 2009

    Very nice game, but as already said, the ending was too quick and not satisfying enough. As if the game just restarted, heh.
    Maybe add some greetings, credits, development info, whatever at the end ?

  50. alex on March 9th, 2009

    To be truely honnest, this game is just really nice, i’m really impressed by it’s quality.
    I will keep an eye on your website.
    Flash game are like music, you can see in a minute if this rock or if this is just a shitty game; if you were doing music, you would be a true artist.

  51. nemo on March 9th, 2009

    If this was your first game in Flash, I am wondering… what did you code in before now ?

  52. Peter on March 10th, 2009

    Well done, Terry. really proud of you!

  53. mohannad on March 10th, 2009

    its been a while since some1 developed such a good game,, thnx dude, just one question,, can u upload the soundtrack so we can download it? thnx again =)

  54. CK on March 10th, 2009

    Holy flying beer goggles.

    I may not sleep very well tonight.

    Maybe I’m a sucker for beautiful simplicity but that game threw me for a serious loop and that’s nothing compared to what that ending did.

    GOOD ONE.

  55. Weez on March 11th, 2009

    The game was fantastic! The combination of the story and music was overwhelmingly beautiful. Where did you come up with the music for that?

  56. RB on March 11th, 2009

    Great game…. When the end hit me, I cried. Very well done.

  57. Bosojeu on March 11th, 2009

    I am french, so excuse my bad english ^^
    I really enjoyed this game, and the minimalist graphics were so charming !
    Keep doing cool games like this one !
    Congratulations !

  58. zyga on March 11th, 2009

    wow, thanks for making this game. it’s been a long time since i’ve played a decent flash game.
    Loved the atmosphere, the soundtrack and the trashy graphics. the story kinda reminded me of the greek myth of orpheus. really a pretty cool idea to remake that! i hope to see more of your games!

  59. Aahe on March 12th, 2009

    This is based off of the story of Orpheous right? It would be nice to learn the story you’ve created here and why they both disappear after seeing himself in another place.

  60. Anton1 on March 12th, 2009

    Really great game,
    The atmosphere is good. It made me thought in some kind of “Another word”. I’ve enjoyed playing at ur game and will play it again. Give it another chapter!!!!
    If you need french dev help, i’m here.
    Well done, thanks

  61. Leon on March 13th, 2009

    This is a beautiful game, trully wonderful, thank you.

  62. Torokumaru on March 13th, 2009

    This is truly a unique piece; simple, 8-bit graphics conveying a deep, beautiful, and foreboding atmosphere. A challenge and a great homage to the Orpheus myth. I, for one, saw the sense in replacing his lyre with a gun :P . I’ll be playing this gem for a long time, and I doubt I will tire of it anytime soon.

  63. Anonymous on March 13th, 2009

    THIS GAME IS THE SHIT.

  64. Not Anonymous but kinda. on March 13th, 2009

    Well i dont think it was shit.. it was a good game, confusing at the end and im still thinking about it. which is a good thing in a way, you created something memorable and fun to play. Artistic etc

  65. In defense of anonymous on March 14th, 2009

    You know, if it’s THE shit, then that’s a good thing. And this game is a good thing.

  66. […] crumbs already tumbling forth to signal someone else’s morsel-sized feast. And so I share Don’t Look Back (Distractionware, 2009) with you. As you can see in the trailer, it’s a simple run-jump-shoot […]

  67. Alan on March 14th, 2009

    i like your game hope you make more

  68. Weird Jam Face on March 14th, 2009

    This was a very fun, deep game.
    (i died like 200 times though)

    But i thought the ending was really depressing :(

  69. It's not that great on March 14th, 2009

    it’s pretty lame. I mean I read every review (for no reason) and some people said its the best game in the universe, and it isn’t. I dont know how you people figured out the story but it only kinda made sense to me, why did he see himself at the end. However I did get the whole “don’t look back” theme. I eventually I got really bored of it because you only get 1 weapon which has to be the most boring weapon possible, the hand gun. Why were there only 2 bosses. The game was too short. The pixelated effect was very clever yet it got lame after a while. Overall I give it a 3/10

  70. One more thing on March 14th, 2009

    im the same guy that wrote “It’s not that great” One more thing is that allmost everybody says the music is completly perfect which is a really stupid thing to say because the music was just below average because there wern’t many different songs.

  71. sadness on March 14th, 2009

    The guy above me illustrates the cancer that is destroying gaming

  72. One more thing on March 14th, 2009

    If you want to play an actually good game, play sonny 2 it was rated
    Sonny 9.6/10
    Dont look back 6.6/10
    see the difference

  73. Its less of a game on March 14th, 2009

    and more of an experience. You don’t play the game, you experience it. The graphics, the music, the simpliity, the story that leaves you to figure things out yourself, everything.
    Few games I’ve played have been this deep or emotional. Reminds me of the flash “The Majesty of Colors”
    Also, I agree soundtrack plz.

  74. Mark on March 14th, 2009

    I really liked this one, especially the pixelly rain effect and the overall style. Sure, the gameplay is ‘minimal’, but that’s the idea, right?

  75. Haley on March 14th, 2009

    This is an amazing game i just loved it and that sigh that the ghosst gave of you turned around was one of my fav sounds XD

    Good job! :)

  76. Colecovision on March 14th, 2009

    I had fun playing it. Brought back some memories. The twisted ending: He had to leave his body to venture into the underworld as a spirit to retrieve his loved one’s spirit. He comes back to find his dead body and neither can return and they both vanish back to the underworld. But shouldn’t his body be laying down when he gets back? How is it still standing up.

  77. Marcus on March 15th, 2009

    The game is fun but its too challenging especially the dog and the boss. The path when I cross through is a little bit hard and the part when the ghost follow me is a little bit scary. So far so good the game is fun and the graphic need to improve. But fortunately you make the game interesting by not setting the amount of time limit and the amount of life left. Since you did a good job I want to congratulate for the hard work you and your team did. So keep it up!

  78. Don’t Look Back | binaries.ru on March 15th, 2009

    […] без неправильных решений, без возможности проиграть. Don’t Look Back продолжает литературные эксперименты автора, […]

  79. Simple but brilliant on March 15th, 2009

    For a first flash game, it’s very great. It’s kept to be as simple as possible and the game play is very similar to ‘I wanna be the Guy’. As for storyline, the plot perfectly fit the atmosphere as the game progresses. The background music and sound effects matched the plot as Orpheus fights against the 3-headed Cerberus and the Underworld God, Hades. However, it’s only flaw is the quick ending that leaves many confused and unsatisfied. People, this game is suppose to be simple, if you’re looking for a game with more features then look elsewhere. In my opinion, “Don’t Look Back” deserves a 9 out of 10 for artistic simplicity.

  80. Triskel on March 15th, 2009

    I’m a french guy and I’m a fan of this game! It’s really great! For information, I have discovered your game with http://www.koreus.com/jeu/dont-look-back.html

  81. I will look back. on March 15th, 2009

    Wow. Just wow.

    Amazing game.

  82. Shasharala on March 16th, 2009

    I loved that.
    It was an amazing piece of work. I downloaded it.
    The ending was quite dramatic and sad.
    The music made quite the impression on me.

  83. graham mcgarth on March 16th, 2009

    i thought your game was very good. if the ending was intelegently played out as you intended it to it was brilliant. iv played evil dead fist full of boomstick to gears of war 2. id hold your last boss to that high standard, so an *.*.*.*.* from me.

    this game will leave you with a wary feeling while and long after playing.i know its hard but play through to the end!

    and it might just be me i think there’s a lot story
    this flash game so make sure to keep an open mind
    espesaly towards the Ghost =P

  84. Sulphur on March 16th, 2009

    It’s a bit frustrating in places (and I’m sure that was intentional, given the theme!), but once I got to the end, I was left quietly reflecting on the journey to that point.

    And I realised that, quite simply, it was brilliant.

    I’m impressed at how you managed to evoke the story without any text or speech; the choice of music/sound effects was inspired, Terry. You’ve made a work of art, and thank you for sharing it with all of us.

  85. frezz on March 16th, 2009

    wow, that game was amazing, can you tell me the story behind it? i’ve completed it and i dont quite understand, does he kill himself or something? or is the man too heartbroken to let his wife leave him so he gets her to take him to heaven aswell?

  86. LeftofLucky on March 16th, 2009

    I just played this over on ArmorGames. Hands down, this is one of the best flash games I’ve played. Period. Proof positive a riveting game doesn’t need anything more than good puzzles and a better story line. Great job.

  87. Perdedor on March 16th, 2009

    absolutely amazing. the ending was a real trip

  88. Anonymous on March 16th, 2009

    I want the music please

  89. mtarini on March 17th, 2009

    Amazing. Excellent. Great from the first and improving all the way to the end. Original twist at mid-game. Lovely.

    It would have been PERFECT for me if, in the ending…
    [spoiler below]

    your guy vanished… as the other guy turned toward you (and her).

  90. yann on March 17th, 2009

    Absolutely awesome. A mix between “Passage” and “Pitfall”

  91. 70sgamer on March 17th, 2009

    I almost gave up at two stages, the Big Dog and even more frustrating the Devil Boss.. I persevered though and finished to the end of the game!

    Nice choice of music! The ending left me thinking, “What the??” But overall it was well done, especially given the simplicity of the graphics.

  92. Anonymous on March 17th, 2009

    its fun but its pretty easy especialy the dog. I beat it really fast. Its still pretty fun though.

  93. Benjamin Tan (Frisky Piranha) on March 17th, 2009

    This is amazing, absolutely amazing. The puzzles you have constructed here are unlike anything I’ve ever seen, and they’re everything I’ve been hoping would be made someday. It is obvious that you put a great amount of thinking into this.

    Your work is very inspiring, I can’t wait for more.

  94. Jojo on March 17th, 2009

    Great game. One of the best platformers I’ve ever played!!! No doubt, expand it to commercial length and we have a classic in the making!!!

  95. Russian on March 17th, 2009

    The Great game! Awesome idea!

  96. Diarmaid on March 17th, 2009

    Few flash games can keep my interest these days, but this blew me away. So immersive, and nostalgic for me. Like a mix of “Another World” and my old Atari 2600 games :) Had me cursing and swearing at times but felt nice to beat it, just the right length too.
    It was linked from 2chan.net, found it by complete fluke, and glad I did now, will show it to all my friends, cheers for creating this!

  97. Frisky Piranha on March 18th, 2009

    I think I’ll add on to my previous comment… [Spoilers]

    When you’re being followed, at one point you drop down, there are two stalagtites, and there are two passage ways that are not blocked off. Since you can’t look back, you can only go one way… I’m curios about the other way, is it some kind of easteregg? If it is I don’t believe it’s very accessible :(…

    Also I found another interesting tidbit. When you meet yourself standing next to the grave, before you get there, hold down space or x, and you’ll be holding your gun out for the short cutscene, which makes it look like a ghost and a guy are robbing a grave mourner :P. If you play a new game you’ll be able to have the gun out too, but you won’t be able to shoot it, which is strange I think…

    Actually, now that I think about it, this just might be intentional by the creator. I can already tell its going to take a lot of brain wracking to come up with an explanation about this that makes sense though.

    Once again, I am awestruck. I’d given up on platformers, but you have replaced my trust.

  98. Thor on March 18th, 2009

    Really enjoyed the game, very creative. Reminicant (sp?) of Pitfall and loved the mythology aspect. 2 thumbs up.

  99. Haschra on March 19th, 2009

    Its really interesting how you combine the Orpheus and Eurydice theme in a modern flash game. Keep on doing such great work!

  100. JimSager on March 19th, 2009

    Heh. Anyone want to see if there is a different ending if you don’t lose 1 life?

  101. Josiah Tobin on March 20th, 2009

    Frisky Piranha: The other way (to the right) is the path you took when you first entered the cave in the beginning. :)

    ~Josiah

  102. McMahon on March 20th, 2009

    Nice. Wicked ending. Love how the whole adventure is summed up just by the last scene.

  103. SNA on March 20th, 2009

    Really really beautiful game! I love it!

  104. Junko on March 20th, 2009

    Totally awesome. Beautiful marriage of gameplay and narrative.

  105. Wills on March 20th, 2009

    The simplicity and nostalgia of this game was perfect. Strangely enough I really enjoyed what music there was. Strange how it is more meaningful after your first play through. Love it!

  106. Vercci on March 20th, 2009

    “When you’re being followed, at one point you drop down, there are two stalagtites, and there are two passage ways that are not blocked off. Since you can’t look back, you can only go one way… I’m curios about the other way, is it some kind of easteregg? If it is I don’t believe it’s very accessible :(…”

    If you replay the game, you’ll see that you were actually there before you fight all the big monsters. That’s the second room in the caves

  107. Anonymous on March 21st, 2009

    I’d really appreciate finding out what the music was that you used in the game.

    Could you just post it here so everybody could find out, or not?

    If not, email is ss_raistlin@yahoo.com

  108. Speechless on March 21st, 2009

    I found this games on newgrounds and was intrigued. Frankly, I loved it. Masterfully done and simple enough for anyone to play…beautiful. I won’t sit here and repeat everything everyone else has said, just that it reminded me of the feeling i had playing my NES back when I was a little kid, and that no amount of graphic smoke and mirrors can ever compete with a good story-Thank you

  109. Kirby_Superstar on March 22nd, 2009

    I played your game 3 times already! I LOVE IT. Simple yet brillant. This game entertains and says a lot more than some of the the biggest budget titles out there now.

    I’m honored to have enjoyed your game.

  110. Yorji on March 22nd, 2009

    Un juego increible, alucinante…
    I LOVE IT!

    Saludos desde España, sigue asi… ;)

  111. G on March 23rd, 2009

    This game is really awesome. GREAT. And could I know specific story of this game “Don’t look back”
    ? Why man go underworld and Who is the man that apper after finish?

  112. Chris on March 23rd, 2009

    Great game. Challenging, yet playable.

    Thanks.

  113. Caue on March 23rd, 2009

    Awesome. I love it. Cheers from Brazil.

  114. Colin on March 24th, 2009

    Thank you! You’re restored my faith in art!

  115. Matt on March 24th, 2009

    I didn’t know where the story came from but I thouroughly enjoyed this oldschool arcade romp.

    Two thumbs up!

  116. Jethro on March 24th, 2009

    Jeeezzzzz, You really changed the way I look at games! I tell you, this game deserves a 10.5/10 for not making the player play the game, but to make the player ponder about it. By the way, The guy who wrote the Reply “Not as good” and “one more thing” is an example of today’s plauged gamers who talk before they think. I hope you enjoy my Review on this game!

  117. David on March 24th, 2009

    wow… it brought back memories from my beloved ATARI :P congrats dude :)

  118. Jethro on March 25th, 2009

    I have the review for your game! (I just opened my website, so its pretty fresh)

  119. Michael on March 25th, 2009

    This is beautiful. The Atari-esque graphics, the music, the wordless story…. It all fits together perfectly. This is a game from the creator’s heart, and THAT’S what we’d all love to see more of.

    May I get copies of the music sources? Please e-mail carrmd@NOmgcSPAM.edu (remove the NO and SPAM, of course) if I may.

  120. […] Don’t Look Back […]

  121. John on March 25th, 2009

    a very beautiful game. the mood reminds me a little of silent hill. could you upload the music sources?

    thank you very much for this wonderful game.

  122. Sawgirl on March 26th, 2009

    Wow.Great game.And the songs r perfect too.But what do they call?

  123. X-Tender on March 27th, 2009

    Great Game!
    Very nice Style and atmo! ;)

  124. Steve on March 27th, 2009

    Great game. Now maybe I’m thinking too hard, but I wasn’t sure if there would be an alternate ending if you could beat it without getting killed… makes sense that you die in the end if you die inside? Man, I’m a nerd. Anyhow, I’ve been trying but to no avail. Anyone have any ideas?

  125. Renato on March 28th, 2009

    Perfect game, I’ve never seen something like that, so simple and so incredible! Now you have a brazilian fan! Thanks for this awesome game!

  126. tikT on March 28th, 2009

    so atmospheric!
    very impressive sound and dead gf’s voice :)
    thanx!

  127. Juan Paz Cardeso on March 28th, 2009

    EAmazing. Excellent gameplay, oustanding sound, perfect atmosphere. Haven´t played any platformer this good since Braid.

    Congratulations from Spain, Terry!

  128. Roberto. on March 29th, 2009

    I fell in love with the ghost. Great game perfect ending.

  129. Silrath on March 29th, 2009

    A beautiful game, well crafted and masterfully delivered in minimalistic fashion to deliver a thought provoking and original idea.

  130. Loki Clock on March 30th, 2009

    A perfect example of how to tell a story with a game. Nothing in the game is not directly relevant to the story.

  131. The Oberg on March 31st, 2009

    That was the most amazing experience of my entire week. Thank you.

  132. Tracy Poff on March 31st, 2009

    Excellent game. I reviewed it on my blog. A summary excerpt:

    “The revelation, without words, of this story–the hero’s motivation and intent, and the eventual resolution of the story–is very well done. As a platform game, Don’t Look Back is only average, but as a piece of storytelling it is really excellent.”

    I analyze the game a bit more in the full post; should you want to read it, it is here: http://tmftgame.blogspot.com/2009/03/don-look-back.html

  133. Anonymous on April 1st, 2009

    LOVE IT. The ending was a little frustrating, but I think I got the idea…

  134. Bradley Rose on April 1st, 2009

    I love the ending. The game is amazing.

    I like the nice, clean way of re-doing. How easily you retry reminds me of what I read in “A Theory of Fun”. You have a talent, dear sir. Wowee!

    Cheers,

    Bradley

  135. utogonzales on April 2nd, 2009

    hi there…i just end this game… and the end left me with the mouth open… i play this on http://www.minijuegos.com … i now get the picture of the idea… still i dont understand the ending.. i mean the “body” doesnt look back!! so why they both desapeard?? and is she her sister or loved one or a striper he fell in love before the herpes eat her brain???…anyway… good game i download it already…WANT MORE!!! try another mitology…you will make the people go to the web and read something interesting…gratz dude… good game…good history…good ending…awful gameplay…but it really worth the time…greetings from mexico..

  136. Pablo on April 2nd, 2009

    When I saw a snapshot of this game for the first time, I thought it would be one of these weird, full-of-pixels game.

    But all this thing about the grave, the spirit, the return… gosh, I have to admit it really moved me.
    What a great soundtrack u chose for this game, by the way.

    I’d like to know what your meaning is for this game. I don’t usually post comments about games, but this time I felt I had to.

    Congratulations on your creation – simple and great

  137. Nicolasduca on April 3rd, 2009

    http://www.youtube.com/watch?v=9oyhJoCLFkA
    I will make a 100% better version in 2 weeks (this was my first try)

    (sry for the spam i posted in the wrong place xD)

  138. Nicolasduca on April 3rd, 2009
  139. Terry on April 3rd, 2009

    Hah! Very cool, Nicolasduca :)

  140. Stephen on April 3rd, 2009

    I liked your game Terry, didn’t finish it as of yet. I think I got stuck at some part, anyways – the pixel effect is great. Good minimal stuff going on.

  141. Nicolasduca on April 3rd, 2009

    Wow thx. U can help me by making midi versions of the soundtracks(or sheet music), cause i am having troubles transforming them back to .mid.

  142. Porroro on April 4th, 2009

    Good game.
    Some parts are hard, specially the ones with monsters.

    I loved the END. I didn’t spected it.

  143. Stephen Arnold on April 9th, 2009

    My fraternity borrows much from the story of Orpheus and Eurydice. As my chapter’s webmaster, I’d really like to embed this game on our website. Is this embed-able, or should I just distribute the downloadable exe/dmg?

  144. Terry on April 9th, 2009

    Stephen: The kongregate version is freely embeddable anywhere – you can get it here! :)

  145. yianni on April 12th, 2009

    the thing is that its a realy asome game but the ending doesnt make any sense at all can someone tell me

  146. yianni on April 12th, 2009

    also the music was fantastic and it was a great game were did you get the idea anyways

  147. […] Don’t Look Back est déjà plus un jeu qu’un “essai contemplatif” comme l’est Judith. Le joueur est ici confronté à un plateformer 2D toujours old-school où il devra s’enfoncer dans les profondeurs terrestres retrouver l’âme de sa défunte compagne. Ici le challenge est présent et plutôt corsé : des pics et ennemis de partout, parfois requérant une bonne coordination, une précision millimétrique et des tirs bien placés. Les boss sont également de la partie et vous donneront du fil à retordre je peux vous l’avouer. Même si l’histoire bien qu’abstraite a une place importante, le côté “jeu” reste plus exploité, et c’est à mon sens la meilleure réalisation de Terry Cavanagh. […]

  148. Nemeth on April 14th, 2009

    This is the best piece of art i’ve ever seen in flash!

  149. godWeapon on April 16th, 2009

    This was an excellent piece of work, thank you very much

  150. 남다현 on April 16th, 2009

    매우 좋아하는 게임. ^ㅅ^ Very good!

  151. Eugenia on April 22nd, 2009

    great game a love the end… I didn’t spected it

    and great music…

    very very good!!!

    u have a talent
    Take care..

    bye

  152. Dan on April 23rd, 2009

    Hey Just Finished the Game, I liked playtime, it was just right, not too short, but didn’t drag on either (perfect little distraction at work -he he he)

  153. gN0Me on April 26th, 2009

    hey, dude, that´s what I searched for a long time!

  154. Dario on April 29th, 2009

    Good game! Bravo!!!

  155. Sapro on May 7th, 2009

    Thanks a lot for this game.
    It brought a lot of nostalgia in term of gameplay, and was at the same time new and refreshing. It is good to see that some people remember that gaming is not only about how much pixel you can have on your screen.

    Thank you again for this piece of art.

  156. narcossintese on May 11th, 2009

    sir, this game was awesome. beat the devil and retrieve your soul in all pixelated glory was great. congratulations and thanks for this piece of minimalistic art.

  157. vasebon on May 11th, 2009

    the game is perfect!

  158. Fars on May 12th, 2009

    amazing game :D

  159. Chris from Sweden on May 13th, 2009

    Well… I am totally blown away…… just loved every pixel of it… This suggestion is also a spoiler, so those of you who havent finished the game please stop reading.. but in the very end, couldnt you change it so that you have to continue walking towards the grave, and when you get a few meters away, the person actually turns around, thus making the couple disappear? EXCELLENT GAME Terry, actually very deep and it really moved me. Please consider my suggestion ;) best wishes from Sweden!

  160. Kevin on May 17th, 2009

    I’m with Chris, I don’t think you have to move any closer, I feel that the arrival at the grave site would get his attention enough to have him turn around to glance at what was making the footsteps… But him turning around causing the disappearance at the end would be icing on the cake, for sure.

    I still got chills when it happened though lol… amazing game, would love to see more like this these days.

  161. Terry on May 17th, 2009

    Chris and Kevin: Cheers! I did consider that pretty seriously while developing it, but eventually decided against it because I thought it obscured the real meaning behind what I’d intended. I think it just works better the way it currently is!

  162. Walter on May 19th, 2009

    Incredible, incredible game, especially the ending. (First time I’ve seen that cliché done well, by the way)

    Game got me all depressed for one day, though. Ah well.

    For those who didn’t understand the ending: (My opinion, at least)

    SPOILER!

    You’ve probably heard of Orpheus’ tale by now.

    The hero of this game has lost his lover. He goes to hell and back to save her. But when he comes back to his lover’s grave, he knows he has just been standing here all along. He never went to hell. The game was a dream, and the dream characters disappear.

    The hero dreams of a desperate chance to save his lover, no matter what the cost. He wants to be Orpheus. He wants to go on an epic adventure where he’ll sacrifice everything to resurrect his love. But life doesn’t work that way. His lover’s dead forever.

    The game doesn’t end there, it only repeats. The hero will never be able to move on.

  163. Sugoi » Speltrend - Lo-fi on May 22nd, 2009

    […] spelmekaniken som genomsyrar hans spel, använder sig av av samma stil. Terry Cavanagh med Don’t Look Back och svensken Nifflas som har gett oss klassikern Knytt Stories kan också skrivas in i […]

  164. guido on May 31st, 2009

    I just LOVED the game. Thank you very much for a great use of like 15 minutes of my miserable life. I really liked it. I hope you do more like this old-style games. love them. just love them. thanks againn

  165. juan on May 31st, 2009

    My interpretecion of the end:
    when a close person die, is imposible bring come back but part of you are gone with her.

    sorry for my english

  166. caioviana on May 31st, 2009

    Amazing end, grafic, jogability, all! I love it.
    the best flash game.

  167. Tristan on June 3rd, 2009

    I almost cried

    I’m kinda euphoric now, I never thought such a game could impact me so thoroughly.

    Congratulations

  168. emilio on June 4th, 2009

    awesome!
    it should be longer! :)

  169. […] I begin this review, I urge you to play the game. There are links there to the online and downloadable versions of the game. It only takes a few […]

  170. Cruise Elroy » Indie appeal on June 16th, 2009

    […] stark textures and sprites evoke early first-person shooters like Doom and Wolfenstein 3D. Don’t Look Back counts on the player having internalized platformer conventions (such as timed jumping puzzles and […]

  171. Alex on June 18th, 2009

    Awesome game. Any chance for a sequel?

  172. Mike on June 23rd, 2009

    What was your inspiration for this game? It reminds me of the Orpheus and Eurydice story.

  173. Conall on July 1st, 2009

    A really excellent game. I love the focus on mood and subtly suggested emotional content in both this and Judith. You’re really doing something creative with these games, going in a direction that I personally have never seen before.

  174. SpYeR on July 4th, 2009

    Good game. And it’s ending makes game not just good, but excellent.
    *SPOILER begin*
    There may be many versions of ending, but, I think the one right is that all was just a dream, fantasy. And when person dies there is nothing you can do… Even killing giant monsters can’t help it…
    *SPOILER end*

    Good job, Terry.

  175. brendan on July 13th, 2009

    your game rox and nice ending

  176. Matthew on July 22nd, 2009

    Brilliant – very emmersing and deep. Anyone who rates this as a bad game doesn’t deserve to play it, and as other people have said, it isn’t about collecting items and gaining levels, and is therfore all the better. What a great Gem!

    *I want it on my website!*

  177. Nimnio on July 25th, 2009

    The sleek melding of challenge and ease is a very modern touch. I was always interested, but never frustrated. I think the difficuly is appropriate to a wide-range of players: skilled players may be able to pass certain “scenes” their first try, whereas less experienced players may require several tries, but the difference in play experience ends there.

  178. peja_ on July 26th, 2009

    Great game, really :)

  179. Fobos on August 1st, 2009

    What a fantastic game! My favorite platformer ever. I really like that story, gameplay, and, especially music.

  180. Jan on August 17th, 2009

    Greatness…

  181. domofreak on August 28th, 2009

    youare a freaking ARTIST
    HOLY S**T THIS IS AMAZING!!!!!!!!
    ive played thru 3 times, and it still has its charm. oh, and btw, u ppl who said this game was bad can go and cram it.lets see YOU program a better game.

    note to the creator (sorry i dont know ur name) i program occaisonally too, and this game inspired me. you can make a TRULY amazing game,even if it has almost no graphics. you are an amazing programmer, and i congradulate you. good job!!!

  182. Gato on September 7th, 2009

    Great game. Reminds me the first time I saw Atari. I was 5 years old and I can remember thinking: “I have to make something like these some day.”

    I hope there are some upgrades in the future.

    Greetings from Santago, Chile.

  183. ChrisTopher on September 8th, 2009

    Whoa. Just… whoa.
    I think the only thing that could make this game any better would be if someone ported it to the PSP. I would play it, that I know. o.o

  184. Shan on September 10th, 2009

    Amazing feat in indie gaming. Absoulutly fantastic, so much emotion in such a short title, it justs screams “This is the definition of gaming, no gimmicks, just gaming.”.

    Great job and keep up the good work!

  185. Alter on September 15th, 2009

    Amazing gameplay, bold visual style and an absolutely stunning ending! Epic in all respects.

  186. ricardo macêdo on October 7th, 2009

    Great game!!!! Parabéns!! I am brasilian player…your ideia is fantastic!!

  187. durden on October 23rd, 2009

    excellent game

  188. Carlosfocker on November 1st, 2009

    Wow, I can’t believe how much i liked this game. The music and graphics really set the mood. The idea of having it so dieing only set you back to the beginning of the current segment made the game very playable and enjoyable. Also, great ending.

  189. Lukas on November 2nd, 2009

    Wow, this is a good game man ! I like the silence during all the game, music come just at the moments the most importants and that’s cool! Sorry if there’s mistake in the reply, my english isn’t very good :/

  190. Lepanthes on November 8th, 2009

    A very touching game in two exciting “parts” (the second one totally justifying the title), well crafted gameplay and beautiful graphics and music. The story(not)telling and, OMG, the *ending !* being just… perfect. GOOD JOB: one of the best Flash games I’ve ever seen, I look back so often on it ! :) – I’ll be sure to play your next games.

  191. Andrew H. on November 23rd, 2009

    vary great game, I love the whole depressing environment. I think you should make a sequel, but instead of a “one hit kill” system, maybe you should have a health system. but what do I know, I’m not a game designer or anything. defiantly the best online game I have ever played. it would be cool if you could get all of the games you have made published on a disk for consoles. but, once again i am just a 14 year old fan so…yah.

  192. Oliver on November 29th, 2009

    OMG!!! I love your game, it’s amazing! I hope you will make some special and atrictive games like this.

    I love you man! xd

  193. whatever · DistractionWare on November 29th, 2009

    […] Canabalt, récemment mentionné ici-même, les jeux de Terry Cavanagh/DistractionWare reposent sur un principe volontaire de simplicité, teinté d’une bonne dose de nostalgie […]

  194. cheapshot on December 3rd, 2009

    One word: Excellent.

  195. Paul Walsh on December 7th, 2009

    Yeah, top stuff. Just gonna echo what everyone else has already said, the minimalism is great, very often gamers are patronised by the plot of games, but not here. Really sweet stuff, I’ll be checking your next one out.

  196. Mike on December 7th, 2009

    Fantastic game!
    At first glance I wouldn’t have thought I was going to sit there and play it through to the end, how wrong I was!

    I’ve bought games that weren’t half as good as this, well done.

  197. Tom on December 7th, 2009

    Wow, this game really, really impressed me. I’ve never played anything like it. It had the feel of an old Atari classic, it was extremely challenging without being impossible, trial-and-error without forcing the player to start over from scratch, and had a simple but powerful story element to it.

  198. Anonymous on December 8th, 2009

    Marvelous game!
    Love the ending! :P

  199. Nick on December 10th, 2009

    Why do so many people write about how much this ending made them think? For my part, the ending made me feel… not really unsatisfied, more like kind of empty, and just a glimmer of disappointment. It just seemed like a way to end up back at the beginning like a lot of these kinds flash games do and I didn’t give it a second thought until I read what other people thought of it.

    That being the case, I’d like to read more of what other people thought of the ending. Personally, I now wonder what kind of rescue attempt this was. Maybe he wasn’t trying to bring her back to life, he was just trying to take her with him to a better afterlife that isn’t, well, hell. Kind of like ‘What Dreams May Come’. I just hope that the real meaning isn’t what Walter said. It doesn’t matter how well it’s executed, after ‘Dallas’, nobody, Nobody, NOBODY, pulls THAT stupid-ass bull$#! without negative criticism and consequences. If you DID intend for the whole thing to be an inconsequential and unimportant daydream, then please do yourself and all of your fans who have standards a favor and lie. I really like juan’s interpretation though. If it’s something like that, it wouldn’t be a colossal “F——— You!” to the audience, unlike the alternative. Anyway, it seems the best thing you can do at this point is to not elaborate and just keep the ending open to interpretation.

  200. Homer on December 10th, 2009

    (SPOILERS)

    1: Although it’s clear this is probably Orpheus or based on him, it’s still just an assumption. After all, the Cerberus-like dog doesn’t seem to have three heads, and the last boss just didn’t seem very Hades-like.
    2: Taken literally, the end makes sense considering how often you die. Does anyone know yet if not dying gets a different ending?

    My only problem with this game is that it did seem a little short. Another boss might have helped. With only 2 bosses, it felt less like a short game and more like one overlong level in a game, and it didn’t know when to stop. Maybe you could have had him fight Charon in order to ride the ferry for free, since he doesn’t look like he has enough money to pay the fare. Anyway, great game! It’s a lot more faithful than God of War!

  201. Anonymous on December 10th, 2009

    Fantastic game!
    I was surprised when I read that this was your first game in flash.

  202. Destral on December 11th, 2009

    A great game, so simple, yet so eloquent! I loved the music too. I share Homer’s question about whether the ending is different if you complete the game without dying. I would go again and try for that, except that I imagine it being highly time-intensive.

    Excellent.

  203. Anonymous on December 24th, 2009

    Just oooooooowesome! Oldscool classic :) Did’n have so much fun since I was young and computers was more like calculators :D Thank you! Realy nice game. I’ll go play it again, and again… and again… :)

  204. Von Rostock on January 3rd, 2010

    man, this is a wonderful game. the concept “do not press right arrow” is extraordinary. the ending is a marvelous. while playing i had strange sensation being again in early 80s, overdosing spectrum games. thanks for this!

  205. RevRay on January 5th, 2010

    great game. have to say the story is especially touching, it made me think of it over and over. good job.

  206. zedopovo on January 6th, 2010

    Maybe the best flash game I’ve ever played, congratulations my friend. This game is really a piece of art.

  207. […] adventure from the brainly fantastocity of Terry Cavanagh whose work last year with Judith and Don’t Look Back sowed the seeds of anticipation for this his biggest title to […]

  208. Nulsh on January 13th, 2010

    What a great wee game! Only had a time for a quick go initially and spent the whole day trying to free up some time to get back and complete it. Loved the end. Big monsteres were cool too.

    Hmmm. What to play next?

  209. VVVVVVirtuoso | Angry Yag on February 6th, 2010

    […] quite long and costs money, except that that would be to the disparagement of his earlier free games, which are entirely proper in their own […]

  210. updowners on February 12th, 2010

    Wow, just finished it then. Definitely one of the best flash games I have ever played!

  211. subdude on February 16th, 2010

    Great game! I heard it was really hard, and it was challenging, but not too hard. Again, great game!

  212. […] through what transpires on-screen (more or less). The game’s title, Don’t Look Back (link: http://distractionware.com/blog/?p=672), is the only piece of text to express what the game is about. It’s a short and easy game; it’s […]

  213. giovanni on February 22nd, 2010

    more than a game

  214. Nagi on March 19th, 2010

    One of the best online games I have ever stumbled upon. Short, challanging, great music (seriously, where did it come from? I want it), and a wonderful story.

  215. Joseph on March 20th, 2010

    Great game! I loved the entire Orpheus deal as well. It was so simple but yet so intense. Good work! :D

  216. diervek on March 26th, 2010

    I just killed an hour and a half playing this game.
    Nice ending!

  217. Ola on March 27th, 2010

    I’ve written a really long review of the game in Swedish http://www.athleticdesign.se/reviews/dont-look-back.html where I focus on the theme, the role of the game designer as an unfair god, and why the game pulls off the “only a dream”-cliché. It wouldn’t work in a movie, but it works in a game (and not because the “moral” of it) …

  218. smoy on March 28th, 2010

    To Ola:

    Is there any way to get that review in English?

  219. Ola on March 28th, 2010

    Sorry, I’m afraid you have to use babelfish or google chrome translate to understand anything at all if you are not Swedish, Danish or Norwegian.

    If my reviews get more readers in the future (I’m aware of the paradox …) I guess I would consider translating them, but I am rather serious about both style and content when writing game reviews. I worked on this one for at least 20-30 hours. Writing it in English would have doubled that time.

    I recently reviewed Pathways as well. That one was shorter so there’s a better chance I’ll translate it.

  220. John I on March 29th, 2010

    Goes to show that good graphics does not a good game make.

    (a la Avara)

  221. emilio on April 5th, 2010

    your game is a piece of art.

  222. bongokarl on April 11th, 2010

    I just wanted to let you know that I just playey your game (through) and I found it great and very touching.

  223. killer on April 13th, 2010

    this is sad he whent thrught all that just to see his wife one more time

  224. sevenfunk on April 14th, 2010

    What a beautiful game. A small masterpiece. Simple, bleak, immersive and with befitting backdrops and music.

    Reminiscent of the seminal Another World by Eric Chahi.

    Well done! Not one to forget.

    Glad to see most people agree.

  225. joe diryawish on April 17th, 2010

    i hate it so much, it made me want to rip my eyes out and throw them at the screen. this is a terrible, terrible freaking game. it pisses me off tooooo much. other than that, i like the story and audio.

  226. Gaybillicious on April 17th, 2010

    loved the Persophone idea from mythology my friend seemed not to be be able to keep everything in mind (i.e. shoting, jumping and moving)till I told him. Great game 10 outta 10!

  227. Gaybillicious on April 18th, 2010

    woops mean orpheus

  228. Martin on April 18th, 2010

    oh great… I love the Orpheus and Eurydice idea… Meaby it would have been a little sader if you have to turn around right before the grave and your wife goes back into underworld… just like in the story

  229. AsianInvasion on April 23rd, 2010

    I am a big fan of the myth of Orpheus, and a big fan of this game. Keep up the good work.

    AI

  230. Alkirin on April 24th, 2010

    Just to clarify on the mythology a bit…

    Orpheus made it out and looked back – only to realize that Eurydice was still on the other end of the border (The deal was that they BOTH had to be out before looking back).

    That is when Eurydice was forever lost to him.

    The ending of the game, however, could be interpreted to be a number of things, though it seems to branch from the ‘canon’ at first glance.

  231. Anonymous on April 25th, 2010

    Does it give you a different ending if you manage to get through the entire game without ever dying?

  232. anonymous on May 2nd, 2010

    Interesting ending. I was not familiar with the greek myth of Orpheus. I feel as though, because the game started with how it ended, I suspect that the person at the grave is merely dreaming on what he would like to do. The woman disappears because in reality, no one can bring back the dead. “Don’t look back” could mean, “don’t want things that are already gone”.

  233. Anonymous on May 2nd, 2010

    Pretty deep atmosphere. As soon I recognized Orpheus reference and I gotta admit, for something that looks like atari, it is well done. Too bad it is soooo short tough, I would have played for a really long time.

  234. Dorjan on May 8th, 2010

    Playing this years after it was released found it amazing. Although I wished the guy at the end had turned around causing them to disappear…

    A*!

  235. Matthew Louis on May 16th, 2010

    Beautiful, thanks so much for making this.

    I thought the cliff jump at the very start was telling. This is how games should do story telling; not huge Hollywood cinematics or pretentious musing. You wrung so much out of so little, and an excellent pick up and play dynamic to boot.

  236. Rossemikka on June 8th, 2010

    haha you guys. I love your insightful comments. You should google Eurydice and stop posting crap.

  237. Favian on June 14th, 2010

    to Rossemikka:

    Shut your snobby ass mouth.

    Let people say what they’d like to say. The story is touching, even for an 8bit, and though it’s like the Orpheus story that doesn’t make it any less emotional. There are many many movies, games, shows, etc with the same story behind them done slightly different and they are still successful in their own way. Give the developer some more credit than basically refering to it as a knock-off of mythology.

  238. Alceu on June 20th, 2010

    imersive mood, the chalenging gameplay reminds games like Out Of This World and a intriging end

  239. Phil on June 22nd, 2010

    This was a fabulous game. I felt as though I was challenged throughout the game, but the storyline just kept me going to the end. I didn’t really get the “Dont look back” until after rescuing her and looking back.It wasn’t just a flash game, it is a game that will still be played decades (maybe centuries) from now. A true Classical Game.

    P.S. Could I get the music?
    Email: philliphshin@yahoo.com

  240. k on June 23rd, 2010

    amazing.

  241. […] Roger Ebert ; Don’t look back (Terry Cavanagh) ; Shadow of the colossus ; PacMan ; Every day the same dream […]

  242. » Back from N « GhostBoard on July 19th, 2010

    […] the Same Dream, Jason Nelson’s Game game game and again game,  Terry Cavanagh’s Don’t Look Back and Jonathan Blow’s (and David Hellman’s) […]

  243. Lucasxd60 on July 30th, 2010

    Thats game is great ‘-‘ they are very intristing in the final all hapeneng again (eu sou brasileiro so to escrevendo en ingles porque so tem do Ingles aqui –‘ )

  244. DeliciousRobot789 on August 24th, 2010

    It is my goal to become a video game designer and this game has inspired me to not just make something flashy and throw it out there but to put a little spirit into it.

    We gamers should remember that even little 8-bit characters can make us emotional and to never judge something by its cover (pixels).

    So I say to you Terry Cavanagh…

    Good job, good job indeed

  245. Jury Nelson on September 1st, 2010

    Very excellent. Simple and elegant. I’m a huge fan of your work.

  246. […] 27, 2010 by deserthat Don’t Look Back can be a pretty tricky game, but unlike Flywrench, this one is pattern-based and so is MUCH easier. […]

  247. Devin Monnens on September 27th, 2010

    Looks like this got scooped up here, but I have a big photo walkthrough of the game. I’m teaching about art games this semester, and Don’t Look Back is one of them. Gaming skill is one of the literacies we need in order to ‘read’ art games!

    http://criticalgamestudies.wordpress.com/2010/09/27/dont-look-back-walkthrough/

  248. […] vidéo, sa passion depuis une enfance nourrie au Spectrum. Son premier jeu en flash, le minimaliste Don’t Look Back, inspiré du mythe d’Orphée aux Enfers, connaît un succès d’estime lors de sa sortie […]

  249. Três menções « Mea Koopa on January 12th, 2011

    […] incrível, em que consegue criar com proficiência tanto jogos com foco puramente mecânico, como Don’t Look Back, quanto títulos que exploram diferentes aspectos que podem ser abordados por videogames, como o […]

  250. Bernice Sasseen on February 1st, 2011

    Odd this post is totaly unrelated to what I was searching google for, but it was listed around the initial page. I guess your doing some thing correct if Google likes you enough to place you on the very first page of a non associated search.

  251. Maw on March 19th, 2011

    I just cried.

  252. Anonymous Japanese on March 20th, 2011

    I understood that ending. He had looked back on her “from the beginning”. (Sorry…My sentence may be wrong because I’m not good at English…)

  253. TheGamer on March 27th, 2011

    Fantastic. I usually have to pay for games of this quality.

  254. Alan S on March 30th, 2011

    Can’t remember if I ever commented on this so here goes. This is one of my favorite Flash games. After playing it I downloaded it and have played it from start to end several times.
    The emotion this game creates is amazing–it’s like watching a favorite movie over and over. Each time it provides the same “never gets old” emotion. The chills that went up my spine… yikes!
    This game is perfect. Thank you for making it and keep up the good work.

  255. Terry on March 30th, 2011

    Cheers – I’m glad you enjoyed it :)

  256. loa30066666666 on April 1st, 2011

    iloved itso much.

  257. Anonymous Japanese on April 16th, 2011

    “Don’t Look Back” means “Don’t look back on your past”.

  258. Francois MAROT on August 5th, 2011

    Thanks to the Humble bundle, I’m discovering your games. I had a really great time with “don t look back”. Brilliant !

  259. Sendy on August 18th, 2011

    That was fun and creepy at the same time… Oddly, before the return journey, this was giving me heavy Pitfall vibes.

  260. […] Los controles son sencillos. Utiliza los cursores de izquierda y derecha para moverte, Z para saltar y X para disparar (después de que tomes la pistola, si no la tomas no podrás disparar). Podrás descargar Don’t Look Back o jugarlo en línea en: Este Link […]

  261. vellocetmilk on September 13th, 2011

    great scoring and totally emotional ! excellent !

  262. Terry Cavanagh parte 2 on September 15th, 2011

    […] Freeware – download […]

  263. The Caped Fox on January 1st, 2012

    As far as flash games go, this is pretty brilliant. Even on the empty stretches I had my muscle-memory fingers ready to shoot or jump frantically. It was that tense.

    What bothers me however, is the amount of criticism this game is getting for being hard. It has some moments but the game is only hard if one tries to rush. Capped it in about 10 minutes.

    But i’m nitpicking. Brilliant game.

  264. Dizzie on March 1st, 2012

    Took me an hour. So much for my lunch break… : )

  265. Anonymous on March 27th, 2012

    Just saying:Moebious Band
    good game btw

  266. […] pretty hard that this was a game everyone should see and know about. It’s short, but great. Download Free /* Share […]

  267. […] Don’t Look Back Trapped. […]

  268. Gimer on August 13th, 2012

    I’m sure others have commented this to death, but this was a very clever little game. It was really strange and eerie and unnatural-feeling not being able to use one of the arrow keys for the last part of the game… I mean, that feeling and how you wedded it with the little narrative that was forming… that was great… and it couldn’t have been achieved any other way. You needed a video game for that effect, and even more specifically a platformer with tricky timing. This was a great little demonstration of what video games are for.

  269. Gimer on August 13th, 2012

    I like it even more now having learned that it was based on the Orpheus/Euridyce myth, but with a somewhat ambiguous and open-ended conclusion.

  270. Austin on October 10th, 2012

    Wow, everyone else has a way different theory of the ending than I do. I thought that when you get to the end, another guy is there standing at your girlfriend’s grave so your character gets jealous and turns around to say “WHAT THE F***?!” but dies in the process. Then the restart of the game is an endless loop of guys the girl cheated on, trying to save her each time. Anyways, great game, Terry.

  271. Dmitry on October 27th, 2012

    Fantastic style, but I did not understend the ending.

  272. […] Look Back URL: http://distractionware.com/blog/?p=672  / http://tinyurl.com/9ezcy4j  / http://tinyurl.com/8b3pwff Type: Flash browser game / […]

  273. Nowares on January 9th, 2013

    It looks great considering it’s your first flash game! Well done :)

  274. […] creador de VVVVVV, At a Distance y Don’t Look Back, trae una retadora prueba de reflejos en Super Hexagon, un juego donde deberás evadir veloces […]

  275. j on February 3rd, 2013

    Just played through on Android. Fits my bleak mood. Nice work.

  276. Yoel on February 8th, 2013

    OMG, this is the best casual game I ever played I think. Works perfectly on my Nexus 4 (Android) thanks!

  277. […] you’re interested, Don’t Look Back, Hero’s Adventure, and American Dream are also great little games that’ll only take a […]

  278. daas buya on September 29th, 2013

    wow, this was good. story of Orpheus i think?

  279. Ivan on November 10th, 2013

    Maybe Arcade Fire dedicated this song to Terry’s game )
    http://www.youtube.com/watch?v=IgeYHPbeBhM

  280. Mykomatos on December 24th, 2013

    Ho that game :D
    At the mean time fun and epic, even with 8 bits graphics. Really good job!

  281. minijuegos com on February 13th, 2014

    hello!,I love your writing very so much! proportion
    we communicate extra approximately your post on AOL?

    I need an expert in this house to unravel my problem.
    Maybe that’s you! Looking forward to peer you.

  282. […] Cavanagh called At a Distance. I had first encountered Cavanagh’s work in the small flash game Don’t Look Back, which turns the myth of Orpheus and Eurydice’s ascent from the underworld into a bit of […]

  283. A on March 3rd, 2014

    That is the most frightening ending to a game ever!

  284. Anonymous on April 19th, 2014

    […] vvuxkw reorjt rmngxr A pregnant melancholy , a few years away from the cable , although in Union Hill , Heart Will difficult to care . christian louboutin sale uk mens,With the soul of attachment, go, I can see the light . christian louboutin outlet uk sale,Who can change the passing years ? Who can stop the pace of the rush ? In sadness silent fantasy, in distress consider thin . christian louboutin uk sale net,Nighttime, Choi newborn ended up being asleep, the entire body out of the blue thought greater part of a thing hefty, consequently they shortness involving breathing. They touched the side, much like lighting Guanghua Hua, are certainly not popped the sight to view. Developed into a new platinum components! Choi newborn thrilled to feel that using this type of BRIC, is the same as your mansion while using high-class auto…… ended up being contemplating, hears your audio involving softly, experiencing a lttle bit hefty, along with they touched, along with pile on a new BRIC. They ended up being contemplating for you to me, it seems like praise your Our god involving Riches is useful, goodness me, consequently they ordered a new mansion, one thing should be to remember to your Our god in the prior. In perception , passing the information of life , exchanging common aspirations , each wounded heart wide open , inclusive of two shortcomings of each other , to listen carefully to the voice of emotion , each arm , in order to successfully finish slowly the road of life , to success wonderful marriage. christian louboutin shoes uk sale,Due to the fact that term started out better math concepts, Allen discovered the stream such as a species of fish everyday enjoyment. Lagrange indicate importance theorem, Newton's calculus, as well as a great deal of exact methods are only welcomed in some sort of wish he / she recite. Just about every term, Allen would be the busiest time period, claimed, inch position", although we wish to help receive them to supply most of these roommates course in relation to your exact expertise, and this 's trickier to try and do versus quote, that's likewise generally hold Allen inch Gals primary inch insurance policy employ a good marriage. Until finally eventually he / she seemed to be cost-free, in addition to exactly who appreciates, i am dealing with some sort of instructional math dilemma into a steady misused the vast majority of time, mainly because Allen Issues element is usually a precise in addition to rather precise. One example is, that dilemma in the event the item will involve Cauchy theorem, Cauchy he's going to look at everything report, then revisit the way he / she devised that theorem, generally known as: "This is referred to as some sort of preference on the faith based get good at math concepts, for people like us perfect for finding out math concepts. inch in truth, most of us needed to cross this quiz is usually 6-8, seeing that Apple company company Cauchy seemed to be killed or maybe the door packed, when you consider a really torment many years connected with youth this cogs and wheels on the theorem, even so the slightest fascination not any. christian louboutins uk sale,Sophomore calendar year, a new elderly older persons also have for you to file Iverson along with your ex dread for the invasion, would not challenge to return for you to institution for the 1 week, and then few months occasion, and also in your house along with going involving institution until eventually older persons school. christian louboutin wedding shoes uk,The majority of help to make all of us really feel clean, the actual Ough. Utes. isn't the main college class tables within series, however surrounded, just about all college students sit down close to within, this isn't to permit instructors as well as college students to higher connect this? christian louboutin men shoes,Catkins Piaofei season , the river shore reflection embracing presence. "You find out, girls moved dwelling adult dating your man by way of the girl's biological father produced within. christian louboutin london store,Before the sentence saying that the importance of talent , after a mean importance of education . christian louboutin replica uk,Sure enough, once fifty percent of per minute, minor Tinto was thrown off with higher than, tail the garden soil, life added affordable during the bunker, right out the blood stream. Young girls dash off to to exercise away, every one procured released a good napkin, this vision heat. My organization is confused that will stand up associated with, in reality couldn't courage. christian louboutin pigalle 120 nude,Su Yi really want to be a quiet woman , forever escape mortal body , but let the wind go all my life in the dry season, color , since then, do not care , without a word does not hurt . mens christian louboutin sneakers cheap,I remember a small quiet sister's words in the sentence : "In fact , there are too many worldly things , the final outcome is not satisfactory , but that the initial encounter, the last born from If the safety of silence , too , such as the misty rain precipitation pen -like affair , years gone, left in the pale Jianzhi sweet touch . christian louboutin trainers mens,Speak to him / her message, Li Qi and additionally kids choose watch him / her, which usually this girl was first only just within the small to medium sized provider transfusion medicinal drugs, particularly distressed, insisted to make sure you escort him / her to First of all Affiliated Healthcare about Xi'an Jiaotong Higher educatoin institutions medical professionsal. So, who has found out, all the try consequences literally monitor: Microsof company. Yao Chunjuan no usual temperature, still troubled with excessive hold displayed myelitis. This approach fix cost could be very poor, covering anything from paraplegia, while in the long-term coma, vegetative assert! christian louboutin mens trainers uk,Then i unwind, properly considered a room, reported: inches? However the following pantry is definitely extensive more than enough, yet not huge more than enough, will i get to sleep, when don't you get to sleep inches placed help straight away facial area purple, her immediately showed her counter drawer plus had outside your bed linen with the in, linking to your flooring, reported: inches Concerning assumed, the earliest part with papers to the floor cushion, and after that taken care of by using egyptian cotton plus linens, Cover get to sleep and incapacitated, pretty relaxed! inches christian louboutin boots sale discount,You actually claim to be my friend. cheap christian louboutin shoes sale,In this particular afternoon after the granny went out at dawn to help you distribute Fast, unparalleled awarded your ex boyfriend fifteen funds and even tell him at present is usually the celebration, order various great tasting drink station. Fast a few funds to remain seated right out of the truck, additionally, the still left 7 funds Jinjinzuanzhao offer, typed in your place in his particular desirable KFC, she or he consideration: At present is without a doubt at long last allowed to have an item is actually labeled as an important chook hamburger an important. She or he is concluded to return that classroom, as a result in most cases hate his particular friends start looking: So i'm not even inferior is unable to have enough money for to gnaw on. gcsoeh xsnpcl uiaohd kkkqvj pfmbwv tokley gjhbwd cbyvmz eihybq yyfahq txajpl vwyqdl fefnfi jnlxxl smeczo […]

Leave a reply

The sausage champs webring!
previous site | random site | next site