Archive for December, 2009

Let’s go exploring

Time for an announcement! 🙂 After almost seven months of work, I’m nearly ready to release VVVVVV. Over the last few days I decided on a date:

VVVVVV will be available on Sunday the 10th of January, 2010.

That should give me enough time to get everything ready – make a demo, make a website and set everything up, all that stuff. I already have lots of plans for the games I wanna make next year if this works out! 🙂

So, here’s the plan:

– The game will be sold through its website for $15.

I’ll continue taking preorders for $10 for another few days through paypal, up until a week before the release (the 3rd of January). (edit: no longer available! 3rd Jan)

– It’ll be available as a downloadable game for Windows, Mac and Linux.

– I’m not using serial codes, online activation, or any other DRM.

– There will be a demo!

– I’ll probably be updating the site quite a bit over the next fortnight or so. Be sure to check back!

I think that’s everything. Are you excited? I’m excited! (also; sleep deprived)


Potential For Anything

Behold the Super Gravitron! It’s a mini-game found in the game somewhere after the ending, which I added over the last few very productive days.

I’m really really happy with how it’s ended up – in fact, I think this alone completely justifies taking some extra time to finish up the game. It’s something I’ve had in mind to make since day one, and it almost didn’t make it in – if I had rushed this to completion last week, it absolutely would have been cut. (Interestingly, this brings the project back full circle to the original KOTM prototype that brought it to life!)

In other news, Souleye has completed the new track for the game, titled “Potential For Anything”. You’ll have to wait until the game’s ready to hear it, but there’s a 16 second preview of it on his site! (under downloads)

Since giving myself a little more time for this project, I’ve been having a lot of ideas about new things I can add, which is great, but I think I have to draw the line somewhere. Otherwise this will just drag on and on forever and I’ll never finish it. I’ll think about it over the next few days.

Merry Christmas!


Ok, maybe more like the penultimate push

Hello again! For the last week or so I’ve been crunching to finish up VVVVVV. It’s been really productive – the intermission levels are finished and most of the extra game modes are in place now. Souleye‘s been working on a new song that’s absolutely blowing my mind. The game finally has an ending written. But even though I got an awful lot done, it’s still not finished. I have a checklist of about 200 things I want to fix or change in the game, and I’ve barely made a dent in that.

My gut reaction after all the drama last week was get it out the door as soon as possible before it had spread too far and wide, but an awful lot of people have been telling me that that would be a big mistake. And I think they’re right.

Two reasons, mostly: First of all: it just makes way more sense to add as much extra stuff as possible to the full game at this point, to give people a good reason to get the full game even if they’ve played the beta already. Secondly, and more importantly, rushing the game means cutting corners and leaving things out, and I’m just not sure I can bear to do that after working on this for nearly six months now.

The fact is, I’d very much like to still be able to make games next year – and my ability to do that depends entirely on how well VVVVVV sells. The best thing for me, and the best thing for the game is take a little more time to finish it up properly. I don’t know exactly how much longer that’s going to take. Christmas may slow things down a little. But I think it’ll be worth the wait. 🙂


Final Push

VVVVVV got leaked on 4chan 🙁 I’m really, really shaken up about it and I don’t know what the hell I’m going to do. Nothing, I guess. There’s nothing I can do. I’m pretty upset.

I’m going to try to finally get the game out for the end of the week. With moving and everything I’m a bit behind schedule…

sorry, I don’t know what else to say right now…

[edit] I’m changing the donation conditions – beta access is no longer available, and the patron list is final. If you still wanna preorder though, that’s fine. I’m working as fast as I can to get this out.