Archive for January, 2010

Frown Upside Down

Probably best to just get this blog post out of the way, then.

At about 5am last night, the IGF finalists were announced – I was still up working, like I have been for about 4 nights in a row now, so I saw them the moment they were posted. Unfortunately, neither Don’t Look Back or VVVVVV are up for anything.

I can’t tell you how much it would have meant to be able go to San Francisco this March. I feel a little isolated out here in Ireland, sometimes – since Increpare left, I don’t know ANYONE else in the whole country who’s doing what I’m doing. There’s no point in hiding it, I’m completely and utterly gutted.

Oh well.

The reason I was able to give this a shot at all was because of all the support I got here a few months ago – I just want to say thanks again to everyone who donated and sent me messages of encouragement. Thank you, thank you, thank you, thank you.

I can mope about this later – VVVVVV will be out in just SIX days! I can’t believe it’s almost finished.


Plain Sailing from Here On, Ha Ha Ha Not Really

Ok, time up! I’ve taken down the donation button. Thank you very much to everyone who’s donated and helped out over the past few months – I hope you all enjoy the game!

There’s only one week left to go until the release, and I’m feeling the pressure because the game still isn’t finished yet… For the last few days I’ve been working incessantly to try and get a release candidate of the game ready, so that I’ll have time to test it properly and catch any remaining bugs. I got a number of emails recently from people asking about review copies; I’m sorry it’s taking so long! I’m making every effort to send those out as soon as I’m able.

We’re nearly there, now 🙂


New Years Resolution

With VVVVVV’s release imminent, this blog is probably going to be all VVVVVV, all the time for a while. So I thought I’d take this chance to write about something else – 2010! I have no idea right now what I’m going to be able to do this year – a LOT rests on how VVVVVV gets on. But I’m feeling optimistic right now that things will work out – at least well enough to allow me to keep making games for another couple of months 🙂

I’ve actually known for months what I’d like to work on this year, if I’m able: Petri Purho and Gregory Weir and several other designers keep a monthly release schedule, and it seems like a lot of fun! I wanna try it! This year, I’m going to try making a new game each month.

I make no guarantees that I’ll be able to do this, and I’m not putting any real rules or restrictions around it – my “March” game may not necessarily be finished in March, for example, but I will at least attempt to keep moving onto new projects each month.

So, first question – what’s my January game? I haven’t a clue yet! My focus is going to be on finishing and releasing VVVVVV for a while, so I haven’t given it that much thought. However, I’m going to TIGJam UK2 on the 14th, so I’m hoping something grows out of that. Chances are I’ll be doing something pretty simple this month.

As for the rest of the year – well, I already have a pretty good idea what some of them are going to be…

Some more ambitious shooters

I tend to make shooters when I’m taking a break from more serious projects; they’re usually short weekend things for me (like Bullet Time, pictured above), which is a good timeframe for this sort of thing. There’s something about constructing a set of shooter mechanics that I really enjoy – it’s very different from the way I usually approach level design.

I don’t feel like I’ve really explored this interest of mine very much at all, so this year I’ll probably make several shooters.


This prototype’s been knocking around for ages now (since the end of 2008), so I’m hoping to find a month to finally finish it up sometime early this year.

Big Hero

This was one of my favourite unfinished games from last year! I started this just after VVVVVV, and since at the time I was thinking about VVVVVV as a smaller project I thought I’d leave it until that was finished. I’m still hoping to come back to it as soon as I can, possibly as my February project.

I probably didn’t really get far enough with the prototype to demonstrate why I like this one so much, but I’m really quite keen to develop it further.

A Puzzle Game

I LOVE designing puzzles. I am totally making a puzzle game this year.


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