Ludum Dare 22: End of day 1

I ended up spending most of today trying to get a network library working in Flashdevelop. Which didn’t really leave me with enough time to make the game I wanted to make this weekend, so I decided to spend the rest of the evening just trying to make the Player IO networking stuff work well with my framework. Look, there’s a lobby system now!

Now that I have this stuff working so nicely, I’ll have a think about what else I might be able to use it for tomorrow instead.

* 3 Comments

3 Comments so far

  1. dan on December 17th, 2011

    Really liking the UI, reminds me of classic Macintosh.

  2. davidlougheed on December 18th, 2011

    You can do some storyline about being alone in a chatroom. That could be interesting.

  3. VĂ­tor on December 18th, 2011

    Do you go into this kind of event with a game already thought out? And just make the artwork and program it.

    Or do you go with just a general idea(or all blank), and think about everything within the 48 hours?

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