Archive for February, 2011

My new game

My new game was finally announced today, so now I can stop being so cryptic and actually talk a little about it! This is a game I’m making for this year’s NYU No Quarter exhibition, which takes place in New York this May. This announcement on Gamasutra has more information about the event.

It’s a two player game, designed to be played in an exhibition space. I don’t know what I’m calling it yet.

I should have some more to say about it in the coming weeks, but for now, here’s a few screenshots:



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Wanted: Musician


I’m no longer looking for any applications. Thank you!

I’m currently working on a game for an unannounced event this summer, and I’m looking for a musician! Ideally, I’m looking for someone who’s really good at writing melodic, ambient music. Here are a few pieces that I’ve been using in the game as temporary placeholders:

B.L. Underwood: Fraenum

I’ve looked into creative commons music, and I’m open to using existing music in the game if it fits, but ideally I’d like to find one person to create a new soundtrack to help me get the feel of the game right. It doesn’t have to be exactly like the placeholders above either; I’m just looking for someone with a style that suits the world I’m trying to create.

If you’re interested in helping out, please get in touch, and we can talk a bit more about the project, your rates, deadlines, and so on. My email can be found here – when emailing, it would be really helpful if you could include a link to your portfolio, and maybe point out a couple of tracks in it that you think might suit the mood I’m going for.

I’m sorry for being so cryptic about this project – hopefully next week I’ll be able to talk about it a bit more, once the event’s been announced.

By the way, if anyone else reading knows of anyone who might be suited for this, feel free to point them to this post – and I’d love some recommendations for people to look into in the comments!

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Catching up

Sorry I haven’t updated much lately, I’ve been incredibly busy this year. Here’s a quick update on what’s been going on:


Games of 2010 writeups:

So much for that whole writeup thing – there’s a lot I wanted to say about the games I really enjoyed last year, but I always forget just how time consuming it is for me to write up blog posts like that. I’m probably just going to make one more post with the full list of 30 games. There’s only really one game left that I wanted to do a proper write up of anyway, which I was planning to leave till last.


Nexus City

Nexus City is going really well – the game’s engine is now more or less finished, the first area of the game is playable (minus battles) – it’s really starting to come together. Sadly though, I’ve had to put it on hold for a little while. It’s not easy to step away from a project that was just starting to pick up momentum, but I’ve got other games to make with deadlines approaching (more about that in a sec), and unfortunately I just don’t have time to do everything 🙁

Thankfully Jonas also has lots of other things to keep him busy right now, so it’s not a huge deal for us both to take a break from this for a while.

We’ve talked a little about maybe making some sort of short MiniRPG set in this world as a prequel; it would just be a 20 minute short story or something like that, rather than the huge RPG experience that Nexus City has become. This would be in addition to making Nexus City, of course.

I just really can’t wait to share this world with everyone! Finishing Nexus City (or whatever we end up calling it) is my main priority for this year.


Super Top Secret Game

My actual current project right now is something I haven’t posted about yet, and can’t post about for another little while because I’m making it for an event. This is the game I’m currently spending all my time on. I’m really excited about it too – as soon as I can talk about it, I will!


Dancing RPG

So the other game I worked on at TIGJam was an RPG with Jasper Byrne – it’s a game about challenging people to dance offs, and learning what it really means to be a dancer. There’s quite a lot here already, but it’s far from finished – with everything that’s going on right now I dunno when we’re going to get around to being able to finish it. Hopefully things will slow down for both of us in a while and we can set aside a week or so to make it happen.


Other Games:

Somewhere along the way I spent a bit of time working on a few other games as well. The one in the screenshot above is another game I’m really excited about making, but right now I dunno where I’m gonna find the time to work on it. It’s actually hugely frustrating to have so many things I want to work on and not being able to.

As well as this, there’s the shooter from last year, another little game I worked on at the jam, and at some point this year I wanna revisit Big Hero.


IGF

I’m heading to the IGF in a couple of weeks! Last year was incredible, and I’m really looking forward to getting back to San Francisco for another week. Haven’t really planned anything in particular this time, but I’ll be at the summit and some of the parties, and probably jamming at noisebridge for a bit too.

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American Dream

This is one of two games I worked on at last weekend’s big game jam here in Cambridge – it’s a collaboration with Stephen Lavelle, Jasper Byrne and Tom Morgan-Jones.

Play it here!

It’s kinda cool to see this finished, because I’ve had it hanging around in one form or another since last summer. Originally it was a KOTM game about an assassin who spent all his money on designer furniture, and it was called “Killing Spree”. (It was the game about interior decorating I was referring to here)

(As for the other jam game I worked on last weekend, I’ll talk about it very soon! It’s been a while since I posted anything, so I’ll try to catchup this weekend.)

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