Archive for August, 2010

Randomly generated tales of lies and betrayal

Yey! Another unfinished project! I’m considering “Randomly generated tales of lies and betrayal” as a title, mostly to tease Perrin. Probably won’t stick.

So this is what I was working on for Ludum Dare 18. I was happy enough to just mess about with technical stuff this time, and decided to try doing some procedurally generated content. I like where it’s going, though; I’ll going to try and quickly finish it up before returning to Nexus City.

You can see my posts about it and play some early builds on the Ludum Dare blog, but be warned that it slightly spoils a few things.

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Take me down to Nexus City

Here’s a few screenshots of the current game I’m working on. For the moment, we’re calling it Nexus City. The game’s an RPG set in an alternate Arizona, and I’ve been working on it for the last 10 days or so with Jonas Kyratzes for RPGDX’s just finished Alternate History Challenge. (Jonas is the creator of Phenomenon 32, an amazing exploration platformer that far more people should play.)

We didn’t finish it for the deadline, being an RPG and all, but we have made some pretty amazing progress on it. We’re hoping to have it finished in a couple of weeks!

Before that, though, I’m taking this weekend off to make something for Ludum Dare 18! If you’re within travelling distance of Cambridge, why don’t you join us? You can find out more in this TIGSource thread.

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Myosotis

TIGSource’s Game by it’s cover contest has come to an end! I’ve nothing finished myself for the deadline. I took a screenshot of how the game currently looks, though! I’m really quite excited about the direction it’s going in, so I’ll probably keep working on it for a while.

I’m just back from Berlin Indie Game JAM – this year I decided to take it a bit easier than last year, and mostly worked on developing my RPG engine for this week’s RPGDX challenge. I did finish one little jam game, though, a silly 3-hour collaboration with Chrisjan called Wamlevraw. For the theme Warvelmaw.

Current focus: my RPGDX game! Should have something to post about that before the end of the week.

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