Archive for August, 2009

LD15 – ???

This year’s second Ludum Dare is starting in a few hours – I can’t wait to start working on it! Judging from the results of the first two voting rounds, the theme is either going to be Burrowing (with 59 votes), Caverns (48), Castle (45), or possibly Connections (31). (Actually, it’ll more than likely be Burrowing unless there’s a really dramatic change of opinion – that’s quite a lead. It’s a pity – I really like “Connections” as a theme.)

I have absolutely no idea what I’m doing yet. Hopefully this one will go better than my previous attempts at Ludum Dare – this is my third time participating, and I’ve yet to finish a game by the deadline. Though since the last one I’ve had quite a lot of prototyping practice, and finished two Mini-LD entries – so hopefully that’ll help 🙂

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I can’t believe how long this is taking me

Last time I counted, there were 142 rooms in the game.

I think I’m far enough along to make a trailer! Will start working on that after Ludum Dare this weekend.

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Bullfist on Bytejacker

On this week’s Free Indie Rapid Fire! BULLFIST:

Sorry it’s been quiet around here lately. Things are about to get a bit busier, though 🙂

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BIGJam Collection 2009

Let’s recap! I worked on these eight games in Berlin at BIGJam 2009 as a personal challenge, to practice developing and prototyping faster. Be warned that they’re all very rough and unpolished!

The games are numbered in order of when development on them started. Two of the games (Deterministica and Bullfist) weren’t completed at the jam, and were instead completed in the week after the event.

Game #1: Airplane Adventures
Created on the flight over from Dublin to Berlin.
Play Online Here (Kongregate) (Original Post)
Game #2: The Baron’s Volcano Party
A collaboration with Increpare, Pichtaco and Kekskiller. For a three hour jam with the themes “Centipede”, “Voodoo”, “Herrensuppe” and “Speed”.
Play Online Here (Newgrounds) (Original Post)
Game #3: DAS PÜZZELSPIELEN
Created on the Friday afternoon/Saturday morning of the jam. Featuring music by Kekskiller.
Play Online Here (Kongregate) (Original Post)
Game #4: Nun Squad
For a three hour jam with the theme “Concerned Nun Squad”. Perhaps surprisingly, this is the only Klik and Play game I made at the event!
Download Here (Original Post)
Game #5: Bullfist
A collab with Hayden Scott-Baron, Alex May and Battlerager, for a three hour jam with the themes “Communist Bull Rage” and “Random”. Finished after the event.
Play Online Here (Kongregate) (Original Post)
Game #6: Nanny ZERO
A collab with Increpare, created for a three hour jam with the theme “Reality TV”. This one’s made in C++ with Allegro.
Windows, OSX 10.5+ (intel), Source, (Original Post)
Game #7: Deterministica
My favourite game from the event 🙂 Starring Hayden Scott-Baron (Dock), Alex May (Haowan), Daniel Rosenfeld (C418), Robert Zetzsche (jstckr) and created with Stephen Lavelle (Increpare) and C418.
Play Online Here (Kongregate) (Original Post)
Game #8: Airplane Adventures 2: The Return
To round things off, I created this on the flight back from Berlin!
Play Online Here (Kongregate) (Original Post)
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BIGJam, Game 5 out of 8: Bullfist

Last one! This bull was a mural on the wall in St.Oberholz cafe where the jam took place. It inspired the theme “Communist Bull Rage”, which inspired this:

A collab with Hayden Scott-Baron, Alex May, and Battlerager. Play it here!

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BIGJam, Game 7 out of 8: Deterministica

Absolutely the best thing I worked on last weekend 🙂 Here’s the description I posted on Kongregate:

This is something I’ve wanted to try for ages, and at about 4am after a night out in Berlin a few of us at the BIGJam made it happen. The game’s really short, and mostly improvised on the spot by a group of very drunk lads. Hope you can enjoy it for what it is, Kongregate 🙂

Click here to play it on Kongregate!

(there is possibly an issue with the preloader that I’m looking at as a result of it being such a big game (over 8 megs!) – if it doesn’t start up, try refreshing)

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BIGJam, Game 6 out of 8: Nanny ZERO

Took a slightly different tact on this one – this was a collab with Stephen Lavelle for the last 3 hour jam, with the dual themes “Reality TV” and “White Trash Fast Food”. We went for Reality TV! This time around all I basically did was help brainstorm the idea and then spend the rest of the 3 hours slowly working on the graphics – for the hell of it I tried out this interlacing thingy with a high contrast palette. Dunno how well it worked, really, but I think it looks interesting if nothing else.

This one’s made in C++ with Allegro.

Windows (6MB)
OSX 10.5+ (intel) (6MB)
Source (8KB)

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BIGJam, Game 8 out of 8: Airplane Adventures 2 – The Return

I’m back from Berlin. That was lots and lots of fun 🙂

Didn’t quite manage my unrealistic goal of creating 10 games, but I got pretty close. I’ve got eight! Four I’ve posted already; two still need to be finished off, I’ll probably post both of those before tomorrow evening – another was coded by Stephen, who hasn’t done a windows port yet. And here’s the last one:

To round the event off, I made this on the flight back: It’s called Airplane Adventures 2: The Return.

Play it here!

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BIGJam, Game 3 out of 8: DAS PÜZZELSPIELEN

My favourite of my four BIGJam games so far! 🙂 Four more to go!

I think I like this one enough to add it as a minor game. [edit: actually, I’ll just add the entire BIGJam Collection as one minor game]

This is a little idea I’ve wanted to try for ages – it’s basically a puzzle game based on the rules of the tower placement section of the mobile phone game “Tower Bloxx”. I really like that section of the game, but I don’t like the one switch tower building bit – so I thought it might be fun to separate that part of the game and explore it a little.

Play it on Kongregate here!

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BIGJam, Game 2 out of 8: The Baron’s Volcano Party

The result of a three hour contest on friday night! A collab with Increpare, Pichtaco and Kekskiller. We randomly chose the themes “Centipede”, “Voodoo”, “Herrensuppe” and “Speed”.

Play here! (Or on Newgrounds, here.)

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