VVVVVV version 2.0 launches in the new Humble Indie Bundle

Big news, guys! I’m launching a MASSIVE update to VVVVVV today, as part of the new Humble Indie Bundle! This is a complete rewrite of the game to C++, making it run faster and better on Windows, Mac, and, finally, on Linux!

But even more than that: there’s now also a level editor in the game! I’m really excited about this – it’s something I’ve wanted to do ever since launch last year. Over the last couple of weeks I’ve been working flat out, trying to make this as powerful and simple to use as possible, and I’m really looking forward to seeing what people do with it.

While working on the editor, I sent early versions to a few friends and asked them to have a go at making something with it. Everyone came through big time; I’m totally blown away at what they came up with! Those ten levels are included with the new version. Let me tell you a bit about them (and the people that made em):

Robson: Pyramid of Doom

Robson is the creator of YYYYYY, an awesome ASCII demake of VVVVVV which I loved to bits. His level is an extremely cool themed world called “Pyramid of Doom”, which incidently is one of the easier levels in the pack, so it might be a good place to start if your VVVVVV skills are rusty…

Jonathan Whiting: Vertiginous Viridian

Jonathan Whiting is the indie developer responsible for Stalwart, Love Letter, Crushd and Jed, among many other games. I’m a big fan of his level design! He frequently attends the jams we hold in Cambridge, and was one of the first people I thought of for this. His level, “Vertiginous Viridian”, does some really clever things and explores some very interesting level ideas!

Magnus Pålsson
: Dual Challenge and A New Dimension

Magnus Pålsson, aka Souleye, is the musician for VVVVVV! I’m really impressed with his levels for this – he made two, “Dual Challenge” and “A New Dimension“, and it’s clear he really put his heart and soul into them. I love these levels because they feel like his music – in that they’re saturated with ideas and little details and care. His “New Dimension” level is also by far the biggest of the pack, occupying a very good chunk of a 20×20 map!

(Incidently, Magnus’ levels are the only ones of the pack to use scripting, which unfortunately wasn’t implemented in time for other people to use it.)

Craig Forrester
: Variation Venture

Craig Forrester, aka Ishi, is a UK indie developer and also attends the jams here in Cambridge. He’s the creator of the awesome Xbox Indies title Upbot Goes Up, as well as Johnny Platform’s Biscuit Romp and the awesome two player platformer Treasure Treasure. His level is “Variation Venture”, and is a short adventure divided into four parts around a central hub!

Roger Svanlund
: Line Wrap, Roadtrip to the Moon, and Golden Spiral

You might know Roger Svanlund, aka Rox as the creator of that super cool 3D mockup video VVVVVVX! Rox made not one, but three levels for the new version of the game! My favourite of his is “Line Wrap”, which is a great looking themed level that does some clever things with wraping rooms. He also made “Roadtrip to the Moon”, and “Golden Spiral”, which is without a doubt the trickiest level of the ten!

: Variety Show

Whirligig is the creator of the other ASCII demake of VVVVVV, titled CCCCCCCCCC. It’s a really clever and well put together game, that, like Robson’s YYYYYY, brings lots of it’s own ideas to expand the basic concept of the game. His level, “Variety Show”, is a bit like his levels from CCCCCCCCCC, with big open rooms.

: VVVV 4k

I’m sure Notch needs no introduction, but here’s one anyway – Notch is the creator of Minecraft, one of my favourite games. He’s also a frequent partipant in online coding contests like Ludum Dare and Java4k. To some of you, his level, “VVVV 4k” might be familar! This is a port of his awesome 4k demake of VVVVVV for last year’s Java 4k contest.

As for a new level of my own? Stay tuned :)

If you bought VVVVVV directly from me, you should very soon receive an email with a new download link! If you got it on Steam, it should be updated automatically there very shortly too. Unfortunately the Mac App Store will take a little longer as it needs to go through the approval process. But if you bought the game there (or anywhere else) and want to download the new version, get in touch and I’ll send you a link :)

If you wanna get started making levels, I’ve posted a short tutorial on my forums! Incidentally, my forums are the place to post and find new levels. :)

One last thing: I’d like to thank everyone involved for making this happen – everyone above who worked on levels packaged with this version, John Graham and Jeffrey Rosen for organising the bundle, and in particular, Simon Roth, who created the C++ port, and tirelessly worked long nights with me to get this version of the game ready for the launch.

Thanks everyone :) Hope you enjoy the new version of VVVVVV!


114 Comments so far

  1. David on July 26th, 2011

    Do existing buyers get the new version?

  2. Terry on July 26th, 2011

    Yes! You should be getting an email very soon, we’re sorting that out right now :)

  3. David on July 26th, 2011

    Whoops, nevermind. Didn’t read thoroughly enough. :/

  4. meklu on July 26th, 2011

    Thanks for the Linux support, Terry! This gives me a proper reason to play through VVVVVV again! :)

  5. Rob on July 26th, 2011

    Awesome!! I am re-buying this in the humble indie bundle, mainly for Linux support. Thank you!

  6. Foxhack on July 26th, 2011

    I bought the game straight from you, but I’m okay with getting it again on the Humble Bundle.

    Will we be able to use our savegames with the new C version?

  7. Terry on July 26th, 2011

    Sadly, no! The save files aren’t compatible; it’s a total rewrite of the game :( We’re gonna have a go at writing an exporter, though…

  8. luke on July 26th, 2011

    holy shit. game of the year 2010 may have just become game of the year 2011!

  9. kralle777 on July 26th, 2011

    I’m totally looking forward to it since I haven’t played VVVVVV for a long time. Cant’ wait to try out the levels from Robson and Notch.
    I hope that the update on Steam gets approved soon.

  10. […] Vidi Veni Vidi Vici? Or as we call it: VeeeeeeeEEEEEEEeeeeeee….Update: Terry has done a big blog post with more juicy details, is going to be posting about it on twitter for the next few weeks, and […]

  11. Josh on July 26th, 2011

    Really cool that you’re giving this for free to people that bought the game previously! I think I’ll buy a copy again though :)

  12. Mark on July 26th, 2011

    What about people who purchased the game on Kongregate?

  13. Terry on July 26th, 2011

    @Mark: Kongregate is kind of a special case, as the online version won’t be getting updated anymore. However, if you bought the game on Kongregate, you can just email with your receipt and I’ll send you a download for the new version!

  14. Frans on July 26th, 2011

    I feel really bad for only paying 1 dollar for the bundle, only, I bought VVVVVV plus the Soundtrack a few days after the first release, and the only reason I’m getting this package is to get the new update for VVVVVV quick (don’t have patience to wait for the email)
    So please forgive me. 😉

  15. Frans on July 26th, 2011

    Also, I’ve only got around 5 dollar on my bank account at the moment (I’m 15, no job).

  16. StephenM3 on July 26th, 2011

    Oh wow, this came as a surprise. This is amazing! I’ll have to get myself on the level editor right away.

  17. Denis on July 26th, 2011

    Really good idea I have to say, VVVVVV strikes me as the kind of game that would become a bit of a cult following (Which it is already, by all accounts :) ) if it allowed level editors like this.

  18. Toby Jones on July 26th, 2011

    Are the new levels immediately accessible in this new version, or are they folded somewhere into (or after) the main game?

  19. Xiotex on July 26th, 2011

    I’m curious as to why you felt it necessary to write a C port of the game? Was there something the Flash version didn’t allow you to do?

  20. Terry on July 26th, 2011

    They’re available right from the start as a menu option!

  21. mykie on July 26th, 2011

    Save games aren’t compatible?

    Gee, I guess that means I have to play through VVVVVV again! Woe is me!

    One question, though…does the new version have gamepad support? No big deal, but it would be nice!

    Thanks for the update, Terry! I re-bought thru the Humble Bundle just for the convenience of Steam support.

  22. Terry on July 26th, 2011

    Xiotex: The level editor stuff would have been *very* tricky to do properly in flash – also, frankly, it wasn’t looking like flash support on Linux was going to improve any time soon. Also, this version should be a lot faster for more people :)

  23. Dyngo on July 26th, 2011

    This is amazing, and a weird coincidence too — I was literally just thinking yesterday how crazy the VVVVVV community could get with an officially supported level editor. It also greatly increases replayability (levels for Doom are still being released every week, for the past 18 years!)

  24. Foxhack on July 26th, 2011

    Well, I got the download link for VVVVVV 2.0 (thanks), and I installed it… tried out the 4k created level, decided to quit, and the game just crashed. Hard.

    As in, it went to a black screen and Captain Viridian’s voice kept looping over and over.

    … I’m not sure what I did, but I have an uncanny ability to make games crash. :p

  25. feelingkettle on July 26th, 2011

    Just downloaded the 2.0 version for Mac OSX 10.5.8 and it crashes when I try to open it! I suspect I might not be the only one having this happen to them.

    Very looking forward to playing the new stuff in this great game, though!

  26. henning on July 26th, 2011

    There is voice???

    Bought with the Bundle, a big thx to you for this beautiful game! I thought i could be productive this evening than came the bundle 😉

    Good night!

  27. Foxhack on July 26th, 2011

    henning, I meant the death / exclamation sound Viridian makes when he does something.

  28. Sascha on July 27th, 2011

    Hello i just downloaded it for mac. i use mac os 10.4 and it wont open correctly? aint there a support for 10.4,or why doesnt it open? anybody cant help? i love VVVVVV and wanna play it! :/

    thanks for help

  29. Rabauke on July 27th, 2011

    Great news, thanks for the effort, Terry!

    Is there some user guide included somewhere? I see that most of the features in this editor are quite obvious, but some (platform bounds, script editor) may require some explaining.

    I wonder how good V (and the new editor) can serve for telling stories. The original campain already did a good job with this.

  30. Terry on July 27th, 2011

    @Rabauke: I’m working on a series of tutorials, hopefully I should have some more soon which go into things like that :)

  31. Max Spang on July 27th, 2011

    My mac OSX version isn’t loading properly, either.

    I am currently on osx version 10.5.8

    I even downloaded (and paid for) the Humble Indie Bundle and it’s still not working.

    Hope you fix it soon!

  32. Max Spang on July 27th, 2011

    Actualy, non of the Humble Indie Bundle games are working.

  33. auriplane on July 27th, 2011

    Wow! This really made my day, thanks 😀

  34. nobody on July 27th, 2011

    Wow, what a great update!

    A few questions:

    1. Where are save files located now?

    2. None of the custom levels I’ve tried so far allow use of the map. Vertiginous Viridian, for example, would definitely benefit from being able to see the map. Is there currently no way to enable the map for custom levels?

    3. In each of the custom levels I’ve completed so far, the game exits back to the menu immediately upon touching the last remaining crew member. This is annoying because it disallows further exploration and trinket collection. Should this maybe not be the default behavior? (Again, this is especially frustrating for a map like Vertiginous Viridian.


  35. Craig Peterson on July 27th, 2011

    Thanks Terry, really looking forward to the new levels. :)

    Are you going to look into Steam cloud support again now that you have a C version?

  36. Zephyrdood on July 27th, 2011

    Terry, PLEASE update the Mac App Store version of VVVVVV for this, I need this right now!!!!!!!!!!! AAAGGGGGGHHHHHH

    Looks epic!

  37. Terry on July 27th, 2011

    Sorry, Zephyrdood, the Mac App Store version will be a day or two, due to the approval process! But feel free to email me if you want it sooner :)

  38. GrinningColossus on July 27th, 2011

    I will be so thankful when you release the save exporter. I just beat the steam version (including all the trinkets) without knowing it was an older version.

    There’s no way I’m doing “Getting here is only half the fun” again.

    Great game! Thanks for including it as a part of the Bundle.

  39. Ian S. on July 27th, 2011

    This is awesome news, Terry, congrats! Can’t wait to play it :)

  40. G on July 27th, 2011

    I’m also having Mac OSX issues. The game won’t load..

  41. discostrings on July 27th, 2011

    Nice going, Terry–looking very much forward to playing 2.0! Since my original completed save file was cleared with my Flash cookies, it looks like I’ll be starting from the beginning… which I don’t mind at all.

  42. Pwere on July 27th, 2011

    I thought version 2.0 might be a good time to record a new hiscore in the Super Gravitron.

    Unfortunately, I can’t get FRAPS to work with the new version. Is there any way to fix this?

    And since I doubt it, is there another convenient program to record amazing Gravitron runs?

    At least the custom levels will keep me sharp until a recording solution appears :)

  43. Walker on July 27th, 2011

    I have Mac OS 10.4, and the original version of VVVVVV worked flawlessly, but I can’t even open the 2.0 update because it’s not “supported on this system.” What can I do?

  44. Odnetnin on July 27th, 2011

    I lost all my save data for this in a (viral) fire recently, and was listening to the soundtrack on my 3DS yesterday. Just as I was psyching myself up to go through the mental and physical trauma of Veni, Vidi, Vici again this morning, what do you know, this update was released! 😀

    Thanks for giving my third-favorite game of all time a second life for me, Terry.

  45. […] (or not), these levels were created by people you may or may not recognize. The screenshot above comes from a dimension crafted by Souleye, the person responsible for the […]

  46. brokenlinq on July 27th, 2011

    What should i do if the download from the email refuses to work properly?

  47. brandorf on July 27th, 2011

    Bought the humble bundle without even knowing about the new version. Can’t wait until 2.0 makes it’s way to steam.

    I was hoping that since I already had VVVVVV on steam that the humble bundle would give me a copy to gift, so I could further proselytize the game, no worries though.

    Is there an eta when the PC steam version will update?

  48. Anonymous on July 27th, 2011


  49. Nathanel on July 27th, 2011

    So much win! ;’D That’s best news I’ve heard since long! Thanks Terry, you rule!

  50. Sergio on July 27th, 2011

    Gah, I just got it on Steam and it turns out it’s the old version. Oh well, guess I’ll just have to download it again!

  51. gnome on July 27th, 2011

    This -once again- look utterly amazing. Can’t wait to try the level editor and that’s why it seems I’ll have to also grab the humble bundle.

    Keep up the excellent work!

  52. Xiotex on July 27th, 2011

    I tried it out last night on OSX 10.6.8 and it’s fine here. I suspect it’s built with the latest version of the SDK with support for 10.4 removed.

  53. Leigh on July 27th, 2011

    Where are the save files located now? I was under the impression that they had been moved to the app directory (portable VVVVVV would be sweet!) but they aren’t. At least I would like to backup the save files myself, but I can’t find them. Help?

  54. increpare on July 27th, 2011

    Leigh, the game files should be in your documents directory.

  55. Sascha on July 27th, 2011

    Sorry Terry, but i think its not too cool, not to tell people right away, that it doesnt work with mac osx 10.4 next time you could write beside the download button (for mac osx 10.5 ) :-/

  56. Ragespot on July 27th, 2011

    wow I just love your game .. I bought 3 time I guess lol steam, kongregate and humble bundle 😛
    keep updating it with new levels please 😀

  57. Pippin on July 27th, 2011

    Doesn’t seem to run on MacOS X 10.5.8 either – as above, I guess it’s only compiled for 10.6 up? Luckily I’m buying a new laptop in a couple of days so I’ll be able to play this! One of my all time favourite games.

  58. Hard Dominator on July 27th, 2011

    Bought it for the third time. First trough the website then I had to have it on steam and now I bought the humble bundle so that’s #3. Can’t wait to find the new levels in the menu on steam.

  59. Simon Roth on July 27th, 2011

    @leigh they are in your documents folder.

    For users on 1.5 who are getting start-up crashes and 1.4 users (who I believe it doesn’t work for at all) I am currently putting together a special version for you. I can’t give an ETA but we will hopefully have it working on all Intel macs soon. :)

  60. Sascha on July 27th, 2011

    Yeah that would be nice, i wanna play that awesome game on my 1.4 macpro machine 😀

  61. […] July 27th, 2011 | Add a Comment Source Distractionware […]

  62. Skyler on July 27th, 2011

    Congrats Terry, keep up the great work!

  63. SirBryghtside on July 27th, 2011

    Someone mentioned Kongregate, but I got it on Steam – it’s version 1.2, and it’s not updating – how do I sort it out?

  64. Holy-Fire on July 27th, 2011

    The arrow keys on the numpad don’t work in this new version. I’ll stick to the original.

  65. Rabblerouser on July 27th, 2011

    Should tell you I bought this through the Humble Indie Bundle and absolutely love it. I’ll be upgrading my donation soon. Hope you don’t mind sharing money with EFF. D: I feel it deserves an equal chunk because it affects me just as much.

  66. Lord Uber Dowzen on July 27th, 2011

    How big is the new version? I’ve uninstalled VVVVVV on Steam and have been waiting for the new version to be approved and I just wanted to make sure it wasn’t the same size as the original (42 mb).

  67. WarpCrow on July 27th, 2011

    Awesome! Lack of long-term ‘life’ in the form of something like a level editor was one of the things I thought this game was sorely missing. Now if Steam would only push it through finally…

  68. Edmundito on July 27th, 2011

    Terry, now that the game is on C , are you thinking what I’m thinking? http://www.xbox.com/LIVE 😉

    I may get the bundle for the sole reason of making levels!

  69. divit on July 27th, 2011

    Steam’s updaaaaaaaaaaaaaaaaaaaaaaaaating!

  70. Kevin on July 27th, 2011

    Steam’s update seems to have deleted all my progress in the game. Is anyone else having this problem. Not a huge deal for me, but it might be for others.

  71. Ish on July 27th, 2011

    Steam update killed my save and I had been playing for 3 hrs continously :/

  72. Teeylow on July 28th, 2011


    Do you know if the OST will be included on the humble bundle? thanks!

  73. Kevin on July 28th, 2011

    My bad. The saves still exist you’re just working on a conversion. Gotcha.

  74. Jeremy on July 28th, 2011

    Would you believe yesterday I fired up to play the new version and saw that my save game was gone. So I started again, played through the whole game again and only then noticed it was still v1.2! aagagagahhhh!

    So now steam pushes the update and I have to do it all again! Not to worry, I love playing the game, but my sweet sweet, impossible to replicate, 24 seconds on the super graviton is gone forever. Nooooooo.

    Good to see someone is working on a commodore 64 port!

  75. Ario on July 28th, 2011

    So where is my old save file then? I got it in the humble bundle and poured blood sweat and tears into finishing it (I leapt for joy when I finished Vini Vidi Vici), but steam must have downloaded the patch while I was playing.I just want to make sure it’s there so that when the saves to get exported to v2.0 I can pick up from there.

  76. Terry on July 28th, 2011

    I’m working on an exporter! Hopefully I should have that ready early tomorrow.

  77. Dani Meralho on July 28th, 2011

    greetings for this big update. vvvvvv is a fucking addictive game. i´m testing for now the level editor.

    Sorry for my english.

    A salute from Galiza!

  78. Angel on July 28th, 2011

    V for VVVVV

  79. Franpa on July 28th, 2011

    Can you include a way to play the new music found in Magnus Pålsson’s levels?

  80. Jeremy on July 28th, 2011

    Loving the new levels!

    Is it possible to save the game while in the new levels? Actually I’ll rephrase that – it allows me to save the game but I can’t see any way to continue the saved game later.

  81. Terry on July 28th, 2011

    Should just be a matter of choosing the level again from the menu (it’ll give you an option to continue or start again)

  82. Mark on July 28th, 2011

    Hi Terry!
    First of all, awesome game. Second, would you ever implement Steam features, like Cloud Savegames and Achievements. It would be cool. Thanks.

  83. Petros on July 28th, 2011

    thanks for the updated release.

    The inclusion of an analog TV filter made things even more difficult and eye distracting.

    Though I’d like to have the option for the blur filter like in the previous version

    Makes the game somehow better looking and smoother on a netbook I use but it is more a matter of personal preference

  84. Franpa on July 28th, 2011

    Actually just access to all music used in all the included levels would be nice, not just Magnus Pålsson’s levels. The current Juke Box lacks them :/

  85. rocka on July 28th, 2011

    Great update!
    Thanks Terry.

    Back to play VVVVVV again.

  86. Joshua Granick on July 28th, 2011

    Since downloading Humble Bundle 3, I have been really enjoying VVVVVV. I think it is my favorite game from the bundle, actually!

    Do you think it will be possible to create a mobile version of VVVVVV, now that it is written in C ? Going to webOS or maybe iOS shouldn’t be too difficult, if it is written with SDL.

  87. Justin on July 28th, 2011

    I’ve had a few instances where i’ve bugged out and start rising/falling through the walls on the new levels, always on the edge of the screen. Most noticeably on souleye’s. Can’t tell you much more about what was happening as it was all a bit crazy! One place where it definitely happened was at the start of the gravitron part of that level, on the left side of the first screen to the right. In the end i can spam space bar and get out, but i was in a totally different part of the map so had to restart.

    Apart from that, love love love the new release. Great job and thanks for giving us original purchasers the download as well :)

  88. eduardozrp on July 28th, 2011

    Loved the update 2.0! Will you keep on making new updates? :DDDD
    Can’t stop playing VVVVVV, creating lots of maps and having tons of fun 😀
    I’m gonna buy VVVVVV for gifting it to my friend!

  89. Gaz on July 29th, 2011

    Won’t work on my mac….oh well.

  90. Terry on July 29th, 2011

    Gaz: Have you tried the patch?

  91. […] his devblog, Cavanaugh provides links to a tutorial for the level editor as well as details all the […]

  92. mxup on July 29th, 2011

    wow, just wow!!! thanks a lot Terry for this great free update, and now I can play on linux too!
    I too was a bit disappointed my progress was lost (I’m not sure my body can take another run at veni vidi vici ;)) but I’m understanding you are working on a conversion tool, you’re the best!

  93. Nathaniel on July 29th, 2011

    Excellent, excellent, excellent stuff.

    …a couple of issues though. Firstly, I can’t figure out how to save my game on the new levels. If I press ‘esc’ I only get options to quit or continue playing. It’s a bit frustrating as some of the new levels are too big for me to want to attempt them in a single sitting.

    Secondly (on a Mac) I can press CMD-F to go into full screen mode, but if I press it again to return to windowed mode my mouse pointer is gone, and it seems the only way to get it back is to quit the game. It would be nicer, too, if full screen was a menu option, because it’s not obvious that it exists at all unless you happen to try the keyboard shortcut.

    Many thanks again for your continued above-and-beyond-the-call-of-duty level of support for this game.

  94. Alex on July 29th, 2011

    Please make a Mac version of the save exporter!

    Also, the Analogue Mode doesn’t seem to do anything. Does it need to be unlocked?

  95. Terry on July 29th, 2011

    Analogue mode crashed OSX Lion, which was released just a few days before the bundle launched – we didn’t have time to fix it, so we had to take it out last minute :(

    Simon is working on a save exporter that should hopefully work on mac!

  96. Lancer on July 29th, 2011

    Hey, the level editor is neat and all… but it seems to be missing something. A delete object/mode! As far as I can tell, once a teleporter or enemy is placed, there’s no removing it from the level, and the only way to get rid of platforms is to place backdrops over them!

  97. Lancer on July 30th, 2011

    Oh, nevermind, silly ol’ me forgot to read the tutorial first!

  98. Nathaniel on July 30th, 2011

    D’oh – it’s enter to go into the menu that lets you save – it’s been too long since I played the main game, so I’d forgotten that.

  99. Paul-Vincent Roll on July 30th, 2011

    Great but why putting the savegames into the documents folder instead of the library?

  100. Terry on July 30th, 2011

    It’s not just the saved games, it’s the player levels. They need to be somewhere accessible, and the application support directory is hidden away on OSX Lion.

  101. Paul-Vincent Roll on July 30th, 2011

    Yes but you can simply open it by pressing alt in the “go to” menu in finder :/

  102. Terry on July 30th, 2011

    That’s not really “accessible”. Most people are gonna have trouble finding that.

  103. Nick on July 31st, 2011


    Thanks for looking into the OSX crash issue. I’m really looking forward to the new levels!

  104. norwegianboy on August 2nd, 2011

    holy crap man.. this is so awesome :)

  105. nesrocks on August 3rd, 2011

    Concerning the “no maps” feature of the new levels: I know this may sound silly, but have you tried making your own maps? It feels great (I’m serious!). It is so old school.

  106. […] this title alone. Creator Terry Cavanagh has recently brought a number of key updates to the game1. It has been rewritten in C++ which apparently allows it to perform better on a larger variety of […]

  107. […] this title alone. Creator Terry Cavanagh has recently brought a number of key updates to the game1. It has been rewritten in C++ which apparently allows it to perform better on a larger variety of […]

  108. Paul-Vincent Roll on August 9th, 2011

    @Terry Yes thats right but s setting for that would be perfect! Anyway amazing game and thank you for the C port! :)

  109. Paul-Vincent Roll on August 9th, 2011

    @Terry Yes thats right but a setting for that would be perfect! Anyway amazing game and thank you for the C port! :)

  110. Subir Volumen Muscular on August 27th, 2011

    Steam’s update seems to have deleted all my progress in the game. Is anyone else having this problem. Not a huge deal for me, but it might be for others.

  111. […] game causes a few complications. There were issues on disappearing saves during launch (similar to VVVVVV saves before it was migrated to C++), but this appears to have been mostly solved since the last patch. Unlocks, achievements, and […]

  112. MarioMan on February 6th, 2012

    Does it HAVE to cost money? Or am I not looking hard enough?

  113. Harry on May 23rd, 2013

    I bought this game back in 2011 but I seem to have lost the install file I once downloaded. I have been through my emails but the download links given to me no longer work, is there a way I can use my details to redownload this somewhere?

  114. James on November 23rd, 2013

    I like to play it

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