Hello internet! I’m back from Minecon. I don’t know where to start describing it. It was an incredible party, and a hell of a lot of fun. Vegas is crazy!
I was there with At a Distance as part of the event’s Indie Games Theatre, with a kiosk in the show floor. At a Distance has been finished for months – every time I show the game somewhere, I tweak it, make it better in some small way – but I’m not adding anything at this point. I’m just polishing.
In other places I’ve shown the game, I’ve practically walked people through it. This time, I decided to take a step back, and allow people to get stuck, get lost, and give up if they wanted to. None of those things really happened, though – which might be a sign that the game is ready for a public release, finally.
So, I’m gonna have a launch party of my own! At a Distance was made for an exhibition, so I think it’s only appropriate to launch it at one. I’ve booked a room in a small London pub for December the 7th, where I’m going to show the finished version of the game one last time, before I launch it publically on my website. The game’s going to be free.
Space is VERY limited, so I’m going to start by sending out invites. If you’d like to attend, get in touch and I’ll add you to the waiting list!