Untitled, still


(Note: These screenshots aren’t representative of the final game’s graphics anymore – I’ve gone with a more saturated look.)

A quick update on my new game: No Quarter is in less than six weeks! I’ve been working to a strict deadline and hope to have the game more or less finished by April 22nd for playtesting.

Stian sent me more music for the game today, and it’s absolutely bloody perfect. Still hoping to put together a video or something soon so I can share some of it.

To repeat something I said elsewhere: I know I’ve been complaining a lot about deadline pressure on twitter and in real life recently, but it’s only because I really feel like I’m on to something with this game, and don’t want to rush it. I don’t even know what it’s called yet.

* 17 Comments

17 Comments so far

  1. I like Stuff on April 2nd, 2011

    Screenshots look beautiful!

  2. David on April 2nd, 2011

    You mentioned that the game was intended to be played on the show floor, specifically, right? Will those of us who can’t be there get to try it, too?

  3. Terry on April 2nd, 2011

    Right now, I’m only concerning myself with making something that works at the exhibition – something that works in a different environment is going to have to be reworked in a very fundamental way.

    So, the answer to your question is that I don’t really know yet. It’s something I’m thinking about, but my focus for now is getting something that works at the show.

  4. StephenM3 on April 3rd, 2011

    I just realized I might actually be able to be in New York sometime in May. That would be incredible! I’ll try to plan for it, like I stupidly forgot to do for GDC.

    (I was leaving San Fransisco this year just as all the indie game people were arriving! And GDC was one of the major things I wanted to reach during my semester of traveling around. But, well, poor planning happened. At a hostel later in my travels, I met Evan Balster (of Infinite Blank), who told me that all the indie people ended up in the very same SF hostel that I had been in.)

  5. Edmundito on April 3rd, 2011

    No pressure, but I will hopefully travel to New York to see this game! ;)

  6. SquareWheel on April 3rd, 2011

    I still have no idea what these are screenshots of, but I’ve learned to never doubt you.

  7. Terry on April 3rd, 2011

    @StephenM3: That would be awesome! I’m gonna be in New York from the 10th to the 15th, would be cool to meet up for a drink or something :) Sorry you missed us in San Francisco!

    @Edmundito: Hope you’re not travelling too far, heh. The exhibition itself is pressure enough!

    @SquareWheel: Thank you! I don’t expect this game will be to everyone’s tastes, though!

  8. James Patton on April 4th, 2011

    I won’t be able to come to the exhibition – would it be possible for someone to make a video of this in operation on the show floor, so we can at least understand how it works even if we can’t play it?

  9. Terry on April 4th, 2011

    Sure, I’ll see what I can do.

  10. Mortar on April 4th, 2011

    Can’t wait to see this played just to see how that visual style doesn’t completely ruin playability, because it looks pretty darn distracting in screenshot form. (Unless that’s the point, in which case I’ll enjoy my headache)

  11. James Patton on April 4th, 2011

    Thanks! I’m really intrigued to find out what this actually *is* and how it works :D

  12. volkan ongun on April 4th, 2011

    hi terry. if you are looking for a play tester i can definitely help. vvvvvv was awesome. i believe this will kick ass too…

  13. Terry on April 5th, 2011

    Thank you, but I’ll probably ask people around Cambridge to test it in person! This is very different from VVVVVV, but I hope you’ll like it anyway :)

  14. StephenM3 on April 6th, 2011

    Terry, what do you use to record and edit your gameplay videos?

  15. Terry on April 6th, 2011

    I use Camtasia Studio 7 (http://www.techsmith.com/camtasia/), and I’ve also used CamStudio (http://camstudio.org/), which is free and really good.

  16. Terry on April 6th, 2011

    By the way, comments seem to be broken on your blog!

  17. StephenM3 on April 6th, 2011

    Aah, thank you! (for both things)

    This is what I get for not double-checking everything after messing with CSS!

    CamStudio looks just like what I was looking for. :)

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