Level Complete!

VVVVVV is complete. You can now get it from its website http://thelettervsixtim.es/!

I apologise for how last minute this all was! I’ve just sent out the preorders to anyone who donated. If for any reason you haven’t gotten that, get in touch and I’ll sort you out.

I’ve just been told that the emails might have been marked as spam, since it got sent out to quite a few people. Be sure to check your spam filter, just in case!

I’d just like to remind you that if you like the soundtrack, Souleye is selling that separately on his own site here: http://www.souleye.se/

Want to talk about the game here? I recently added a forum!

Thanks for all the support and encouragement over the last few months. I hope you enjoy the game!

* 161 Comments

161 Comments so far

  1. David on January 11th, 2010

    BTW…my preorder email (Gmail) went into my spam directory

  2. Nathanel on January 11th, 2010

    Yay! =) Congratulations Terry, you can sleep now ;D

  3. allen on January 11th, 2010

    Mine went straight to my Inbox (gmail). Downloading now and plan to enjoy the hell out of it! Congrats on your first commercial release Terry!

  4. fuzz on January 11th, 2010

    yes! it’s here! (preorder went straight to my inbox,)

  5. Sean on January 11th, 2010

    YEAH!!!

  6. Craig on January 11th, 2010

    Good and good… now to bed with you man!

  7. Sergio on January 11th, 2010

    FRIST!!

    Wait, no…

  8. [...] Distractionware] var addthis_pub = ''; var addthis_language = 'en';var addthis_options = 'email, favorites, digg, [...]

  9. bloocheese565 on January 11th, 2010

    It’s so epic and fun ;.;

    Also that edge gaming trinket is tough >.>

  10. Luc on January 11th, 2010

    I got mine. Can sleep now I know it will be there tomorrow morning :)
    congratulations Terry !

  11. ZekeSulastin on January 11th, 2010

    I should have preordered it when I had the chance -.-

    My order’ll be going in soon :)

  12. David on January 11th, 2010

    Doing things the hard way…

  13. Tom on January 11th, 2010

    Honestly Terry, I was thinking about being a bit jerky and pirating this game…. however I decided indie developers need the money, and I’d buy it…. if I didn’t like it, I’d just not play anything from you. However, this game is the most blissful game I have played in ages, and even though it’s hard, it sure as hell is fun. Congrat’s on making a great game, and I haven’t been happier playing a game in quite a while. Thank you for this masterpiece!

  14. Archagon on January 11th, 2010

    Congrats! This game is awesome!

  15. FishyBoy on January 11th, 2010

    Argh, I’ve got this huge pain in the ass bug that causes the screen to randomly freeze suddenly and irreparably, with no apparent cause. The amount of time it takes for it to occur is almost completely random. I can still play, judging by the sounds, but the screen will remain frozen in the same shot forever.

  16. The Brass on January 11th, 2010

    The full screen mode appears to cause all sorts of slowdown… try windowed, and disable backgrounds&effects if it still lags.

  17. FishyBoy on January 11th, 2010

    The thing is, it’s not slowdown, it’s just that the graphics will freeze entirely. Otherwise the game runs really well.

    It’s not that big an issue right now. Seems like the more I play it the less it happens. Anyways, the game is really awesome.

  18. allen on January 11th, 2010

    could be your anti-virus?

  19. maxporter on January 11th, 2010

    THIS GAME IS AMAZING. Thank you, thank you! Bought it!

  20. Viking on January 11th, 2010

    Glad I eventually went to bed last night disappointed. Got my pre-order email at 03:02 so I was well asleep by then. Not played it yet, I need some breakfast!

  21. hydra9 on January 11th, 2010

    Quick question: Does the game ‘save’ only at certain points? I expected it to save at every checkpoint, but when I quit, I had to start from the beginning again.

  22. allen on January 11th, 2010

    it saves at teleporters and you go into the menu you can save it like that at a checkpoint

    also if you use any program that removes flash cookies/cache it will delete your save. CCleaner is a popular piece of software that will remove it.

  23. Archagon on January 11th, 2010

    I JUST GOT “DOING THINGS THE HARD WAY”

    PLEASE EXCUSE ME WHILE I HYPERVENTILATE INTO THIS BAG

  24. Erik on January 11th, 2010

    Just beat it with 19 trinkets and can’t find the bloody last one.

    And I have work in 4 hrs. Terry, friend, you are a bastard ;)

  25. khaldun on January 11th, 2010

    must stop playing. must stop dying.

  26. Anonymous on January 11th, 2010

    Congratulations Terry!
    Get some rest. You’ve done well and you deserve it. meanwhile I will lose some sleep and play the crap out of this game. =D

  27. Jenna on January 11th, 2010

    I’d be interested in reviewing your game on my website/youtube. Contact me Jenna@JennaJaguar.com

  28. anderson84 on January 11th, 2010

    Great stuff Terry. A difficulty level close to batletoads on nes though with much less frustration. I wont be rushing through this one

  29. Astra on January 11th, 2010

    I was one of the many people who only found out about your game because of the leak. I was greatly impressed and I just bought the game to show my support! I believe many others will do the same.

    Awesome job!

  30. McNutty on January 11th, 2010

    I just wanted to say that I love this game!

    I only heard about it today because someone made a thread about it on NeoGAF and after playing through the demo three times decided to just go ahead and buy it.

    I really hope that this works out well for you and that you make enough money to fund more fantastic games.

    Also, the music makes me happy.

  31. metal_spider on January 11th, 2010

    Loved the demo. Seriously considering a purchase, together with the soundtrack.

    Any plans to pitch it to get a Steam release as well?

  32. Mitridas on January 11th, 2010

    Hey Terry, great job!!
    I’ve just bought the game because i couldn’t wait… but i want the linux version too! I hope there will be a way to obtain the download link when you will release it
    without buying the game again :)

  33. AFMG on January 11th, 2010

    Terry, thank you. The wait was worth every second. VVVVVV is amazing, and can’t stop playing it. Thanks for it!

  34. WalterD on January 11th, 2010

    Souleye and Bennett’s contributions really help promote the game from very good to great. The soundtrack is a generous dollop of ice cream to go with the pie, and the room names are the whipped cream and cherry. Wonderful work all around!

  35. Vunderbar on January 11th, 2010

    This game is totally Vunderbar! This game is very different from most games out today, yes it’s a platformer, but it is a pleasant return to the inspired games of yesteryear while becoming something new and whole on it’s own. It’s a very refreshing bit of entertainment worth every single dollar of the $15 dollar asking price. I don’t care what anyone else thinks or says, but VVVVVV is probably the most refreshing and imaginative interactive entertainment since Portal. Yes I said it, and yes there have been other good indie games between then and now (it’s not a very long period of time), but this just gives me that same feeling I had when I played through Portal for the first time. To me, that’s impressive. All I knew before buying the game is that it looked interesting, kinda quirky, challenging, but fun. I’m pleased to say that I’m not disappointed but I also want to highly recommend this to anyone and everyone who loves video games! Whether you’re 4 or you’re 54, there is something within and about VVVVVV that will put a smile on your face each time you play it… I do agree with everyone else, the trinkets are Vriggin Hard to get! That just makes me want to get them all the more!

    Thanks Terry! I wish you the best of success with this because I want and can’t wait for your next big game!

  36. [...] the Full Version for the awesome gravity flipping platformer VVVVVV is [...]

  37. Erik on January 11th, 2010

    Terry,

    Just a heads up – I got you up on Joystiq :)

  38. Eric on January 11th, 2010

    Hey, great game! Beat it in pretty much one sitting, with all the trinkets… going for the time trials now!

    Any chance a later edition could add a faster way of restarting? As of right now the only way to redo a messed up time trial is to exit, navigate through the menus, and start once more.

  39. Viking on January 11th, 2010

    Loving every minute of it, even the annoying minutes. Then I got to “Not As I Do” and now I’m stuck. I am amazingly rubbish!

  40. JM on January 11th, 2010

    Not sure if this will show up or not, might get deleted so no one can see the negative reviews. I don’t know why I bought this game, I beat it in an hour and have played so many other better games that were free. I wouldn’t recommend this game to anyone.

  41. Archagon on January 11th, 2010

    Shout-out on MetaFilter: http://www.metafilter.com/88200/VVVVVV

  42. WalterD on January 11th, 2010

    @Viking. Agreed, “Not As I Do” is definitely the hardest screen to figure out (in terms of actually puzzling out a solution, as opposed to reflexes and persistence). Don’t give up!

  43. WalterD on January 11th, 2010

    @JM. Not sure why you bothered accusing anyone of deleting negative reviews, since either a) you’d get deleted and no one would read it, or b) you wouldn’t get deleted and thus be proven wrong.

    Also, not sure why you’re surprised that the people who read the developer’s blog are mostly fans of the game.

  44. anderson84 on January 11th, 2010

    @JM: @JM: @JM: did you mean “beat” as in 100% ? Surely you just DL the demo and got frustrated after an hour. After playing all of your brilliant free games that rock surely you wouldnt pay $15 for a game you didnt like in the first place. As if you would not have followed the blog/forums before purchase! Just randomly stumbled on this game called VVVVVV and bought it for $15, beat it in an hour which no one else have done and now youre mocking it. Very naive tbh. Or then you just simply fail in comprehending the genre, AS DO ALL WHINERS WHO STILL SEEM TO HAVE HAD AN INTEREST IN BUYING VVVVVV. as for myself: been savouring this excellent piece of gaming for nearly three hours now and loving every annoying moment of it^^ Great stuff

  45. Viking on January 12th, 2010

    @WalterD. Yeah, I finally figured it out, but had to have a break in playing it to finally see what I was meant to do. Still, took me I have no idea how many lives to do though!

  46. JM on January 12th, 2010

    Didn’t mean to cause a big commotion. 5 rescued, 11 circles found, 1 hour 20 minutes. I can see potential, I was just disappointed at the short play time and such a small story. My comparison is just coming from already doing 100% on Within A Deep Forest, the Jumper Series, MeatBoy, Spewer, Braid, MoneySeize, and some older smaller games. They are all of a similar style and all free. I guess a better way to put my previous reply would be that I would have liked to see a lower price on the game or a longer and deeper game.

  47. [...] I don’t know if you heard, but Terry Cavanagh’s platforming magnum opus VVVVVV finally released today. I also [...]

  48. Alex Larioza on January 12th, 2010

    Congrats on taking this game further than originally intended! And its awesome to hear that it’s finally finished. It must be great to sit back now and say “I did that.”

  49. paul eres on January 12th, 2010

    congrats for the release; i remember when this blog was much more empty and posts had like one or two comments per post, like this one: http://distractionware.com/blog/?p=170 — nice to see you getting popular now :)

  50. j2 on January 12th, 2010

    Oh god, this is fantastic. I’m not getting any sleep tonight. Thank you so much!

  51. Johan on January 12th, 2010

    Can’t figure out Prize for the Reckless. Only thing left. How’s he supposed to fit in there. What am I missing. Need a break. Coffee.

    Lovely game btw. Looking forward to whatever you do next.

  52. McNutty on January 12th, 2010

    Hey, I posted earlier saying that I loved the game.

    I just thought I’d come back and say that it was so good that I decided to check out some of Terry’s other games and I strongly recomend that others do the same if they haven’t already. (They’re all free too!)

    I can’t believe that the same person that made VVVVVV made Pathways!

    I would love to see what you would do with a bigger budget and team.

  53. Johan on January 12th, 2010

    OK I got prizeforthereckless now. I’m an idiot.

  54. NOT paul eres on January 12th, 2010

    asshole

  55. Jim Le Fevre on January 12th, 2010

    Terry, you a very talented person and I hope this game does well financially for you. Not that that’s the be-all and end-all but it would totally rock.

    It’s a fantastic game and I feel very special to own it.

    Well done indeed.

    ROCK ON!

  56. Wulf on January 12th, 2010

    VVVVVV has had a mention on Rock, Paper, Shotgun, and there I’ve been praising it endlessly because it bloody well deserves it. Gave it a nice review, too. In my opinion, it’s the best indie platformer out there, superior to Braid, even.

    I didn’t really get that until I played it, the jury was out for me, I admit, but as soon as I played the demo I was sold. It’s brilliant design, and making something challenging without making it punishing as VVVVVV has done is quite the task!

    Anyway, I do have something to ask. VVVVVV is spikes, innit? Representative of spikes in the game itself and just in games of the genre. That’s wha the name is supposed to imply, right?

  57. Zebreu on January 12th, 2010

    I think I have a bug here:
    There is a terminal telling me that discovering trinkets will unlocks songs. The problem is, I discovered 8 trinkets but it still displays “Next unlock: 5 trinkets”.

    By the way, I love the game, but I would love it even more if I could use that jukebox!

  58. AFMG on January 12th, 2010

    @Wulf VVVVVV is representative of the 6 members of the crew. Everyone of their names start with a V, hence, 6 V’s.

  59. Wulf on January 12th, 2010

    @JM

    You still haven’t found all the jewels then, and there are some tricky buggers there to get. One in particular I’ve been spending a while trying to obtain, in a particularly devious challenge.

    And to be honest, none of the games you compared it with were really good games. Whereas every section of VVVVVV is design genius, there’s a lot of padding in others. It’s like Portal. Portal was three hours, it could have been stretched, padded, and bloated out to 15 hours, but is there really anyone out there who’d want that?

    Sometimes, the quality of a game is worth more than the amount of time the game lasts. Here’s one of my favourite examples: Mask of the Betrayer vs Dragon Age: Origins.

    Mask of the Betrayer lasts about 15 hours, but it’s 15 hours of emotional highs and lows, with existential and ethical dilemmas, plot twists, clever writing, characters whom the player could love, a story so passionately written it could quite easily manipulate one’s emotions, epic highs and lows like I’ve rarely seen in an RPG, content which unlocks based on how your characters are evolving, and what evolutionary pathways they took, and generally a thinky-feely game the likes of which we’ll never really see again.

    Dragon Age: Origins, however? 60 hours of mindless boredom, I could have wept at how dull that game was, I could feel my brain rotting just sitting through the padding. There was, perhaps, 5 hours of actual content there, 8 at most, and it had been stretched out like chewing gum. Had it been left at its original content, it could have been a gem, but as it is I can barely see a glimmer in Dragon Age, it’s an atrocious game.

    It just amazes me how much people invest into how much time they’ll get out of a game rather than how good a game is. If a game is truly, utterly dire in every conceivable way, and yet it lasts a long time, people will herald it as the greatest thing ever. And yet if a game is brilliant, as brilliant as VVVVVV is, they’ll pick on it for not having been stretched out.

    Terry could had stretched it out, and added in padding rooms of just walking, or mindless puzzles, or useless elements, but he didn’t, and that would have killed the game.

    Perhaps the price point is slightly too high, but I was happy with what I paid and what I got, and for what it is, the length of the game is just right. We kill works by demanding they be diluted with mind-rotting pap, sometimes something is just beautiful for what it is.

    /shrug

  60. Wulf on January 12th, 2010

    @Me

    Also, I have to note that Knytt Stories was a much better game than Within a Deep Forest, as the quality was there, but it was also very short. This is because Nifflas learned the evils of padding a game, and why a game should only retain the elements which deserve to be there, rather than artificially elongating it.

  61. Matt on January 12th, 2010

    Congrats indeed. Posted to FB. :)

  62. Dusk on January 12th, 2010

    Wow, this game is a fucking amazing piece of shit. The design is awesome and the soundtrack epically fits the game. I love how you take games seriously as an art and how all your games are all conceptual yet simple, oldschool yet well designed. Really recommended.

  63. Dusk on January 12th, 2010

    Uh, wtf does VVVVVV mean?

  64. Valhalla on January 12th, 2010

    Pure genius!
    Great game design, stylish graphics, wonderful music/sound.
    Congrats, I hope to see more of you in the future (maybe another platformer).

  65. SyntaxError on January 12th, 2010

    I want it for Commodore 64 ;)
    Anyway, you did a great job and it’s fully work on my Apple Mac.
    Greetings from SyntaxError

  66. JM on January 12th, 2010

    @Wulf

    I have to disagree with the part about some of those games being bad. Meatboy and Moneyseize I think were great because of their extreme difficulty, they were easy to play but at the same time ridiculous and addicting to try and get the last parts finished up. Braid was just plain brilliant.

    Portal and prelude were amazing, probably some of my favorite games. The way I see VVVVVV is it is like how Narbacular Drop was a bare bones game that led into what Portal is. VVVVVV is a bare bones game that could lead into something with great potential.

  67. Sean Hardaway on January 13th, 2010

    I’ve been looking forward to this game for awhile, just bought my copy! You’re helping to pioneer the independent games Renaissance!

    My thoughts on the games title- VVVVVV is the movements you make playing the game… up down up down up down.

  68. boss on January 13th, 2010

    This game is fucking great, I’d say go work for a proffesional games studio all ready but I woulden’t want then to hinder your creative control and talent. God bless Terry

  69. Jotaf on January 13th, 2010

    Wow the demo is awesome!

    Found a little BUG though — after rescuing Blue, at the main menu I replay the same level, and Blue appears at weird locations in the screen (when he shouldn’t be there). He even gives me a little speech :) (same as when I rescue him!)

  70. Harbinger on January 13th, 2010

    VVVVVV rocks. Keep on the good work!

  71. WalterD on January 13th, 2010

    Terry, I would like to know what sort of superhuman mutant you think is capable of getting a perfect score in the time trials.

    If I ever met anyone who could get the “Edge Games”, or “Veni, Vidi, Vici” trinkets in one go, I would buy them a drink. And then I would slay them.

  72. Chris on January 13th, 2010

    Hey Terry, I’ve been following the development of VVVVVV for a while now, and just saw it mentioned on boingboing. Kudos!

  73. Wulf on January 14th, 2010

    Terry, I’m probably going to say something now that’s going to make you feel rather good, and you deserve to.

    So, I just managed to beat Veni, Vidi, Vici, and unlike most people, I don’t want to punch you. In fact, I’d much rather shake your hand.

    The thing is, I’m plagued with a few disabilities that make gaming a hard past-time for me. For one, I have poor sight, for two, I have the shakes, which can lead to involuntary keypresses.

    And I managed to beat it. I actually managed to beat it.

    That’s probably done more for my personal morale than anything else, this week. So I went and did it again! :D At the end of the day, the way VVVVVV can make the player feel when they succeed could be tantamount to a form of therapy.

    Terry Cavanagh, when it comes to game design, you’re a genius and I salute you.

  74. Wulf on January 14th, 2010

    I decided to do it again and aim for the little pip in the middle to see if I could land on it.

    http://i46.tinypic.com/24yv5kx.jpg

    Wheeee!

    I’m just showing off, now. >.>

    What fun!

  75. Wulf on January 14th, 2010

    What the…

    Sadface Elephant?

    /explodes!

  76. Wulf on January 14th, 2010

    Well, I clocked in six hours there… in total. Game completed. Buuut… I had 14 gems! Hooray! Now I just need to go back and find the other six.

    The six I missed were probably some of the easiest, considering that I managed to do a Prize for the Reckless, Veni, Vidi, Vici, and the two Tower ones, which seemed to be the most complained about. >.>

    Oh well, six hours in, six gems to go… and I could certainly play more of this!

  77. Terry on January 14th, 2010

    Congrats Wulf, really glad you’re enjoying it :)

  78. Jockolantern on January 14th, 2010

    VVVVVV is one seriously outstanding game, Terry. Job very well done! I played the beta version a couple months back when you released it to we contributors but this final version is like an altogether brand new revelation of awesome. The game is succinct, sweet, challenging, and expertly replayable like any great platformer. The time trials, extra modes, and achievements were a great touch to keep us coming back for more topsy-turvy goodness and I absolutely adore the subdued energy in the color palette of the game’s visual design, including the pleasing color shifts from screen to screen and those few but happily energetic animated backgrounds. The game hails back to everything I love about simple, cleanly designed, old-school platforming gameplay. A game doesn’t have to be a lengthy experience to be truly great and VVVVVV proves that principle true once more. It is absolutely three to four of the best hours I’ve spent playing through and beating a game in many, many months.

    I have collected all twenty trinkets once more and am now on my second full playthrough in Flip Mode. Looking forward to tackling many of the challenging achievements you’ve laid out in the Secret Lab. Seriously, if someone actually gets the No Death Mode achievement, I want to see that screenshot because you must be absolutely insane in the membrane. Does the first person to achieve such madness get a prize, Terry? ;)

    Furthermore, pay no heed to the naysayers getting whiney over the $15 price tag as your development skills are well worth the price of admission. I even purchased SoulEye’s outstanding soundtrack! You guys both deserve the full support members of the indie gaming community have to offer. After all, what goes around comes around and I have all due confidence that we’ll continue to see great games from you and hear more great music from SoulEye thanks to the support we fans are willing to send your way. Your commitment to stellar old-school game design and retro polish is exemplary and I know I’m not along in stating that we cannot wait to see what you have up your sleeve next!

  79. Jockolantern on January 14th, 2010

    Also, if you expect me to get more than the 20 second trophy on the Super Gravitron, you are out of your miiiiiiiiiiiiind. It would seem the steep difficulty achieved by the fast and utterly random particle generation pretty well rules out being able to attain a very high score on this thing without an ungodly amount of luck. Just a thought. ;)

  80. paul eres on January 14th, 2010

    ” My comparison is just coming from already doing 100% on Within A Deep Forest, the Jumper Series, MeatBoy, Spewer, Braid, MoneySeize, and some older smaller games. They are all of a similar style and all free.”

    braid wasn’t free…

  81. PC on January 14th, 2010

    Wellllll done Terrrrrry. Now you have me going six at a time. See you soooooon.

  82. Gerry on January 14th, 2010

    Ccongrats on getting it out :) Time to rejoin the real world!

  83. Ultra on January 15th, 2010

    Beautiful game, even the V’s are having some nice individual personality, which is outstanding. Keep up the good work, I love the climate in your games via ”Don’t Look Back”. I would like to see this game more detailed and lasting longer even as a payware.

    Long live the climate

    Cheers,

  84. Tobias on January 15th, 2010

    Just bought your game and I didn’t buy it just because I think it’s great.

    Don’t get me wrong, I really do like it, it’s a brilliant little platformer.

    BUT reason I got it was because I love what you do. I really really do. I just finished Pathways and Judith and they are probably the best pieces of interactive fiction I’ve played (windowsill is in there too, but for other reasons)

    So me buying the game is me saying “keep it up ye bastard! We need more like you.”

    (Seriously. People like you make me excited about indie games.)

  85. Luke on January 15th, 2010

    I’m not aware of your future plans, but I’d like to see more about VVVVVV, in form of DLCs or pseudo sequels.
    The basic mechanic of flipping can be easily paired with interactive elements in the scenery for example, it does feel to have a lot of unexplored potential, though your game is great as it is.

    Economically speaking, if actual sales are good, I think you may spawn a little series out of this game.

  86. alex on January 16th, 2010

    Word to luke.

    Also, I can’t wait to see the sales figures. Will they be shared with the public? I really hope this game has brought Terry some financial support, and judging by the internet response, that seems like a distinct possibility.

  87. joe on January 16th, 2010

    hey, im not into the whole indie gaming scene. but, i saw the dudes at Giant Bomb play this and i had to try it for myself. the demo was loads of fun! and that’s all i came here to say. :)

    one of the best indie games ever imo

  88. Keith on January 16th, 2010

    I’ve completed the demo and loved every second of it, so I’ve just bought the full game. Congratulations Terry on another superb release. I’ve only recently discovered your work, but so far I’ve enjoyed it all. It harks back to the days when simple, clean, elegant gameplay was what mattered and I miss those days. VVVVVV is worth ten times the latest so called AAA full-price games. I don’t consider myself above pirating games, (I’ve done it many times), but VVVVVV is worth my money and if it keeps a talented indie dev producing more games, then I’m more than happy to pay up.

  89. Matt on January 17th, 2010

    I will buy this as soon as the Linux version is released – and I’m *delighted* that you have plans to produce one.

  90. Mark on January 17th, 2010

    Hadn’t played any of your stuff before this, but I bought it, played almost all of it before having to stop, and have ended up downloading/playing just about everything else you’ve made. It’s all amazing. Especially VVVVVV. Worth every single penny. Can’t wait to see what else you have planned for the future. You’ve got a fan in me.

  91. Luke on January 17th, 2010

    @Alex
    I’m convinced that “indipendent” and “starving” shouldn’t appear in the same sentence.

    The boys of World of Goo may have other fantastic ideas (I’m pretty sure), but why not to enstablish a franchise or a mini-series?
    If I’m a fan of that game, it doesn’t make me automatically a fan of your next one.

    For example, I’ve bought VVVVVV but I wouldn’t have bought one of the other games if they were commercial, though I like some of them.

  92. Maxim on January 17th, 2010

    This game rocks. I died about 340 times in 36 minutes of play time and I loved every second of it!

  93. [...] VVVVVV. [...]

  94. Wulf on January 20th, 2010

    I just had to come back and leave one, last comment.

    After completing the game, I was pleased to see that the Vees (or whatever one might call them) were concerned with the fate of this dimension, and their own.

    It’s one thing to play an enjoyable game, but the storyline as a whole really made me smile. After all, it wasn’t about extermination, war, or anything else, it was a bunch of helpful people trying to save reality, because their sense of ethics compelled them to.

    That, for me, was the icing on the cake. Being an ethics nerd, I probably would’ve gotten more out of that than most people, but the storyline made my adventures such an utter joy. They were a bunch of do-gooder Scientists and Explorers, out to save their reality and this new one they’d encountered.

    Finding the Secret Lab was a wonderful crescendo to end the tale with, as they were convinced that their own information and what they’d learned from these people would be enough to help them save their own reality and this one, thus making it habitable again for the people whom originally lived in that dimension.

    So many questions too, about the people, that dimension, their problems back home, but they’re good questions, and ones that should be left to the imagination of the player.

    So not only did I end up feeling great about the game, but I felt pleased with my role in the story and how it turned out.

    In all the games with people with guns or swords I’ve slogged through in recent years, leaving me perhaps feeling a little bit jaded, this was a breath of fresh air. Not just for the game itself and its genius design, but for the story too.

    The tale of Cap’n V is one that won’t fade from my mind too quickly.

  95. Aposke on January 20th, 2010

    After some thinking, I finally bought VVVVVV today. I was concerned that it wouldn’t turn out as what I thought it would, but I am actually quite surprised at how well made it is and how much fun I had dying >350 times at Veni Vidi Vici.

    To tell the truth, the reason I bought the game in the first place was to support you, Terry, and what you stand for.
    An independet gaming market is a perfect thing for testing out experimental gameplay, and if we lose those indie game developers, people like you, creativity in games might be lost forever.

  96. Makeii on January 24th, 2010

    Hey, I just found that you can’t teleport back to your ship in “The Tower.” If I try doing that, it just makes the warp sound, and I get stuck in place. Even if I die from the tower’s screen scrolling ,it won’t let me move or input any keys.

  97. Andrew Stella on January 27th, 2010

    What about a mobile vers— you know what you probably did enough work as it is. Nice job!

  98. Psychocandy on January 27th, 2010

    Finished it yesterday. As always it was more about getting to the end rather than high performance for me: my death count is around 1500 or something. In 3 hours. Ignoring the VENI VIDI VICI part.
    I haven’t had that much fun playing a platformer since, oh, I don’t know when. What I know for sure is: the game brought me back to ye olde Super Mario Brosse, Ninja Gaiden and stuff. I got my first NES when NES was all the rage and I was, like, 7, and, though I love nextgen, 360s and stuff, I can’t help having a strong bias towards 2D platformers, 8-bit stuff and so on. VVVVVV is entertaining in a way which is somehow lost in nowadays gaming.
    So thank you, Terry, for bringing back memories of yesteryear! Also, SCREW YOU for about half the rooms in the game.
    Oh, how I love to be hated by a game.

  99. Moritz on January 27th, 2010

    Hi Terry,

    I just bought the game and it was worth every single cent! I don’t get to play as many games as I used to, but somehow this game felt more relaxing and fun than anything I have played in the last 10 years.

    Keep on developing!

    Cheers

  100. Harbinger on January 28th, 2010

    Pure genius.

    I did ‘Doing Things The Hard Way’ after a billion tries. Now I feel better.

    And I did it twice in a row!

  101. JP on January 28th, 2010

    I’ve created an article for VVVVVV on freebase, you might want to bulk it out and make sure the few details I have entered are correct! Loving the game :D

    http://www.freebase.com/view/guid/9202a8c04000641f800000001399a1a7

  102. [...] a lot, and so making that process as quick as possible was important. Terry Cavanagh’s VVVVVV, as hard as it can be, gets this totally [...]

  103. m0nk3yb0yinc on February 17th, 2010

    This really needs a release on the xbox live market place. not only would I buy it then but it would attract quite a lot more attention resulting in more money for you :)
    im not sure if would be possible to put it on xbox indie games but if it is i would be very happy.
    BTW I found that you can download this off several sites. not gonna tell you the links here in case other people follow it and download it illegally but I would definitely check those sites out and put a stop to it. once again, great game.

  104. opsmike on February 21st, 2010

    Thanks a lot man!!! The game is awesome!!! :)
    Best regards from Russia :)

  105. ThankYou on March 13th, 2010

    Thanks it’s really awesome!! Sometimes hard and always fun! Would be great in the near future to see vvvvvv 2 ))

  106. G on March 20th, 2010

    whats up with that giant crying elephant??

  107. ryuuk on April 14th, 2010

    hey terry. download link on my e-mail is not available. how can i download again?

  108. Terry on April 14th, 2010

    Send me an email from the account you ordered on and I’ll sort you out!

  109. shiba watchow on May 4th, 2010

    this was totaly radical dude wanna make out now

  110. crumbsBananaMan on May 31st, 2010

    Bought it, played it, loved it.

    This should have been on the C64 when I was a kid!!!

    Started on XP on VMware on Ubuntu on a 4-year-old laptop. Was slow and unresponsive, but still managed to play a bit (soundtrack still rocked). Couldn’t get it to run in Wine.

    Bought a new Pentium i5-430 laptop. Dang thing runs so fast I can hardly keep up. Cannot pass Veni, Vidi, Vici! Arrrgh! But will not give up!

    Cannot stop playing! Too addictive!

  111. dyngo on June 3rd, 2010

    Terry, I’d just like to commend you on this wonderfully fantastic game, which has single-handedly (along with the many hands of the Humble Indie Bundle) inspired me to get back into game programming after a few years drought. Thank you, good sir.

    Also, Souleye – your soundtrack is a revelation.

  112. Andre on June 5th, 2010

    Wonderful game with incredible soundtrack indeed!!

  113. chrisd on July 2nd, 2010

    dude this game is awesome, but $15 to play the full game? c’mon, there are millions of other flash games out there that are half as good as your game and free, why would I want to pay that much when I can get distracted for free for only 30 seconds more of google searching. you can definitely make money with this game, but sell it to a big flash game site or put it on xbox live/android/iphone, but not for 15 bucks. I can get a cheap 360 game for that.

  114. SimHB on August 15th, 2010

    I just played the trial version, and must say it’s a hell of game-design masterpiece! Some rooms blew my mind, and there’s no such fun as challenge. Thanks a bunch, Terry!

  115. Pacifica112 on September 9th, 2010

    Picked this game up off of steam. Great job. I was very impressed with the thought that was went into design in respect to the gravity-flip mechanic. I am glad I picked it up while steam had it for $5, because I sure would’ve passed this gem up otherwise.

  116. Ombar on September 12th, 2010

    Just got this game off Steam too, refreshing game.
    The 5$ price point along with the trailer(Positive Force <3) really sold it for me.
    I think its a great move lowering the price from 15$ to 5$. Hope you build up that little fanbase you deserve and we get more games from you. I'll be waiting for them ;)

  117. standbackiknowregularexpression on September 12th, 2010

    awesome game.
    bought it on steam and bought the soundtrack as well
    good work mate !

  118. Daniel on September 18th, 2010

    Congratulations on getting this game added to Steam! Very well done! I remember playing this half a year ago when it was still the very early stages. I’ll have to buy this!

  119. MAGNUM on September 23rd, 2010

    Awesome game! I only checked it out when it came to Steam. When I saw it for the first time I thought: “Nice game! Must play it”. On the beggining it wasn’t very cool. But then my opinion changed. And when I showed it to my friends, they lol’d. And now, the are adycted, just like me. Great game Terry!

  120. Daniel K on November 6th, 2010

    Thank you for making this game.

    That is all.

  121. Filipe Albuquerque on December 9th, 2010

    One of the best level designs I’ve seen, great work. Thanks for the great experience this game gave me.

  122. Sam on December 21st, 2010

    The was a masterful game. It has such a timeless patina on it. I love the flip mechanic. My favorite part was the music. I would expect this to come out of a major developing company. The fact that you did this is truly remarkable. Keep up the good work.

  123. [...] with platforming elements?  Then you’ll love DLB.  Terry Cavanagh, also responsible for Vvvvvv, creates a game that is not only a blast, but interestingly weird, odd, fun, grand and fast [...]

  124. CC on December 31st, 2010

    I haven’t enjoyed a videogame this much in over 15 years. Thank you.

  125. ollie on January 11th, 2011

    Probably the best game of 2010 and the most genuine I’ve played in ages. I’d very much like to se a sequel. Keeping my fingers crossed. Thank you!

  126. Thomas on January 21st, 2011

    Absolutely amazing, I would also like to see a sequel. Only problem is losing sleep. :)

  127. Chris on January 24th, 2011

    OK, when I played this game the first time I felt hate and I was very angry on several positions in the game… But when I finished the game I played it again…and again..and again. NOw VVVVVV is my favorite game. I guess at least for the next 2-4 weeks until I´m the “Master of the universe”^^

    Greez Chris and go on *Thumbs up*

  128. Espand on January 31st, 2011

    Game time: 2:13:58
    Total flips: 3377
    Total deaths: 1027
    Hardest room – with 94 deaths

    Snx for this game!
    # waiting vor second part of VVVVVV :)

  129. [...] indie games were under-represented in my view. I’d like to have seen Terry Kavanagh’s VVVVVV in among the big names, and maybe the phenomenal Minecraft should have been recognised, despite [...]

  130. loa on April 1st, 2011

    thisissocooooooooooooooooooooooooooooooooooooooooooool

  131. loa on April 1st, 2011

    wow i really love this.ifeel cooooooooooooooooooooooooool.lol.

  132. [...] vvvvvvv war simpel, hat aber ziemlich viel Spaß gemacht. Das neue Spiel des Iren Terry Cavanagh, das noch keinen Namen trägt, sieht dagegen deutlich komplexer aus. Doch macht es auch Spaß? Das werden wir wohl erst im Laufe des Jahres erfahren, genauer gesagt am 12. Mai. [...]

  133. cole on April 29th, 2011

    Great game. Graphics freaks will even bow down.

  134. Achoo on May 7th, 2011

    I order VVVVVV and beat the game during v12, and I don’t want to purchase it again because my computer was swiped. Help?

  135. Terry on May 7th, 2011

    Send me an email!

  136. [...] 游戏作者博客:http://distractionware.com/ [...]

  137. Demid Tishin on May 12th, 2011

    Dear Terry,
    Can I localize VVVVVV into Russian?
    The game is on the Russian Wikipedia Indie Games page, and its popularity may increase with the Russian version. What do you think?
    Thank you for the game!

  138. [...] one into the mix you have to bring something different. I started making it when Terry was doing VVVVVV. We had discussed how we loved the games from the 8-bit era which had single screens with room [...]

  139. [...] VVVVVV es como abrir un portal en el tiempo y llegar a la época de los viejos juegos arcade, donde desde el primer momento se le exigía al jugador ponerse serio y nunca perder la concentración. Terry Canavagh creador de juegos como Don’t Look Back o Bullfist, plasmo aquí su opera prima y paso de ser un creador indie que distribuía juegos gratuitos, a poder vender con relativa facilidad su juego a todo tipo de jugadores. [...]

  140. b0Y on December 17th, 2011

    Very fun game.

  141. [...] Dream, a game by Stephen Lavelle, Terry Cavanagh, Jasper Byrne, and Tom Morgan-Jones, is, appropriately enough, about the American Dream. You [...]

  142. Spram on January 4th, 2012

    This game is perfect except for that one room. You know the one. That one.

  143. Fishy on a Dishy | Confect's Codex on January 8th, 2012

    [...] trawling during and after that last review I wrote. I’ve been around Terry Cavanagh’s blog and twitter, and around Souleye’s site, reading about games and music, and blasting the [...]

  144. Nathan on February 13th, 2012

    I got this for my Nintendo 3DS off the eStore. It’s so…so awesome. Awesomeness incarnate. Wonderfully designed, awesome music. I’m so happy to find that the developer (you) has all this other work for me to look into and enjoy.

  145. Hao Lei on February 15th, 2012

    I love games of this style! Simple graphics but fun game play! Thanks for you great work! Looking forward to your next game!

    But the no death mode is not suitable for human… Can anyone complete this mode ever???

  146. CM on March 17th, 2012

    I love the 3DS version of this game. Make more 3DSWare!

  147. IS on April 17th, 2012

    3DS!

  148. [...] Dream, a game by Stephen Lavelle, Terry Cavanagh, Jasper Byrne, and Tom Morgan-Jones, is, appropriately enough, about the American Dream. You [...]

  149. jayden on May 24th, 2012

    this is one of the games i hate

  150. mia on June 23rd, 2012

    i like it it is great i hope you make more

  151. Xtrem on July 7th, 2012

    i think you can buy it at Nintendo EShop for 3DS…

  152. parallax68 on September 22nd, 2012

    Amazing game, I play it on the 3DSxl and it’s a lot of fun, congratulations, also the music is fantastic, got the pppppp sound files as well I like it

  153. Malcolm Crum on September 28th, 2012

    [...] to master.” I think a game that defines itself so simply and elegantly as Super Hexagon or VVVVVV leaves little room for flaws and leaves a much stronger impression as [...]

  154. Xtrem532 on October 31st, 2012

    Its realy cool, i buyed it for nintendo 3ds and i think it´s on 3ds better then on pc!

  155. [...] on hold to help you get to yours is a special thing. Chatting to Terry Cavanagh, the creator of VVVVVV and Super Hexegon, who is a very evil and smart man as his games are very very hard, but equally [...]

  156. [...] Hexagon wurde von Terry Cavanagh entwickelt, der mit VVVVVV bereits erste Erfolge in der Videospielbranche feiern [...]

  157. Bobby on January 25th, 2013

    Just recently bought V^6 on 3DS. I gladly hand you my $7, sir.

  158. lillie on June 4th, 2013

    that game looks so cool

  159. Gabe on June 13th, 2013

    Is this going to be put up on the App Store for iOS? I really want to get it for my phone…..

  160. jordan on October 14th, 2013

    it was very hard

  161. Kablam10 on February 8th, 2014

    Hey, I REALLY loved this game! Sad to hear you’ll soon (or already) never touch it again… :(

    Anyway, I thought it would be cool to make a sequel. That. Would. Be. AWESOME! Just think, the story could go further! Maybe a little bit of Viridian’s history, and maybe when you beat the game you can play as other characters? That would be fun!

    Yeah, I know how hard programming could be, but think of the fans! We loved the game and want to see more!

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