I’ve been working on a couple of extra stages for this Hexagon thing, as sort of spin-off variations with slight rule tweaks. In the one pictured above, I was trying to take advantage of the 3D camera to make a mode which used a low angle to allow you see see quite far ahead, but also meant that you had to deal with much faster waves, like a racing game. It wasn’t quite working, though.
Today, I tried adding something a bit random – half sized walls. This completely transforms this game mode! Before, I was limited in only having a clear view of three segments ahead of you, which doesn’t leave much room for interesting challenges. Now, you can see six! I think this mode is going to work out.
Been at this game for a month now. Yikes!