Stop, Bullet Time

Bullet Time is my game for Mini Ludum Dare #9. It’s finished, and playable on Kongregate!

The game’s dead simple; the goal is to survive as long as you can. If things get too hectic, you can activate Bullet Time, which slows down enemy bullets long enough for you to navigate to safety. The highest rank is “Martha”, which requires you to survive for 3 whole minutes.

Making this reminded me of how much I enjoy shooters. I really should take a week out and make a more ambitious one at some point!

Here’s a video, courtesy of Tim!

* 23 Comments

23 Comments so far

  1. compositeredfox on May 27th, 2009

    Nice one =)
    Since I suck at shmups, I enjoyed more calculating how fast I could die.
    My record so far is 0.90

  2. Terry on May 28th, 2009

    Heh.

    If you use bullet time right at the start, you might be able to get as low as 0.4 🙂

  3. Tim on May 28th, 2009
  4. Tim on May 28th, 2009

    hmm… no comment editing. :~(

    http://www.youtube.com/watch?v=Gef-W3nf0Vs&fmt=18

  5. Terry on May 28th, 2009

    Tim, <3 🙂 I'm gonna add it to the post!

  6. Maxim on May 28th, 2009

    Yaay! ^^
    You finished and fixed it!
    I have to say that the quality is abnormal for a game made in such a short time! I love retro-like games! =D

    What you said about the API though is not true, I have to admit it’s quite a pain in the ass, which I noticed with Evolution Squared, but Kongregate actually made tutorials for it.

    AS2:
    http://www.kongregate.com/games/Kongregate/kongregate-stats-api-tutorial-actionscript-2

    AS3:
    http://www.kongregate.com/games/Kongregate/kongregate-stats-api-tutorial-actionscript-3

    Dunno in which AS you made Bullet Time.

    Cheers!

  7. Terry on May 28th, 2009

    Yeah, it looks like the old AS2 “highscores” thingy doesn’t work with AS3, far as I can make out. I think I can work around it by using statistics, though. Just about to fix it and upload it 🙂

  8. Maxim on May 28th, 2009

    Yay! ^^

  9. Nathanel on May 31st, 2009

    Hi!

    Terry I love your games, both arcade and story-telling ones. And Bullet Time is great as well but one thing is pretty annoying – the shield. Those pulsating squares make navigating aroung bazilions of bullets quite difficult.. Anyway, great game and it’s just unbelivable how fast you have created it.

    Keep doing cool games!

  10. Nathanel on May 31st, 2009

    Ok, changed my mind, those squares don’t annoy me any more, I love this game 😀 my record is 31 seconds ;D

  11. Christopher Armstrong on June 1st, 2009

    Is there a version of this available outside of Kongregate? It keeps freezing my browser, and I think it has to do with the chat thing on the right side.

  12. Terry on June 1st, 2009

    Huh, that’s weird 🙁

    It’s up on Newgrounds too: http://www.newgrounds.com/portal/view/497449

  13. Terry on June 1st, 2009

    I should probably just host it on this site too 😛 I kinda gave up on hosting my own flash games after a big site linked directly to Don’t Look Back and it used up almost all of my monthly bandwidth in a day 🙁

  14. Christopher Armstrong on June 1st, 2009

    Awesome, thanks for the newgrounds link; that works.

  15. David on June 3rd, 2009

    Oh! I just got that joke in the title of this blog post. XP

  16. Tim on June 3rd, 2009

    Not too fond of the Newgrounds mirror if it doesn’t have any high score table…

    Don’t know why people keep asking you to fix the game, it is very close to perfect if you ask me.

  17. Trollface on January 11th, 2010

    Hi, ummm, i was just wondering if this could be ported to the mac? Or does it run under Wine? i really don’t want to boot camp for this.

  18. Reimu on January 18th, 2010

    Non-square hit detection area messes with my mind. But ’tis very fun, even if the bullet patterns are a little unimaginative…

  19. […] Téléchargement ICI […]

  20. […] Bullet Time (PC; freeware) – Terry Cavanagh Sparatutto a scorrimento orizzontale e dalla grafica decisamente minimalista, Bullet Time è caratterizzato, come facilmente intuibile, da un particolare sistema in grado di rallentare nemici e proiettili. L’obbiettivo è quello di sfruttare questa particolarità per sopravvivere il più a lungo possibile, e a seconda del tempo totalizzato si riceve un voto.  Detto così sembra piuttosto semplice, ma l’azione è incessante e veloce, in grado di rappresentare una sfida enorme anche per i giocatori più abili. […]

  21. Bruno on September 3rd, 2016

    Hi! Returned to this after many years, but still a classic. Just wanted to ask, any way to listen/download/buy the whole soundtrack? I know I’ll never reach the end of it by just playing. 😛

  22. Terry on September 3rd, 2016

    Hey Bruno! The music for this was from a sound pack that you had to use for the Mini LD – but the pack seems to have gone offline! http://ludumdare.com/compo/2009/05/22/minild-9-is-go/

  23. Fasda on October 8th, 2016

    Do you released this game source code? 🙂

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