Nexus City Fridays

My main project right now is Nexus City, an RPG I’m working on with Jonas Kyratzes. Originally planned as a week long minirpg for an RPGDX contest, we’ve now been working on it on and off for months, and this week I started full production of it. My plan is to work on it five days a week, with weekends kept for other things (like this, this and this!).

For my own motivation, I’m gonna try posting new screenshots of it on a weekly basis! This week I’ve got a screenshot of the map editor, which is what I spent most of the week working on.

The game’s built in a little flash RPG engine I put together for a short abandoned RPG I worked on over the summer, and as a result isn’t anywhere nearly flexible enough for something as big as this game’s shaping up to be. So, this week I mostly worked on improving the engine, which isn’t work I particularly like doing, but had to be done. Lots of little things that I used to have to do manually are now handled for me by the engine – maps are named instead of numbered, and I can link them together in the editor. Scripts are now human readable instead of looking like assembly language. I don’t have to manually break up textboxes anymore.

Normally I try to do as little engine coding as I can get away with, but doing all this should hopefully make actually developing the game a lot faster (and more pleasant).

* 13 Comments

13 Comments so far

  1. Mike on November 19th, 2010

    EXCITIIING!

  2. Cidolfas on November 19th, 2010

    Any chance you’ll be releasing the engine?

  3. psysal on November 19th, 2010

    Awesome to hear this one is taking off. I know what you mean about tools or engine work vs actual game dev, but when it saves drudgework it’s really worth it!

  4. Anonymous on November 19th, 2010

    make it out to be a full blown game like vvvvvv and i’ll definitely support it financially with a purchase.

  5. allen on November 20th, 2010

    one question..

    when can I buy

  6. StephenM3 on November 20th, 2010

    I too would be incredibly interested in a peek at that engine. What is this written in?

  7. Terry on November 20th, 2010

    It’s written in flash. To be honest, you probably won’t get as much out of the engine as you might think 😛 Even with all the additions I made this week, it’s pretty inferior to what you could make with, say, RPG Maker.

  8. Terry on November 20th, 2010

    make it out to be a full blown game like vvvvvv and i’ll definitely support it financially with a purchase.

    one question..

    when can I buy

    Heh, cheers. We haven’t really thought about that sorta thing yet, though.

  9. DevLinks: Audible Silence « DIYgamer on November 22nd, 2010

    […] Distractionware — Nexus City Fridays “My main project right now is Nexus City, an RPG I’m working on with Jonas Kyratzes. Originally planned as a week long minirpg for an RPGDX contest, we’ve now been working on it on and off for months, and this week I started full production of it.” […]

  10. Verious on November 22nd, 2010

    Terry, you should consider adding a Facebook “Like” button to your posts for those of us who like something, but aren’t necessarily inclined to comment on it.

  11. StephenM3 on November 23rd, 2010

    What if I like something, but lack any desire to share that fact with Facebook? What will I do when Facebook controls all means of communication in order to harvest our interactions for advertising demographic data?

  12. StephenM3 on November 23rd, 2010

    The preceding post is a dramatization of my actual feelings on the matter.

    (Hey kids, hyperbole can be fun in moderation, but don’t let it control your life!)

  13. Terry on November 23rd, 2010

    I don’t really have a strong opinion about it either way, but I don’t exactly see the point…

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