Judith

Stephen and I finished this little thing tonight. Sorry for the delays!

[edit] Thanks to Jani Mikkonen, we now also have a Linux build! Cheers! (A note to Linux users, the windows version reportedly works quite well through WINE.)

Judith is a game about control.

Downloads:

Windows (11MB)
OSX 10.5+ (11MB)
Linux (11MB)
Source (73KB)

* 254 Comments

254 Comments so far

  1. Rob on April 13th, 2009

    That game made my heart pound. I love your and Stephen’s work both, and this collaboration was fantastic. I look forward to what both of you will do in the future.

  2. Christopher Armstrong on April 13th, 2009

    In case anyone else is wondering: yes, this game works perfectly with Wine on Linux.

    Terry, please don’t stop making games which experiment with narrative. And thank you for introducing me to Stephen’s blog and games; I’ve got another developer to keep track of. :-)

  3. Oddbob on April 13th, 2009

    Jeebus, man. I didn’t want to finish that.

    Well done!

  4. Chris on April 13th, 2009

    Wow, I just completed it, still trying to figure things out.

    Very good game :)

  5. AuthenticKaizen on April 13th, 2009

    excellent story telling and atmosphere!
    played it with headphones.
    great work!

    inspired by bluebeard, right?

  6. Dan on April 13th, 2009

    I enjoyed it :)

  7. Zyconis on April 13th, 2009

    I absolutely LOVED it.
    I’m still not 100% what was going on, but it really was amazing.

  8. Shane on April 13th, 2009

    I’ve never had a bunch of 8-bit pixel images and words give me chills up and down my spine like this did. Very Poe-esque. Not much of a game, really an interactive story. Very well done though, I enjoyed it!

  9. Jellyfish on April 13th, 2009

    beautiful game…
    if you got the chance to make a longer, david-lynch-weirder one it would be just perfect.

    9.5 stars out of 10!

  10. FernandoRamallo on April 13th, 2009

    Good one. It made me uncomfortable even in the office, in the middle of the day. I really enjoyed it (although I still don’t love the ending) =)

  11. Chris on April 13th, 2009

    Masterfully creepy :) The lo-fi-ness fits the theme well.

    My only criticism, if you want to call it that, is that I’m not sure how I really expected the game to end – but after seeing the ending, I expected something different.

    Still great, though.

  12. Jani Mikkonen on April 13th, 2009

    Linux pre-build binary with the source & data files & little instructions on how to build it by yourself as native linux app here: http://www.pcuf.fi/~rasjani/judith_linux.tar.gz

    If you need assistance: jani dot mikkonen at gmail

  13. David on April 13th, 2009

    Dangit man, you and your friend are video game geniuses. I think a lot of people complained about how dark it was, but I took to that like a fish on water. Think about it, the limited visibility is probably more realistic in a dark dungeon. And having to really pay attention to where you’re going really REALLY sucks you in.

    This also marks the third game in a row that ends on a “Huh?” note. To leave the story up to interpretation I assume? I guess it would be nice to have a clearer ending on at least ONE of your games.

    But still, this is a great game. Maybe not quite as good as Don’t Look Back, but you’ve got a big future. Good luck!

  14. Jim Bennett on April 13th, 2009

    Note – Spoilers in this post.

    I really, really liked this. Jeff’s ending fell a bit flat for my taste, though I liked the rest of his storyline – Judith’s half really stood out for me, though. Not showing the room at the end was a nice touch – I don’t think anything you guys could’ve come up with would have been as good as what I was imagining. I jumped at the forest part – the entire game made me nervous, and I was just starting to get complacent, and I turn around and there’s a… thing behind me. Perfect.

    Hoping for more collaboration between you guys in the future – I’d love another game in this style, but knowing you two it’s much more likely that whatever comes next will be completely out of left field. Can’t wait either way.

  15. LunaVorax on April 13th, 2009

    Absolutely wonderful, one of the best short game I ever played.

  16. Terry on April 13th, 2009

    Thanks all :)

    Jani Mikkonen: Thanks for the Linux build, it’s very much appreciated! I’ve uploaded it here and added it to the post.

    AuthenticKaizen: Yeah, it’s more or less a retelling – we thought it was an interesting story to tell as a game, given its theme. :)

    Christopher Armstrong: I’ve got a feeling you might really dig Mirror Stage, if you haven’t already played it!

    To everyone else; thanks for the support, I really appreciate it! (Especially since reception for this has been kinda mixed overall…)

  17. Indie Vault » Judith on April 13th, 2009

    [...] Scarica Judith Avventura, Consigliati [...]

  18. Casimir's Blake on April 14th, 2009

    Haven’t even tried it yet, but the screenshots suggest much: I do wish someone would try and make an Ultima Underworld style dungeon crawler again. This is the closest thing I’ve seen in visual style, though it reminds me more of Realms Of The Haunting…

  19. Filipe on April 14th, 2009

    Wow. Kudos for setting me on edge. You two wield atmosphere like a deadly weapon.

  20. meepy on April 14th, 2009

    Interesting game, very well made. Tells a story in a very interesting way, and the atmosphere is very unsettling and uncomfortable which is fantastic for an 8-bit game.

    I imagine no one expected the ending, and that’s a good thing and a bad thing. It was kind of a flatline, not really telling you what becomes of Judith, and spoilersthepastdoesn’tendupreflectingthefutureatallspoilers.

    Really enjoyed it other than that though.

  21. Patrick on April 14th, 2009

    Anyone have any luck getting the OSX version to run?

    When I open it, all I get is a blank screen and a speaker pop. Then my hard drive whirs up but nothing happens, I ultimately have to force quit it. Am I going something wrong? Being impatient? Or is this what passes for an independent videogame these days?

    Running OSX 10.5.6 on an Intel MacBook Pro with 4 Gb of RAM, so I have a hard time believing it’s the specs.

  22. Mun on April 14th, 2009

    I think I get it, a sort of retelling of Bluebeard?

  23. A New Fan on April 14th, 2009

    I’ve never had anything, movie or game, give me the chills this did [i was hesitant to go through that last door]. The atmosphere created here was insane, seriously, you deserve some award for this.
    Well done.

  24. Judith : diffusion games: blog on April 14th, 2009

    [...] Cavanagh (of recent “Don’t Look Back” fame) has a new short indie game — Judith. This one’s downloadable, not Flash, but shares the same atmospheric/creepy aspect. It plays [...]

  25. captain fitz on April 14th, 2009

    I have played tens of AAA games and never felt anything like that before. Creepy and amazing.

  26. Judith - Erase to the left on April 14th, 2009

    [...] available for download here with Windows, Mac OS X and Linux [...]

  27. stephen lavelle on April 14th, 2009

    Patrick, hey. There are two things you could do to help us track this problem down. Could you redownload the game, extract all the files to a single directory, and then try run it (Hopefully you can quit it without restarting). Then

    1) check if there’s anything in the stdout.txt file, and post it here/email it to analytic@gmail.com
    2) open the ‘Console’ application, and let me know if there are any judith-related lines towards the end of it (also posting it here/emailing it to me).

    I would be grateful if you could do this, for sure.

    S

  28. Brian Chalk on April 14th, 2009

    Just wanted to let you know about a small typo – when she’s explaining about mending clothes, his reply should be ‘servants’ not ‘servents’. Otherwise; great piece of art.

  29. Rupert Swarbrick on April 14th, 2009

    This looks interesting, but sadly I’m getting the following error (after a black window pops up and disappears almost instantaneously):

    FMOD error! (37) An invalid parameter was passed to this function.

    This happens both with the linux binary above and a “home-brew” binary compiled from the source. Any ideas?

  30. increpare on April 14th, 2009

    Hey; if you’re compiling it yourself, could you let me know what line of code this error is generated at? other than that, I don’t really know.

    (someone above said it works fine under wine, fwiw)

  31. Harry on April 14th, 2009

    Played this in the dark with headphones and it successfully scared the crap out of me. My favourite one so far. Keep it up!

  32. Rupert Swarbrick on April 14th, 2009

    @Increpare:

    Other than gcc emitting lots of warnings, the code compiles fine. It seems that an FMOD function is being called with unexpected arguments at runtime. I might spend some time playing this evening to work out what went wrong.

  33. troshinsky on April 14th, 2009

    This is just awesome. You are not just good game developers, you are good dramatic storytellers. The rythm and the tention that grows over and over until the last room are amazing, and the ending is just brilliant. Thank you for this.

  34. Patrick on April 14th, 2009

    Stephen, Happy to help if I can. There is no stdout.txt file to speak of and the only thing to show up in the Console is an ‘Exited: Killed’ message.

    I’ll send you a screenshot or two of my directory layout.

    -P.

  35. Nahar on April 14th, 2009

    Oh, i have enjoyed the game so much.
    Please, i think all of us want to download the ost of Judith.

    Thank you and congratulations.

  36. AzureKevin on April 14th, 2009

    That was an excellent little game. I’ve played through it twice already. Great job!

    As far as Nahar’s comment, the game’s music files can be in the Data/Sound folder. You already have access to the OST, albeit in OGG format.

  37. vytor on April 14th, 2009

    Beautiful work! Plus, thanks for adapting two of my favorite operas into computer games!

  38. alfred on April 14th, 2009

    I enjoyed this somewhat as a work of fiction…but can it really be called a game — or even interactive? It doesn’t feel as if there was ever any choice as to how to proceed through the plot. Did I miss a plot branching event somewhere, or is it simply a walk through a static story?

  39. [...] Judith est avant tout un histoire racontée en utilisant un moteur en raycaster (une vieille mais efficace technologie simulant de la 3D grâce à un plan en 2D). Le but est simplement de découvrir ce qui s’est passé dans le château en ruine où vous et votre amante vous rendez. A travers son moteur “3D” en 640*480, ses sprites old-school et ses quelques mélodies pianotées, Terry arrive à attraper le joueur et à le scotcher devant son écran pendant un bon quart d’heure. [...]

  40. PAK-9 on April 14th, 2009

    That game gave me a serious case of the awoogas, the close fov and tight corridors really put you on edge.

    As for the story, I loved it… although I have no idea why. Hauntingly beautiful.

    My only criticism is that its really a piece of interactive fiction rather than a game.

  41. Fate on April 15th, 2009

    Not really a game in the sense of fighting evil enemys or struggling with mean environment… but an awesome piece of art!! I enojoyed this very much and i’m looking forward for more creative, intelligent and entertaining works like this in the future!
    Ah and… who did the music? really good stuff…!

  42. Savannah on April 15th, 2009

    Is there any way I can make it play? I have OSX 4.11!

  43. Fish Head on April 15th, 2009

    I enjoyed this one very much, out of all of your creations this one has the best atmosphere, second to this of course being Pathways, and like Pathways, I’m left wondering if there was any other way to do things. I noticed in a replay that you don’t actually have to pick up the necklace as Judith. Maybe there are other things that can happen?

  44. Caliber9 on April 15th, 2009

    Wow Terry, Another great game. Very very creepy. You really seem to be pushing the medium, keep going I loved this game!

  45. [...] Judith is a short narrative game by Terry Cavanagh and Stephen Lavelle. It’s a strange little story that is somehow all the more creepy for its extreme lo-fi 3D telling. I can’t really add much more to it than that, aside from finding it oddly familiar. First-person and pixellated it is, and yet Wolfenstein it is not.__________________ [...]

  46. Mort on April 15th, 2009

    I really liked it. The music and the way it´s used is perfect. I just felt that I didn´t want to go back to places, in fear something awful was going to happen. That´s inmersion!

    Only complaint is the one many have been having: the ending. I was really looking forward to the low blow I was fearing for the whole game; not having it dissapointed me a little.

    Still, this was great stuff!

  47. PreachyPreach on April 15th, 2009

    Excellent – clever bit of Bartok referencing here.

  48. Jerry on April 16th, 2009

    I REALLY enjoyed this game. Bravo!

  49. [...] direi nada, mas joguem pois é demais mesmo! Você pode baixar Judith na página do Terry clicando AQUI!!!! Se você gostou deste post, mande um Scrap para seus amigos no Orkut.Fácil, copie e [...]

  50. Andrew on April 17th, 2009

    Awesome story telling skills! :D

  51. AnneD on April 17th, 2009

    Nice little interactive story. It is, however, not a game. :)

  52. Terry on April 17th, 2009

    Nice little interactive story. It is, however, not a game. :)

    Oh god! How did you find out? You won’t tell anyone, will you?

  53. SCB on April 17th, 2009

    Thanks for an awesome story-telling experience; please keep it up.

  54. Zach on April 19th, 2009

    Mac version also crashed my computer. That makes two now.

  55. [...] causes quite a lot of hand pain, but is playable, as well as this interesting indie game called Judith. I’m pretty sure at some point late Friday night, I attempted to beat Mega Man X using only the [...]

  56. [...] causes quite a lot of hand pain, but is playable, as well as this interesting indie game called Judith. I’m pretty sure at some point late Friday night, I attempted to beat Mega Man X using only the [...]

  57. Lit Crit Hero » PixelVixen707 on April 20th, 2009

    [...] remembered that scene while I was checking out the indie game Judith, by Terry Cavanagh and Stephen Lavelle. Judith is the kind of game that’s better experienced [...]

  58. [...] causes quite a lot of hand pain, but is playable, as well as this interesting indie game called Judith. I’m pretty sure at some point late Friday night, I attempted to beat Mega Man X using only [...]

  59. Massacre on April 21st, 2009

    Great game, but the story was a bit confusing for me.

  60. [...] had a fantastic experience with the Judith earlier this week. The game is extremely simple, with an anachronistic style rarely found in games [...]

  61. James Hofmann on April 23rd, 2009

    A bug: you can get the bookcase descriptions from the outer hallway, presumably because they’re the same tile.

    Great game.

  62. Judith « The Mac Gamer on April 28th, 2009

    [...] work of fiction.  With time to think, I’ve decided this isn’t quite the best path. Judith caught my eye because of what it does with a narrative.  Yes, most all games have stories of some [...]

  63. Valen on May 12th, 2009

    Amazing game…I loved pathways too…I would definetly want to see more of these games.Its just…so original…

  64. [...] Judith [...]

  65. [...] is the most meta type game you could pitch in an elevator…ever.Looking at games such as Judith or The Path, these are fairly short games. But I doubt they could be adequately summarized in an [...]

  66. steve on May 17th, 2009

    Moral of the story: don’t be a nosy bitch.

    I enjoyed the game.

  67. [...] sono imbattuto in Judith e ne sono rimasto molto [...]

  68. [...] also collaborated on Judith, which rediscovers some of Photopia’s techniques — temporal reordering, inevitability, [...]

  69. nakedfunk on May 20th, 2009

    Excellent game. Love the clock ‘tick-tock’ sound :)

  70. alper özgün yeşil on May 21st, 2009

    im your biggest fan!
    so stylish graphics-stupid ones can “bad” for it but its give amazing boost to atmospheres you create…great sound and music using and one of the most wonderful storytelling ever(best bluebeard interpret ever too )

    bravo !!!

  71. [...] She even has a section on “games in the newly emergent retro/art genre”, suggesting Judith and Don’t Look [...]

  72. [...] more of an interactive story (both Terry and developer increpare worked together on a title called Judith which fits this bill), so I wondered what it would be like to create a interactive story based on [...]

  73. Life « Bent Spoon Games Blog on May 25th, 2009

    [...] except WoW). I’ve also been reading a lot of articles and blog entries on game design. After this, this, and that, my views have certainly shifted. I’ve realized that games so far have just [...]

  74. [...] strive from the norm.  There are two standout titles from this past spring alone, The Path and Judith.  The Path is an interesting take on interactive storytelling, which, intentionally or not, [...]

  75. Nick Bemiss on June 1st, 2009

    I sat thinking about this for about 10 minutes, and just could not understand how the hell the two stories intertwined. Then it just hit me. Beautiful game, very inspiring to see such a emotional story told with such primitive graphics. I loved it.

  76. [...] [Judith via 1UP] [...]

  77. electric funeral on June 1st, 2009

    I’m confused were Jeff and Judith’s stories intertwined?

  78. [...] [Judith via Technabob] [...]

  79. wolfo on June 3rd, 2009

    Would you compile the Mac OS X version again, so that it works on PowerPC? *Shouldn’t* be extra effort, just check ‘PowerPC’ or ‘Universal’ when compiling.
    That would be very kind :-)

  80. Terry on June 3rd, 2009

    wolfe: I’ll say it to Stephen when I see him online next :)

  81. Anthropoid on June 9th, 2009

    @electric funeral
    (Spoilers)
    I, for one, inferred that Judith’s story took place years before Jeff’s. Note that Jeff mentions early on that the house had been abandoned for years.

  82. wolfo on June 10th, 2009

    Terry: please do :-)

  83. Mothrog on June 16th, 2009

    this was amazing there should be more games like this. i played out more like a movie than a game except rather than watching the protagonist do stuff u were the protagonist

  84. Anonymous on June 17th, 2009

    great game

  85. Dusan Vlahovic on June 28th, 2009

    Terrific game, it sucked me right into it. Hope to see more!.

  86. [...] Judith, a game about control and isolation. [...]

  87. javier on July 7th, 2009

    Great job, I was so curious to try this game (pun intended), just finished it, this shows games can be an art form, and a means of narrating a story. It’s amazing such atmosphere could be achieved with such simple graphics. And I’m not a stranger to old 8bit sprites. I played wolf3d back in the day, but I wasn’t driven by “nostalgia” in any way while playing this. It’s just so different. Good job again!

  88. Stcb on July 12th, 2009

    Good narrative, not good gameplay. Ending was flat.

  89. Meh on July 19th, 2009

    hmm my reply is missing. guess people couldn’t hadle it..figures.

  90. Terry on July 19th, 2009

    Which reply was that?

  91. Colin on July 24th, 2009

    Awesome game man:) also still trying to figure it out, just played this after don’t look back which is another awesome game keep making them please.

  92. Meh on July 24th, 2009

    haha that’s thie thing..I don’t remember completely what it was..but I did make a earlar reply a few months back..oh well might have been a glitch.

  93. Nimnio on July 25th, 2009

    This isn’t a game at all, and yet it’s entirely worth “playing.” It seems to me that the simple graphics make it more like a novel. Reading is an active creative process, the reader brings the story to life.

  94. I LOVE THIS GAME on July 29th, 2009

    The story was perfect.
    A
    I love games with large pixels and this one really makes you stop and think for a second or two.

    Perfect.

  95. Tabs on August 1st, 2009

    It looks terribly interesting and I’d love to play, but I’m afraid of jump-out-and-scare-you things. Is it very scary? Or should I wait until daylight before playing?

  96. Kruce on August 3rd, 2009

    This game was fantastic. It kept me interested, the story was great, and at points I was somewhat frightened. The music, sounds, story and even graphics came together so nicely. Make more!

  97. David R. Lambert on August 3rd, 2009

    I really enjoyed this game. I did feel that the ending was on the “happy” side (I generally prefer horrible endings) but the game managed to pull off a lot with the narrative despite the rudimentary graphics and controls. The minimalist approach worked very well and I look forward to seeing what games you guys make in the future.

  98. Kevin Gliebe on August 3rd, 2009

    Wow, for such an OLD game engine and what would be described as “crappy graphics”, this was quite enjoyable. I would compare this game to portal, because, it was short and enjoyable, yet innovative in a new way not done before.

    The Storyline, and ESPECIALLY the music are what make the game. Great piano music!

    Brilliant.

  99. - on August 4th, 2009

    I like the game. Even the old graphic give me chills. I didn’t understand what was happening half the time though.

  100. Brat on August 5th, 2009

    Darnit. I want to play but the OSX version says it isn’t supported on my architecture. Not sure what the problem is, running 10.5.7 with plenty of ram.

  101. maxporter on August 15th, 2009

    I can play it on my OSX 10.5 just fine. :)

    I loved it.

  102. Jan on August 18th, 2009

    Sweet game!

    Worked fine on my Intel OS X 10.5.8

  103. Will on August 25th, 2009

    Grah really want to play it but ded.johnmarkkearney.com seems to be down. Don’t suppose anyone has a mirror for a mac download?

  104. Terry on August 25th, 2009

    Sorry about that – Stephen’s started using a new domain. I’ve updated the link in the post!

  105. Will on August 26th, 2009

    Awesome! Thanks very much! Also this rocks, hard.

  106. Claudia on September 9th, 2009

    lol…this game is rockin!!!:)YEAH!!!

  107. Song on September 10th, 2009

    This is so psychological. It really brings the paranoia out of a person… the stupid narrow hallways, the stupid pixelized characters…

    The stupid ending.

    But I really enjoyed it— even the abrupt ending (although I’ll admit that what I felt was more like relief at the ending).
    I guess my only real complaint is about the full-screen feature. I multitask a lot and it was annoying to find out that I had to repeat the entire story again when I pressed the escape key. A save feature would have been nice too, no matter how short it was.

  108. Calming Tides on September 16th, 2009

    Ummm… don’t get me wrong, it’s a GREAT game with amazing gameplay, but I can’t go on with it, it’s to horrible, coated with misery, and dark and depressing. Don’t Look Back is my personal favorite.

  109. -X- on September 16th, 2009

    I just read about VVVVVV – and I’m really looking forward to it. I just have to say, I’m really glad I discovered you. The emotional depth in your games, although being very simple, is nothing short of astounding. Hope to see more games by you in the future. :)

  110. Michael Whiteley on September 16th, 2009

    Really suspenseful

    I’ve gotten so used to games on the internet jumping out at me I was worried to go through many of the doors lol

    But I really liked it…creepy :)

  111. [...] attention by adding mechanics about looking and navigation.  Terry Cavanagh’s game Judith, while having a more narrative focus, has gameplay that involves navigating and observing a low [...]

  112. Sallen on October 10th, 2009

    Loved it

  113. Cedge on October 11th, 2009

    Resounding “meh.”

  114. Anonymous on October 14th, 2009

    Your game is so awesome ,so creative,it really touched me heart as the passage and don’t look back did.The only thing that sucks ,that all of this games are sooo short,make some more games soon)

  115. Wallace "Wakko" Morais on October 16th, 2009

    Man…I reeeeally need to learn how you can create a narrative so…like brazilian says…FODA! (so wonderful). Nice work!

  116. Ubuntu-user on October 20th, 2009

    Technical note: I found it much easier to get the windows version to run in Wine than to get the actual Linux version going.

    But yes, brilliance.

  117. Pat on October 27th, 2009

    Absolute waste of my god damn time.
    Take your pseudo-intellectual narratives elsewhere.
    Needs more FPS action.

  118. Anonymous on November 2nd, 2009

    “Elsewhere”? It’s the blog of one of the creators, you nimrod.

  119. D3 on November 5th, 2009

    Someone who understands the connection between the characters, please throw out a spoiler, because I’m lost and I really want to understand what that was all about. Thanks in advance. =)

  120. Anonymous on November 6th, 2009

    Hey good work with the game; I REALLY enjoyed the story and the atmosphere, well done. The ending was so abrupt and brief it allowed me to interpret the story in so many different ways. I spent like twenty minutes or so trying to figure out what the significance of the ending was, but I decided to just appreciate the surreal nature of it all. Good job man. SERIOUSLY

  121. [...] white chamber: grandiosa avventura fantahorror indipendente. Judith: lo storytelling assume una nuova dimensione. 2D Boy affida WoG al Pay-as-you-want: i risultati Il caso Lose/Lose Il video di avvertimento di [...]

  122. john on November 28th, 2009

    the idea behind it is good, but there are some problems.
    I dropped the action after about 20 minutes because I find annoying going back and forth between all the locations wainting for the plot to unfold. It would have been better to automate also that process (it is more of literature-movie piece than a game, right?).
    Also I found confusing understand the the dreamy and real nature of the various sequences.
    Sorry I could not unfolf the plot for the problem above.

  123. [...] other games. The first I looked at (and probably my favourite of his games, aside from VVVVVV) was Judith. I really can’t describe the story, not only because it’ll spoil it but also because [...]

  124. Bernard on December 5th, 2009

    Brilliant. Amazing how tense a game can be without the aid of flashy graphics. Well made sounds and music give a fantastic atmosphere as well the dimmed lighting. Not sure if I fully understood how emily got where she was at the end…
    Still loved playing it nontheless.
    Thank you.

  125. [...] two indie games I briefly mention in the rant are Judith and Edmund. I harbor an intense desire to see a crossover game including both protagonists. It [...]

  126. [...] two indie games I briefly mention in the rant are Judith and Edmund. I harbor an intense desire to see a crossover game including both protagonists. It [...]

  127. [...] two indie games I briefly mention in the rant are Judith and Edmund. I harbor an intense desire to see a crossover game including both protagonists. It [...]

  128. Games and Art on December 12th, 2009

    [...] player’s attention by adding mechanics about looking and navigation.  Terry Cavanagh’s game Judith, while having a more narrative focus, has gameplay that involves navigating and observing a low [...]

  129. Nicholas on December 16th, 2009

    WOW! 4.75 stars! the game was amazing! The only flaw is that (don’t think I’m shallow minded) I expected something that was a little freakier at the end. Also, are Judith and Alice the same person?
    P.S. I should have thought better of you Terry but I was expecting a screamer.

  130. stryper on December 18th, 2009

    I think judith and emely are the same person… hmm this game is so interesting. just like dont look back :) keep up the good work…

    when i was playin this i thought its like a whole movie haha

  131. aarushi on December 19th, 2009

    I think Judith and emely are the same person… hmm this game is so interesting, just like don’t look back keep up the good work…

    when i was playing this i thought its like a whole movie haha

    but i want this game to be online

  132. Ingrith on December 26th, 2009

    OMG i found it too macabre come on!

  133. Diego Reyes on December 28th, 2009

    Man that game was just awesome! that husband guy was so creepy XD

  134. CRIMExTHINK on January 4th, 2010

    @Rupert Swarbrick and others having errors under Linux:

    Add the following function call in musicback.hpp just before the call to FMOD_System_GetDriverCaps() (line 150):

    FMOD_System_SetOutput(fmod_system, FMOD_OUTPUTTYPE_ALSA);

    and recompile:

    g -O3 -ojudith *.cpp -lfmodex `sdl-config –cflags –libs`

    Worked for me! I can finally try to play this game…

  135. killer on January 4th, 2010

    this is a very good game becaues of the story line!!!!

  136. Shunrei on January 5th, 2010

    Congrats for being one of the best free games in 2009!

    http://www.gamasutra.com/view/news/26639/Opinion_The_99_Best_Free_Games_Of_2009.php

  137. yo mama on January 5th, 2010

    this is a very gay game worst game i’ve seen

  138. Anonymous on January 7th, 2010

    This game inspired a song in me. I hope I can come up with the rest of the lyrics and music for it. If I get it recorded, I’ll share it with you (all).

  139. Dave C on January 10th, 2010

    Loved it! Fantastic atmosphere – the story really drew me in. Bring on VVVVVV!

  140. David Matheson on January 11th, 2010

    Had trouble on my AMD64 Ubuntu setup. For me, this worked:

    Install qmake, pkg-config, and SDL (http://ubuntu-gamedev.wikispaces.com/How-To Setup SDL for games development) from Synaptic or whatever

    Install FMOD manually (http://www.fmod.org/index.php/release/version/fmodapi42806linux64.tar.gz). For FMOD you will also have to make a soft link from /usr/lib/libfmodex64.so to /usr/local/lib/libfmodex64-4.28.06.so

    Untar the Linux bundle from above, cd into this directory and issue:

    qmake -project
    qmake

    Edit the Makefile and add

    -I/usr/local/include/fmodex -I/usr/include/SDL

    to the INCPATH and

    -lSDL -lfmodex64

    to the LIBS. Then “make”.

    There is probably an easier way to do this, I’m just working with rudimentary knowledge of how to build C projects.

  141. zolyx.co.uk :: A grab bag of stuff on January 11th, 2010

    [...] is a short lo-fi first-person story about… well, better for you to find out for yourself. All I’ll say is one word: [...]

  142. [...] platform adventure from the brainly fantastocity of Terry Cavanagh whose work last year with Judith and Don’t Look Back sowed the seeds of anticipation for this his biggest title to [...]

  143. VVVVVV – RELEASED! | Gamr Src on January 12th, 2010

    [...] platform adventure from the brainly fantastocity of Terry Cavanagh whose work last year with Judith and Don’t Look Back sowed the seeds of anticipation for this his biggest title to [...]

  144. connor on January 12th, 2010

    every one from is a gay homo

  145. [...] in, what is the subject of this post. I’m actually going to talk about Terry Cavanagh’s Judith. Hey, did you like the way I said “Terry Cavanagh” then as if we all know who he is? [...]

  146. Ponder Rosa on January 14th, 2010

    I once took a Chaucer literature class, learning that Geoffrey Chaucer and his contemporaries and writers from before him copied tales off of other writers and adapted them as their own, either as translations of the same story or adaptations under another locale and different names. It wasn’t plagiarism, nor was it unoriginal, in the slightest of their time, since retelling another story and making it your own takes skill as a writer.

    And now we have this gem. I just gleaned from the other posters that this is possibly an adaptation of Bluebeard. You two have definitely encapsulated the spirit of the story and made it into another with the simplest of graphics and narration. Although there are some really laughable glitches that I’ve found, like being able to examine the bookcase from the other side of the wall, I was pleased with this elegant game. Good job.

  147. randomrocket » Review: VVVVVV on January 17th, 2010

    [...] ist das neue Spiel von Terry Cavanagh (Distractionware), dem Macher von Freegames wie Judith und Browsergames wie Don’t Look Back. Gerade letzteres hat doch einiges an Aufmerksamkeit in [...]

  148. Wade Heat on January 17th, 2010

    I played through the game and think I had a very similar experience to the rest of you: I loved the atmosphere and admired the way the minimal graphics seemed to accentuate the creepiness. I did find it a little disappointing that I couldn’t discern the sex of the person you find in the room – whether the or not the person was female impacted the story a lot. I also was thrown off by the ending – I didn’t find it to be abrupt exactly, I was just expecting some kind of explanation. The rest of my post contains spoilers as to what I think is the meaning of the story.

    The original Blue Beard story is story whose moral is “Curiosity, in spite of its appeal, often leads to deep regret. To the displeasure of many a maiden, its enjoyment is short lived” or to put it more simply – women shouldn’t be too nosy. The Judith story is pretty similar to that of Blue Beard, but the story of Emily and the protagonist is really more of one of secrecy. The hall that Judith’s husband had chosen to be the place of all his secrets. The cheating couple rent out the place to hide away in so no one will discover their affair. That whole place is a symbol of secrecy. It’s difficult to delve much deeper into the Emily story because we mostly play the Judith one. What we do know is that the end Emily wants to stay with the protagonist forever. Presumably this means an end to their secrecy if they could only meet once every few months but now they intend to be together always, I am guessing they plan to expose their secret in one way or another.

    Besides the fact both stories are about the end of secrets in relationships, I can’t seem to come to a good understanding of it. Does anyone else have another interpretation or feel they can better extend my own? …please?

  149. Erik on January 18th, 2010

    That clock is really, really disturbing. The bed too.

  150. Cyberpunk on January 23rd, 2010

    The game was awesome… I, like many others, haven’t experienced such a nice enviromented game, even after playing too many AAA games.

    @Wade Heat: All I can aport to your interpretation is that the prisoner is a man. Judith says it: “Poor man…”

    (I’m playing it for the third time today, lol)

  151. [...] Tetris-varianten zijn er te over en vaak zijn ze van erbarmelijke kwaliteit. S.T.A.C.K.E.R gooit het over een andere boeg en gooit er een actie-element bij waar Puzzle Quest nog een puntje aan kan zuigen. Net als Tetris valt er van alles naar beneden dat je op een effectieve manier moet stapelen, in dit geval objecten als geweren en medicijnen. Zodra deze worden weggespeeld, gebruik je ze. Speel je een pistool weg, dan vuur je een schot op de vijand, bijvoorbeeld. Het is wat lastig op te pakken, maar als je begrijpt hoe bepaalde items werken, wordt het steeds leuker. Judith → [...]

  152. Matthew on January 27th, 2010

    Great job guys… really good work.

  153. Why This Blog Exists « Pixel Art on February 2nd, 2010

    [...] obscure and others are popular. Some use life-like graphics and others use abstractions. Some are serious, some are goofy and others seem schizophrenic. Some are brilliant commercial successes and others [...]

  154. Cairo on February 6th, 2010

    Just completed it. OMG, it’s awesome!

  155. Eric the Rexman at hotmail on February 6th, 2010

    I liked the game, though I found some images in the game’s files that I can’t find anywhere in the game itself. Were there supposed to be other level floors?

  156. [...] The game managed to maintain a creepy atmosphere, even though the graphics are a simple pixelated style, and there is (although there are various sound effects going on in the background). It was sort of like a cross between Zelda and Judith. [...]

  157. Spiderman on February 12th, 2010

    hey whats it like im downloading it right now

  158. [...] Judith [...]

  159. Back on Buffy « The Only Lens I Know on February 28th, 2010

    [...] It’s pretty exciting. Oh also. Totally just played through this creepy story-driven game, Judith. That shit will shake you up. 8 bit graphics, basically a tab through game, but man… it still [...]

  160. Lee on March 11th, 2010

    WOW.This game is amazing.

  161. Lee on March 11th, 2010

    Finished the game now. From all the hype, I expected it to be a bit more shocking, but it was amazing anyway. I loved this game.

  162. art games at GDC « a musing on March 15th, 2010

    [...] Rohrer presents on Judith by Terry Cavanagh and Stephen [...]

  163. [...] talks: Iriquois Pliskin gave a great talk about Braid, Jason Rohrer defended Terry Cavanagh’s Judith, and Frank Lantz compared Messhof to Sid Vicious. It was pretty [...]

  164. [...] else: Iriquois Pliskin gave a great talk about Braid, Jason Rohrer defended Terry Cavanagh’s Judith, and Frank Lantz compared Messhof to Sid Vicious. Your enjoyment of my bit about Far Cry 2 is [...]

  165. [...] can be amazing (eg. Terry Cavanaugh and increpare’s retelling of the Bluebeard folktale, Judith).  FSR’s piece of high culture is it’s soundtrack; Masafumi Takada took pieces of [...]

  166. MitsuharuSan on April 10th, 2010

    At first, I didn’t understand a thing. But something just said to me “c’mon, keep ‘playing’”… And I don’t regret it a bit. It’s amazing. And as many said, it’s immersive and creepy, the graphics actually add to the experience. Things like that should show people that graphics are nothing if the game (or interactive story in that case) is bad. Nowadays people just want to see nice graphics and forget about gameplay, story, etc… Anyway!
    I don’t know if it’s spoiler, but… I just wish we could actually now more about Judith’s dreams. Yes, I didn’t make a connection between the dreams and what was happening and didn’t find it obvious, so sorry if it was actually “self-explanatory” by the end of the story. I wish I could understand/know about it, who was the man, who was his wife, what happened? But if it really wasn’t explained… Maybe a “sequel” would be nice? I know this is a REALLY hard one to follow up, but a “Judith ” (a “2″ wouldn’t fit in the title) would be great, maybe with a new story (or even stories) but keeping the focus on the castle and explaining/telling other things? Even a little “sneak peek” at THAT room would be nice and would not spoil the previous experience, in my opinion.
    Thanks for the great work and piece of art!
    PS.: if my theory about the couple in Judith’s dreams being previous owners/inhabitants of the castle is correct and the castle is surrounded by “bad energies” (would explain the tragedies and the superstition mentioned in the intro) … C’mon, we deserve to know! :P

  167. Koopsas on April 12th, 2010

    Wow, just wow. Terry, you do realise that you have some serious storytelling skill right?

  168. [...] On and off I’ve been following the blog of Terry Cavanagh and been meaning to try out a few of his games. Waiting for the right time to pull the plug on VVVVVV so today I finally took some time out to play a previous release of his called Judith. [...]

  169. Zachary D. Rader on May 10th, 2010

    I don’t know how to say what I want to say to you both, but not since Ico have I been so moved by something. — I wish you both the best.

  170. DavidN on May 18th, 2010

    An interesting experience – I really can’t describe how nervous and unsettled it made me, pressing forward and finding out what was in each of the rooms in turn. Saying anything about it would probably constitute a spoiler, but it was also fascinating to see other people theorize about it and point out the story that it was a retelling of.

    After finishing it, though, I think my favourite part was the source code comment just before that three-thousand line switch :)

  171. Eric on May 20th, 2010

    Is there anyway to configure or adjust the graphics? I’m getting this headache-juinducing double image. I don’st t mean a slight one, but two duplicate images offset by several inches! I’ve had trouble with other of your games in full screen mode, like Pathways, and in that case, setting fullscreen=0 in the config.ini fixed it for me. Is there anything like that possible for this game?

  172. Feryl on May 28th, 2010

    Disturbing, but very well-made. Many people don’t like it, but it achieved its purpose with me anyway. I’d give this a 9 out of 10. It’s definitely not for everyone, though… minors should not play this.

  173. Anonymous on June 12th, 2010

    I always frightened when I play this game…

    Very good game with freak ending.. :)

  174. Sean on June 23rd, 2010

    Dude, that was Epic, im not guna lie, i was scared lol, i was playing this at like 3 in the morning, please add on to the story the ending was rough

  175. Jonathan on July 2nd, 2010

    I really enjoyed this. I know this is an old thread for something that you guys did a while ago and I don’t usually post to threads but, after reading many comments about the ending falling flat or being a failure I feel a strong need to tell you I disagree. The themes I drew from this seem to revolve around the fact that the dual narrative only shares location and mutually linear discovery. Tension is created arbitrarily by the player speculating game and story direction after gleaning an understanding of what did, and thus seemingly could, happen in this space. I find it intensely relieving that the designers of this game gave this morbid space no actual power. The power and evil of the space is only in the mind of the player and the ending satisfactorily castrates the dread and doom that pound in you as you approach the final door. It’s almost like worrying about loved ones dying in a car crash because you see it happen on the news. Again, I really liked this and whether or not what I took from this was intended I refuse to give back what you gave me. Thank you and I look forward to playing your other games.

  176. Slartibartfest on August 25th, 2010

    I need to find the creators of this game and punch them each in their individual balls.

  177. masterwriter42 on September 10th, 2010

    I’m a huge fan. As a writer myself, it’s very interesting to play a game that is truly 100% story-oriented and this one certainly didn’t disappoint. I did notice a few errors. In the last chapter, right before the end, the bird bath goes missing. It’s there in the previous trip, but it’s not on the last one. Or maybe this was intentional? Anyway great job, keep up the great work, my whole family loves your work.

  178. Jimmy on September 12th, 2010

    I love it !

  179. [...] Judith. (PC/Mac, 2009). Terry Cavanagh, Distractionware. http://distractionware.com/blog/?p=759 [...]

  180. calming things.. | Johnny5's Blog on September 25th, 2010

    [...] It’s also at times like this that I need to find something to clear my mind a little usually something like a good puzzle game (Tetris, PuyoPuyo, Puzzle Bobble), simulation/explore game (Minecraft, Harvest Moon)…or even a nice abstract game like Judith. [...]

  181. thorin on October 17th, 2010

    Cool game!

  182. Jeff on November 1st, 2010

    Hahaha, I jumped a little being addressed as myself in game. Thought it checked my computer or something.

  183. david on November 3rd, 2010

    About the game… I played it through 3 times, to understand as much as possible. I guess players shouldn’t try to make it complicated and understand the storyline, but rather build up their own reasonings and lessons. The 3rd time, I even played with the idea that maybe the “past” story was actually taking place AFTER the Jeff/Emily story, and Jeff was actually Bluebeard (since Judith doesn’t call him by any name anyway). But then (spoilers**) the last few bits about the moved soil, long buried skeleton, and bloody dagger would be hard to fit in.
    Of course, the mystery of the necklace is the most “painful”… again, it may be better to not make a complicated questioning out of it.
    And for those who think this isn’t a game… you’re given choices, so… of course only the positive answers let you move on, but still. It’s just it’s own unique genre, some are gonna love, some will like, and some will hate it. I definitely liked it. :)

  184. Daniel K on November 6th, 2010

    Thank you for this game, too.

    It’s given me much to think about.

  185. Josh on December 7th, 2010

    This game was amazing…
    I went into it thinking that you guys were crazy for being frightened by this game.
    I was freaked out a few times!
    I understood the story, but not until the last minute. It would have been better if you knew what character you were at each moment
    Still, I loved it :)

  186. Judith | devmag.org.za on December 8th, 2010

    [...] With recent buzz around Dev.Mag about art games, out of the minds of Terry Cavanagh and Stephen Lavelle, we’re faced with something that epitomizes that very concept – Judith. [...]

  187. Summa on December 30th, 2010

    INTERESTING indeed.
    It was an immensely pleasurable experience though I am not sure if the word game is entirely correct.
    It was more like reading an interactive e-book or movie if you wish.
    Any way, even now 15 minutes after finishing it, I am still blissfully light headed , happy , satisfied and all.
    Would have never ever dreamed that 8bit graphics could capture me like this. Great job and thank you for sharing.
    It was the best form of entertainment, I had in years.

  188. Três menções « Mea Koopa on January 12th, 2011

    [...] Desde o momento que joguei Pathways pela primeira vez, passei a seguir com afinco tudo que é feito por Terry Cavanagh. Cavanagh tem uma habilidade incrível, em que consegue criar com proficiência tanto jogos com foco puramente mecânico, como Don’t Look Back, quanto títulos que exploram diferentes aspectos que podem ser abordados por videogames, como o próprio Pathways e Judith. [...]

  189. rohit on February 10th, 2011

    i don’t know how to play

  190. jade on February 22nd, 2011

    cool ilove it it really brings out everthing in the picture AWESOMRE

  191. LARRY on February 22nd, 2011

    So this is really cool will you teach me how to play i hope you do because it looks really cool and how did you make all that sgaly lines and i love what you did it is really cool and i hope you teach me how to play :] did you color it. because it looks really AWESOME :] I LOVE IT WHO EVER YOU ARE.

  192. [...] a similar mechanic pop up in several art games I’ve played recently. The games include Judith, The Path, and Braid, and the mechanic is wresting control of the player character from the player [...]

  193. Smiley on April 21st, 2011

    all that stuff that you guys are talking about is very interesting!

  194. ferina on April 28th, 2011

    Thanks! a Great surprise to my little brother :)

  195. DA'SEAN on May 11th, 2011

    FUCK YOU CHARLES AND UR MOTHER U FUCKIN BITCH FUCKIN BUM

  196. will on May 13th, 2011

    dont look back was great and addictive, trying to get that perfect run…

    Judith was fantastic! i made the mistake of reading some comments before playing so was expecting loads of shocks. this made me play very cautiously whcih made it so much more frightening!

    fantastic work, looking forward to seeing your new project

  197. David Arrrr on June 1st, 2011

    U PLAY WITH THE DIRECTIONAL KEYS AND THE SPACE BAR FOLKS. FUN GAME, REALLY CONCEPTUAL. GOOD GROUNDS FOR AN EVEN LONGER GAME. GREAT CHOICE OF SOUNDS.

  198. [...] Judith (autore: Terry Cavanagh e Stephen Lavelle) download [...]

  199. rhem on August 25th, 2011

    excellent game but i got sick/dizzy from the movement other than that amazing

  200. ya mum on August 30th, 2011

    i hate how you have to download it why can’t it just be on the internet

  201. nonyah on September 21st, 2011

    it didnt let me play this game so i cant say anything more

  202. Szabolcs on October 21st, 2011

    I dunno if anyone else noticed this, but this is basically a variation of the Bluebeard story (it’s mostly similar to Béla Bartók’s opera where the different rooms appear. Even the girls name is Judith in the opera).
    Great game, loved Judith’s storyline, the Jeff-Emily plotline left me a little confused

  203. Zamb on October 21st, 2011
  204. Zombies Juegos y Supervivencia on November 4th, 2011

    [...] los downlodeas?http://distractionware.com/blog/?p=759 [...]

  205. Awesome Person on November 10th, 2011

    Superb game! Maybe if it were longer, I would of enjoyed it more. Only problem, of course, is it’s too short!!!!!

  206. Sheenryamasse on November 20th, 2011

    Im not sure where I should
    Fat Burning

  207. Guy on December 9th, 2011

    I don’t think that this works on Lion. I’m getting an error that goes something like this “7/14/11 8:07:10.531 PM ONScripter: CGDisplayBaseAddress is obsolete and returning NULL for display 0x2b103ccd”. Apparently there isn’t a way to fix this because it’s a problem with SDL 1.2.14 or something.

  208. Secret 6 on December 17th, 2011

    I was always ecpecting a loud niose. Was I running two people?

  209. [...] Judith is an eerie, pixel-crafted first person point and click game that feels like an unpublished Edgar Allan Poe short story. Which is not a bad thing. But it’s not a videogame where you shoot endless bad guys or solve intricate puzzles. It’s a game where you turn 90 degrees at a time and worry that a terrible pixel-faced horror is going to be there when you turn around. [...]

  210. Confused on January 1st, 2012

    I don’t get the story line, it was hard to tell what character you were.
    therefore i got confused and it was just an 8 bit blob of nothingness..

  211. malm on January 9th, 2012

    lookes cool man

  212. shadow on January 13th, 2012

    i beat the game in 8 mins. But it was fun but i jumped at the sound the dieing man made the first time i played and what happon in the story line i have no idea at all

  213. mina on January 23rd, 2012

    i realy enjoyed.just leave some help please

  214. [...] effects of your seemingly inconsequential interactions. In what passes for narrative, there are no real choices.  Knocking over that jar won’t change a thing, though you can do it if you like. You have only [...]

  215. pewdiepie on February 12th, 2012

    Very good! Make some more!

  216. Sophia on February 14th, 2012

    how do you play??

  217. Orion Grant on March 7th, 2012

    I stumbled upon this game and I must say, It’s one of my favourite games I’ve every played. Thank you so much for making this!

  218. nich on March 9th, 2012

    how do you play

  219. Wes on March 18th, 2012

    Never had shivers like that from, well, anything. Building so much atmosphere in such a short time, really really impressive. I’ll be pondering over this a all day, thank you!

  220. Hi on April 26th, 2012

    About to play game hope its good!

  221. [...] unmentionable things in the darkness. I reach the last game-chest and find Terry Cavanagh’s Judith, which gives an unsettling retelling of the Bluebeard tale. I play these games for a long time [...]

  222. Calopie00 on August 4th, 2012

    i thought it was cool, but i really need a backstory or an explanation to fully enjoy it. if someone could give me one, that would be awesome ^_^

  223. Gimer on August 14th, 2012

    This is an excellent little game! It takes the basic find-locked-room/find-key video game experience and does something entirely different with it, all based around a simple but compelling narrative, shrouded in dark atmosphere. I have to agree with all the other commentators that – given the simplicity of the graphics and storyline – I was delightfully surprised to find myself invested, anxious and apprehensive.

    Also, thumbs up for the dialogue! The Judith/Husband stuff in particular had just the right slightly antiquated vernacular (“the weather was quite clement,” “happy in all things” etc…)

    The ending really was just a little anti-climactic. That is really the only criticism I can bring to bear. A number of other people have voiced this as well, so it’s not just me. But the rest of it was brilliant. Thanks Terry! Hope you keep making games!

  224. Avi Kyz on August 29th, 2012

    Excellence.

    For those who classify this as “not a game” in some sense: of course…in another sense: really?

    *Spoilers* [Don't read this paragraph unless you've played all through...] The ending worked for me, plain and simple. Not familiar with the source material when I played it, to me it just meant Judith was doomed, locked in that room, whether just to starve to death or with perhaps something undefined there to haunt/eat/kill her referred to by her husband as his former lovers/wives. But the suddenness was a surprise, not expected, and perfect for the purpose thereby, I’d say. After having noted the source material from various comments skimmed through over the past few years, I’d say the ending is even more perfect, especially given the ending from the Bluebeard’s Castle synopsis given in the Wikipedia article by that name. Also…not sure why the simple back and forth between the two narrative timelines should confuse anybody, but then again I like stuff with this kind of unusualness and stirring it up, and have played with writing variations myself, so maybe I’m not the best test case for that aspect. Still, seemed pretty clear if you just try and pay attention to what’s going on through the dialogue/stream-of-consciousness text. And leaving it ambiguous at first who you are, until you get into the back-and-forth rhythm of it anyway, worked FOR the purpose, seemed to me, rather than against it…lending to immersion in each character fully, their experience, the whole point to it being in first person perspective. *end spoilers*

    Great stuff you two. Loved Oiche Mhaith recently discovered before this. This was just as well wrought, in different ways, all apropos.

    Also gotta say regarding any complaints or confusions or botherments about the ending (without specifying any spoileriness here) — to me it’s all perfect for a horror/tragedy piece — what you don’t see lets your imagination run wild. That’s kind of a classic element, deftly applied here. Same as why and how the medium of low-res graphics works even better for this.

    Way to go, virtuosos.

  225. turret on August 29th, 2012

    what game engein did you use?

  226. Anonymous on September 8th, 2012

    Hey I really dont like to leave criticism because sure you worked hard on it but it didnt give me the chills at all, to me the story made no sense and it only took me about 5 mins to complete.

    I use a netbook which cant run very advanced stuff so i was looking for something scary that my netbook could run. Unfortunately this isnt it :( Is there one like this that is a bit more scary? and longer and maybe has a few jumpscares? thanks :D

  227. [...] If you’ve only got one hour for an indie game this week, make that game Terry Cavanagh and Stephen “increpare” Lavelle’s Judith. [...]

  228. The Indie Hour! | HippoChippies on October 20th, 2012

    [...] Judith [...]

  229. Louis on November 10th, 2012

    I almost cried, a nice story. It was some kind of horror when i saw blue beard. LOL. But i enjoyed this fantastic 8-bit game.

  230. a love story? on November 12th, 2012

    are that game is a love story

  231. Esther on November 23rd, 2012

    Hi! I’m not sure whether you check the comments here, since this post is quite old, but like most people who have commented, I’m here to tell you what an amazingly superb job you did with this game. Wow. The old bit of it though was that I misinterpreted the entire story the first time I played it-

    I thought that the events that occurred to Jeff and Emily BEFORE the ones of Judith and her husband.. where Judith’s Husband was Emily’s (ex?)Husband. Jeff and Emily were caught in the room together, and Judith’s (Emily’s) Husband had killed Emily (the former lover) and that Jeff was the tortured prisoner. Judith was newly wed to Emily’s husband, and Judith was discovering the story of Emily and Jeff.. playing it a second time I realize I was just incorrect, but hey, it was still an amazing experience. From the music to the atmosphere, it was all to amazing.

    Thank you for allowing me to experience such a beautiful story. Also, what is the name of the piano piece played throughout the game? Sorry for the wall of text.

    Thanks again,
    Esther

  232. Lucie on December 14th, 2012

    Thanks to my father who told me about this web site, this weblog
    is in fact awesome.

  233. 808 on December 18th, 2012

    I must say this was a huge disappointment. Games should have options and consequences that allow you to progress as part of the game. This was more like a interactive movie than a game. Good thing it was short and good thing I never have to play it agian. Next time I’ll just stare at a wall or something, thats about how interesting this was to me. Do not reply to my comment because I do not cccaaarrrrreeeee!!!! And do not play this “game”. yours truly Bob =^.^=

  234. zip on January 5th, 2013

    Any good game will play like an interactive movie. I want to apologize on behalf of the chumps who are too dim-witted to appreciate this work because they weren’t able to fight a swarm of zombies

  235. Jen on February 19th, 2013

    I feel like an idiot, but after I check the bed, I don’t know what to do. I’m stuck in that bit… Help!

  236. Jen on February 19th, 2013

    *SPOILERS*

    Okay, never mind, I finished it. Now I just don’t understand how both stories come together. I wish someone would explain it to me. :’(

  237. [...] Judith is a short narrative game by Terry Cavanagh, the guy who did VVVVV and Super Hexagon. You should play it. Only takes 25-30 minutes. Here are some of the ways narrative is delivered in this game: [...]

  238. [...] strive from the norm.  There are two standout titles from this past spring alone, The Path and Judith.  The Path is an interesting take on interactive storytelling, which, intentionally or not, [...]

  239. Gillan on April 14th, 2013

    This was the best first person horror game I have ever played

  240. homemade dog shampoo on June 13th, 2013

    This is resplendent. I’ve checked out the like a while ago but this is a lot more thorough. Kudos

  241. Gabe on June 13th, 2013

    I haven’t played this game, but it looks a lot like a game called “imscared”. Maybe I might play it sometime :D

  242. Auku on June 28th, 2013

    Wasn’t in the least bit scary, and the controls were a bit annoying.

    Aside from that the game had a nice story along with it, it was a pretty game with a creepy aspect. I never felt that the game was creepy but the music and game itself was pretty, the story had a nice touch as well.

  243. Sapphire on July 17th, 2013

    I think it’s a computer game but other then that I watched cry play this and it looked fun

  244. Captain cry on August 26th, 2013

    It was amazingly done by cry!
    It was just perfect!
    I Wan to play it NOW but my computer is broken and I’m on
    My ipad 2 right now!

  245. Linear on October 19th, 2013

    This is one of a handful of examples of how to do creative storytelling properly in a game, similar to Stanley Parable and Thirty Flights of Loving.

  246. Game Mechanics | richbingcao on October 22nd, 2013

    […] 5) Judith […]

  247. Adam Psychoacoustic on November 12th, 2013

    Hi there! I saw the opera Bluebeard’s Castle by Béla Bartók 3 days ago and after some minutes I realized the resemblance between the opera and your game. You’re awesome! :) Judith is definitely a masterpiece and an inspiring indie game! Well done! ;-)

  248. Fedox9 on January 14th, 2014

    So interesing.

  249. blackwhite on January 28th, 2014

    I still don’t fully understand what happened but I was in awe the entire way.

  250. Five Games | cs108gameclass on March 17th, 2014

    […] Here is the link to the game: http://distractionware.com/blog/2009/04/judith/ […]

  251. […] remember that when Terry Cavanagh’s Judith was released, somebody said that the game’s premise, while neat, wasn’t The Future of […]

  252. pissed off player on July 29th, 2014

    this sucked i could tell the maker thought this was scary but just being confusing and having many plot holes doesnt make it a good game, arrow key movement sucks, the whole plot just blew, what kinda castle got 3 rooms? also this woman really was a moron

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