Lone Survivor

Hello blog readers – sorry I haven’t been posting much about what I’m working on recently. I’ll do something about that soon. In the meantime, I wanted to draw your attention to a very cool game that came out today – Lone Survivor, by fellow Cambridge indie Jasper Byrne.

Jasper’s been working on this for far, far longer than I’ve known him (the very first version was a point and click adventure game he made about eight years ago). It’s changed a lot since its initial inception, and been called many different things through the years – but the core ideas have been there, driving it since the start.

You can’t talk about this game without talking about Jasper, because it’s impossible to play this game and not be overwhelmed by the personality of the person who made it. It seeps though every detail, every flaw and moment of brilliance – it’s a personal labour of love by its creator. It’s incredible to see something with this kind of singular vision actually come together, and be as good as it is. It’s something I aspire to with my own work.

This is a really amazing game, and I can’t recommend it highly enough. If you have any interest at all in the idea of games as personal expression, then be sure to check it out.

* 4 Comments

4 Comments so far

  1. Noah on March 28th, 2012

    I’d just like say a huge thank you for bringing this fantastic piece of work to my attention.

  2. Cornholes on March 29th, 2012

    I just finished playing the demo and, wow, what an awesome game! 10 bucks to see the rest of it is pretty tempting right now

  3. StephenM3 on March 29th, 2012

    I’ve loved what little I’ve seen from Jasper Bryne before, and so I bought this right away based on that and your recommendation.

    It really is an astounding thing. I’ve only had a little bit of time to play so far, but it’s been one of my best game experiences in a long time. I’ve got that marvelous feeling of feeling out the nuances of a world I’m just beginning to understand, and what’s more I can tell that this feeling has been carefully crafted, and fits perfectly with the incredibly immersing narrative. The mechanics, visuals, story and attitude all mesh together cohesively to powerfully envelop you in a feeling I can’t quite describe yet. I can’t wait to play more, and figure more of this out.

  4. Ben Tibbetts on April 11th, 2012

    Thank you for recommending this.

Leave a reply