My Super Meat Boy

So hey; here’s a little thing I randomly came across again today while looking for a snippet of code: You guys have heard of Super Meat Boy, right? It was one of my favourite games of last year! Well, if you’ve played it, you might have seen this screen:

…or maybe you haven’t, actually, since it’s from one of the harder warp zones to find; buried away in a Dark World level that you need to reach with a special character! Anyway, Edmund asked a lot of different indie game designers to draw warp zone title screens, including me! His instructions were pretty simple – draw the title screen you’d make for Super Meat Boy if it was your game.

Thing is, I don’t really work that way – in fact, I’m not sure I’ve ever actually “drawn” a title screen. After several attempts I didn’t like and scrapped, I figured it would just be easier for me to make a little Super Meat Boy fan game in my own style, and make something around that.

So, that warp zone title screen is actually a screenshot from the little game I ended up making. It’s only actually a couple of screens long and very broken, but when I came across it again today I figured it was worth sharing, for fun! [You can play it here]

[edit] To clarify, given some comments on reddit and elsewhere: this was thrown together in a couple of hours. It was just part of my process for coming up with the warp zone title screen for Super Meat Boy, and I decided to post it not because I think it’s good or even worth playing, but because I figured some people might find it interesting!

* 29 Comments

29 Comments so far

  1. Solidplasma on July 17th, 2011

    Beautiful fan piece! It’s amazing, it controls very similarly to the real thing, but you can feel the difference in control between different developers! Kudos, Terry!

  2. Dock on July 17th, 2011

    I’m glad you put this online! This still is really cool! 😀

  3. steve on July 17th, 2011

    vvvvvv with jumping

  4. Sil on July 17th, 2011

    Ha, great stuff Terry!

  5. kralle777 on July 17th, 2011

    I haven’t played the original Super Meat Boy yet but your game is pretty hard. And it has a VVVVVV-feeling too.

  6. cygaj on July 17th, 2011

    Aggrh. To hard for me! I can’t enter next upper screen. 😛

  7. […] | IndieGames Jugar | Super Meat Boy (distractionware) En Vidaextra | ‘YYYYYY’, el demake gratuito en ASCII de […]

  8. Jarkendia on July 17th, 2011

    Thanks for sharing, Terry!

  9. […] noch kein Port für iOS – der Clone Tobor (iTunes) ist Mist – dafür aber *drummroll* als Retro-Browsergame. Terry Cavanagh, Entwickler hinter VVVVVV und an anderer Stelle hier besprochen gebührt ganz ganz […]

  10. gnome on July 17th, 2011

    ‘t was fun and lovely. I do so hate them Meatboy-ish controls though…

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  12. GeNmA on July 17th, 2011

    I read it was incomplete like 45 minutes later. I could not get past the daredevil screen, didn’t know what to do. Awesome game!

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  14. […] the game isn’t perfect. Then again, Cavanagh didn’t intend for it to be. On his official blog, the indie dev clarified that he didn’t release this tribute because he thought it was good. […]

  15. […] game isn’t perfect. Then again, Cavana&#103&#104&#32didn’t intend for it to be. On his official blog, the indie dev &#99&#108&#97rified that he didn’t release this tribute because he thought […]

  16. Scott on July 18th, 2011

    Is there an ending to this fan game? I got up to a red screen that was just a wall with a ceiling on it, and jumped over from that and ended up back at the start!

    Either way, it was a fun waste of fifteen minutes.

  17. jonomcleish on July 18th, 2011

    Same as Scott, is there an ending? Was fun! 🙂

  18. […] Created by Terry Cavanagh, creator of VVVVVV, it’s a playable flash game of super meat boy within the style of VVVVVV, entitled ‘My Super Meat Boy’. […]

  19. […] Distractionware Tags: super meat boy, Terry Cavanagh, VVVVVV /* */ /* */ /* […]

  20. […] vous rendre sur cette page. Le ragequit est arrivé dès le quatrième monde pour notre part… Terry parle un peu plus de ce petit jeu sur son blog. Aidez-nous en partageant […]

  21. Andrew Dublin on July 19th, 2011

    Pretty Cool!

  22. Bobby on July 24th, 2011

    I’m tired of bad games getting good comments. This version of Super Meat boy is unplayable. The character moves way too fast, and the jump button only works half the time.

    Try again.

  23. Shahor on July 24th, 2011

    Hey !

    good job here ! I actually am in the process of learning how to code games (animations and collisions and all this stuff)

    Is there any chance this becomes open source or to get to code somewhere ?

    Thanks !

  24. Odnetnin on July 27th, 2011

    Lol, very broken. 😛

    Still good for a laugh and to see Meat Boy VVVVVV-style.

  25. l3reak on August 3rd, 2011

    I had a lot of fun with it. Didn’t see any “broken” aspects. Fun jumping physics, very similar to the real game, as others have said. The blood trail & sound effects were nice touches. Had fun with the screens actually – too bad there was no ending!

  26. Corey on August 6th, 2011

    The OG meatboy is great. I know this isn’t polished or anything special but it is awful.

  27. […] difícil, preferió lanzar su propio juego de flash.   Podéis jugar aquí.     Pretende homenejear al título de Team […]

  28. […] kein Port für iOS – der Clone Tobor (iTunes) ist Mist – dafür aber *drummroll* als Mini-Retro-Browsergame. Terry Cavanagh, Entwickler hinter VVVVVV und an anderer Stelle hier besprochen gebührt ganz ganz […]

  29. TheJonyMyster on July 8th, 2013

    I wish this was a playable character in Super Meat Boy, I’d love that.

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