Obligatory Ice Level, #ScreenshotSaturday

This week doesn’t feel like it was quite as productive as last week was, but I did get a lot of work done on the new version of Hexagon. It’s been a surprisingly techy project, this – a big part of the first week was largely spent relearning how to do low level 3D; and this week was largely spent trying to get my head around Stage3D, Adobe’s GPU powered addition to Flash.
Anyway, I’ve made progress: I’m still using my software mode 3D code, but I’m now rendering most of the graphics as 2D polygons with Stage3D, which speeds the whole thing up massively. This game should work on pretty much anything now. Even an iPhone.
This project’s been fun, and educational, but I think I’ll be wrapping it up fairly soon. Now that all the tech stuff is out the way, I can finally focus entirely on the gameplay.
5 Comments |
5 Comments
Super Hexagon
VVVVVV
Sounds good! I like how slick it looks now.
Just had a thought – do you think mouse control would work with this? I always got a little confused with the “left/right” controls since half the time they didn’t actually refer to my own left or right. But I suspect I’m in the minority there.
Yeah, that’s going to be a problem. Unfortunately raw analogue controls make the game feel very different, and that’s not really where I want to take the game. I think if you play enough anyone can get used to it though.
Okay. I wasn’t sure if it would work but I thought it was worth voicing the idea just in case. I’ll just play until my brain adapts to the control-scheme, then.
You do realize that regardless of processor power, the iPhone doesn’t support Flash, right?
Whirligig: That hasn’t been true for some time! Adobe AIR now exports directly to .ipa apps.