I can’t believe how long this is taking me

Last time I counted, there were 142 rooms in the game.

I think I’m far enough along to make a trailer! Will start working on that after Ludum Dare this weekend.

* 19 Comments

19 Comments so far

  1. Allen on August 26th, 2009

    This is one of my most anticipated indie games ever. The wait is killing me.

    Fatale is another, but at least it has a projected release date =P
    Subversion, VVVVVV, Xbox 360 release of Darwinia/Multiwinia, The Underside, Feist, VVVVVV, No Quarter/Hitler Must Die, Project Q, Runman: The Race Around the World, VVVVVV, anything by Cactus, increpare, Snapshot, Moldering, The Witness, Jesse V, Terry C, and last but not least-VVVVVV. Also, Don’t Look Back 2 (please, c’mon!, you know you wanna) and last but certainly not least Fez.

    Osmos came out recently, surprised me about how great it is.

    Oh yeah, some site claimed VVVVVV was created in Flash, is that true? Makes no difference to me really, but if you did you would at least get some money from it (which you deserve). If it isn’t made if Flash, do you have plans on selling it? I honestly think you should, especially considering the mass amount of levels in the game.
    Either you plan on selling it as a surprise, even though you have not said anything about selling it, or it is free or you do not think people would purchase it. Not sure..which brings me to my next point. Why do you not have a donation button on your site?

    Anyways, I saw a great game on Rock Paper Scissors called “Mi”. It’s in alpha and it is a physics (?)/ puzzle game. Very short though. The website is in Russian but the author has a download link at the bottom.
    http://www.qwertypic.org.ua/mi.htm
    http://www.qwertypic.org.ua/download/mi.zip

  2. Bennett on August 27th, 2009

    How are the room names coming?

  3. Allen on August 27th, 2009

    Never mind the rooms-how is the game coming?

    Ho ho.

  4. David on August 27th, 2009

    Every passing day that the game doesn’t come out, I know that it has gotten a little bit better, and a little bit closer to coming out, which comforts me.

  5. Allen on August 27th, 2009

    Sorry David you are wrong. I know these things…and all I should say on the subject is that every day the game does not come out, an angel loses its wings, god kills cute kitten, and the end of the world has a better chance of actually happening.

    Don’t get me wrong Terry, but do you reall want all of those dead kittens on your hand?

    Think about it.

  6. Terry on August 27th, 2009

    Bennett: How are the room names coming?

    I should have a new batch for you really soon 🙂

    David: Every passing day that the game doesn’t come out, I know that it has gotten a little bit better, and a little bit closer to coming out, which comforts me.

    Let’s hope it’s not too much longer 🙂 It’s gotten a little bit out of hand…

    Allen: Oh yeah, some site claimed VVVVVV was created in Flash, is that true?

    Yep! I do pretty much all my coding in Flash these days.

    Allen: Do you have plans on selling it?

    I’m still thinking about that 🙂 I am hoping to approach some sponsors with the game though, like I did with Don’t Look Back. We’ll see how that goes!

    Allen: Why do you not have a donation button on your site?

    I think I used to have all sorts of well thought out reasons for not taking donations, but I can’t seem to remember what they are…

    Allen: Don’t get me wrong Terry, but do you reall want all of those dead kittens on your hand?

    😥

  7. David on August 27th, 2009

    It’s gonna be in flash? Sweet, that means you can put it on Newgrounds! AKA: the world’s best website.

  8. Jotaf on August 27th, 2009

    Yeah use mochiads and all that, people won’t mind and you’re gonna make a buck! Good luck with the game, I can’t wait til it gets done! Don’t worry though, we’re a patient bunch 🙂

  9. Allen on August 27th, 2009

    Ah, bloody hell. I can see why you put the crying emote. I type too fast which results in many misspellings. I apologize. Ho ho.

    I was trying to be funny, and I failed miserably. But, that’s okay…

    Anyways…can you sell video games that are created in Flash? I assume you could because I know of two-at the top of my head that is-that were created and then sold in Flash. I do not know their rules as such but sine I now know that it really is created in Flash I believe that it is a valid question.

    BUT, at the very least, you can get it sponsored and I guess regarding Mochi ads it would depend on the Sponsor, right? I know very little of these things…However, I wonder if you would make more if you just simply sold it…as I do not know anything about the revenue you would receive from the Mochi ads and/or a sponsorship – but then it brings up the issue of “who will buy this?” because it seems that unless you get rave reviews and sold it on a platform like Steam then general sales would not be that great.

    With the amount of rooms/content and how great it sounds (only judging that by screen-shots and your own words) I almost assumed you would sell it. I’d feel better about purchasing VVVVVV compared to a game such as Wolfenstein – which I got tricked into buying. That is another story though.

    Again-good luck with VVVVVV and I hope you don’t shave that beard. Maybe it is too late but you should have compiled a set of images of the start of you not shaving until the time VVVVVV is released.

    I can’t believe I mentioned Don’t Look Back, as I much prefer Pathways and Judith. Don’t Look Back felt like a platformer, until the latter part of the game. Judith/Pathways felt fresh to me..for whatever reason. I wish you’d make more of those :'(

  10. Allen on August 28th, 2009

    and by platformer I meant a generic platformer.,which would be shooting or jumping on enemies or avoiding traps and silly little gimmicks like those couple of levels that where entrenched in darkness.

    but the last half, if you could call it that, totally redeemed the game, which (I think so at least) puts it on the level of great platformer. Besides, I love Greek mythology.

  11. Terry on August 28th, 2009

    However, I wonder if you would make more if you just simply sold it

    I haven’t ruled that out, but it’s honestly not something I’m really thinking too much about. I just want to focus on finishing the game right now 🙂 I’ll worry about that when I have to!

    Anyways…can you sell video games that are created in Flash?

    You can, but in that case I’d probably take a week and port it to C++ – it actually wouldn’t be a big deal; virtually all the work I’ve done on the game is creating content – the engine’s pretty simple.

    I can’t believe I mentioned Don’t Look Back, as I much prefer Pathways and Judith. Don’t Look Back felt like a platformer, until the latter part of the game. Judith/Pathways felt fresh to me..for whatever reason. I wish you’d make more of those :’(

    I will! Just – not right now, I guess. Hmm, well… see, there are a lot of things I find interesting about games – all sorts of things I enjoy for all sorts of reasons. I feel like if I was to limit my focus to just one aspect that people resonated with instead of exploring whatever inspires me at any given moment, my work would suffer as a result.

    One thing I love about VVVVVV is that it’s so very different other stuff I’ve worked on. I love level design, and it’s great to have a project that lets me totally indulge that. That’s not something I got to do with Pathways or Judith!

    On the other hand, those projects gave me a chance to explore other aspects of design I find interesting. They’re avenues I want to keep exploring too.

    Ugh, sorry, I’m rambling. It’s 4am and I can’t seem to sleep. 🙁

  12. Allen on August 28th, 2009

    Yes Indeed! Finish it now! Too bad Duke Nukem Forever jokes are not long relevant, since it got canned. You get what I am implying. ho ho.

    What do you mean by porting it? They don’t allow you to just wrap it up and sell it? Are you obligated to port it to C ? Samarost 2 was made in flash and it was sold as is, with only a flash exe wrapper.

    Speaking of your engine for VVVVV, I was in the shower randomly thinking “Man, he should release the source”. I want to make the leap to C or action script since I’ve used game maker since the dawn of time….

    Good to hear you plan on making a game in the vein of Pathways or Judith. But yeah, i could see if it got into peoples heard where they should mention things like “oh is he that guy that makes weird pretentious games with no interaction? I bet his new game sucks. he should make a game like gears of war”. You know what I’m saying..

    As much as I would love a new game in that vein of Pathways I would prefer something even different than that. That’s my main attraction to the indie genre.

    What happened to that Detonate game? I don’t remember a post about it, or it’s progress since May. Did you put it on hold or cancel? Just curious, it sounded like a potentially fun game.

    ha, I apologize since I’m rambling as well, and it’s 445am here so that probably makes it worse.

  13. Bennett on August 28th, 2009

    What are you using to make the maps, just out of interest? You’ve inspired me to try a flipscreen flash game myself.

  14. Allen on August 28th, 2009

    what a thief of ideas! 😛

    regarding your question…since it’s made in flash I would guess he created his own level/map editor .

    I think (could be wrong) that there are flash map editors but, if possible, I would assume that creating your own would be much better. The Flixel framework** has a level editor called Flan in progress. There is a program called Mappy, that has libraries for various formats. but I’m not sure if it does for flash? I’d say yeah-but if it did not you could just program your game to read a specific mappy format.

    **created by adam atomic, check the site at flixel.org

  15. Terry on August 28th, 2009

    Bennett: What are you using to make the maps, just out of interest? You’ve inspired me to try a flipscreen flash game myself.

    Oh, cool! I’m just using a quick editor I wrote myself unfortunately – it’s set up so it can initialise all the different entity values, so it’s really only useful for this 🙁

    (not sure if it’s of interest, but there is apparently a mappy plugin for Flixel projects now, so tilemaps aren’t a problem for it anymore)

    Allen: What do you mean by porting it? They don’t allow you to just wrap it up and sell it? Are you obligated to port it to C ? Samarost 2 was made in flash and it was sold as is, with only a flash exe wrapper.

    I guess I’d just want to – IF I was going to sell something like this, there are a few things I’d want to fix – running at 60fps, for a start (the flash version runs at 30).

    Allen: What happened to that Detonate game? I don’t remember a post about it, or it’s progress since May. Did you put it on hold or cancel? Just curious, it sounded like a potentially fun game.

    I guess it’s technically on hold, but I really haven’t felt much enthusiasm for it in a while. I don’t see myself finishing it off anytime soon…

  16. Denis on August 28th, 2009

    For some reason I’m kinda excited as well. You should think of selling it but sending me a complementary copy as well!

  17. Teh man on September 7th, 2009

    Damn you terry! I want it now ;-;

  18. Jerunder on September 11th, 2009

    Hey, I just stumbled onto your cool games. How many people are usually involved in them? Is it just you doing everything?

  19. Terry on September 11th, 2009

    Sometimes I collaborate or get help with various things, but mostly it’s just me 🙂

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