At a Distance launching on December 7th

Hello internet! I’m back from Minecon. I don’t know where to start describing it. It was an incredible party, and a hell of a lot of fun. Vegas is crazy!

I was there with At a Distance as part of the event’s Indie Games Theatre, with a kiosk in the show floor. At a Distance has been finished for months – every time I show the game somewhere, I tweak it, make it better in some small way – but I’m not adding anything at this point. I’m just polishing.

In other places I’ve shown the game, I’ve practically walked people through it. This time, I decided to take a step back, and allow people to get stuck, get lost, and give up if they wanted to. None of those things really happened, though – which might be a sign that the game is ready for a public release, finally.

So, I’m gonna have a launch party of my own! At a Distance was made for an exhibition, so I think it’s only appropriate to launch it at one. I’ve booked a room in a small London pub for December the 7th, where I’m going to show the finished version of the game one last time, before I launch it publically on my website. The game’s going to be free.

Space is VERY limited, so I’m going to start by sending out invites. If you’d like to attend, get in touch and I’ll add you to the waiting list!

* 13 Comments

13 Comments so far

  1. MG on November 25th, 2011

    So how does the co-op aspect of the game work? Is it online?

  2. Terry on November 25th, 2011

    The two computers and players need to be side by side on networked computers to play the game properly!

  3. Feryl on November 25th, 2011

    Great news! There’s a single player mode too, correct?

  4. Terry on November 25th, 2011

    Nope!

  5. Souleye on November 26th, 2011

    My birthday is on the 6th!

  6. Count_bubba on November 26th, 2011

    How old do you have to be to enter the pub?

  7. Terry on November 27th, 2011

    Count_bubba: You’d need to be 18, sorry!

  8. Owen M on November 27th, 2011

    I was very glad to have had a chance to play this! It really did get some interaction going between players and observers, which was great. I couldn’t get further than the red cube in the tower, unfortunately.

    My only critique is that the visual style really threw me off if I got too close to a wall that I was looking at. Maybe some other visual point of reference would help? Unless the intent is to confuse people. I like the art style, otherwise. :)

  9. Chris on November 28th, 2011

    Is this gonna be windows only Terry? Would love to be able to play this on mac. Thanks!

  10. Terry on November 28th, 2011

    It should work on mac too (It’s Unity), though I’ve yet to really test that.

  11. PC on November 28th, 2011

    Best of luck with the launch – hope it goes well.

  12. […] [Distractionware] […]

  13. dogbomb on December 4th, 2011

    Truly excited to finally get my hands on this – wish I lived closer to LDN and didn’t have a full time job :(

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