Perfect twelve sided hexagon

I’ve been working on a couple of extra stages for this Hexagon thing, as sort of spin-off variations with slight rule tweaks. In the one pictured above, I was trying to take advantage of the 3D camera to make a mode which used a low angle to allow you see see quite far ahead, but also meant that you had to deal with much faster waves, like a racing game. It wasn’t quite working, though.

Today, I tried adding something a bit random – half sized walls. This completely transforms this game mode! Before, I was limited in only having a clear view of three segments ahead of you, which doesn’t leave much room for interesting challenges. Now, you can see six! I think this mode is going to work out. 🙂

Been at this game for a month now. Yikes!

* 8 Comments

8 Comments so far

  1. bdr9 on June 1st, 2012

    Looking forward to this update to Hexagon. I hope it includes additional awesome chiptune music.

  2. Andrew dublin on June 1st, 2012

    Have you got an E.T.A. yet Terry? Looking forward to this…

  3. Terry on June 1st, 2012

    Thought I did, but apparently I have no idea. I’ve sorta given up on time estimates in general, since I don’t think I’ve ever gotten one right.

    (VVVVVV was supposed to take two weeks)

  4. Andrew dublin on June 1st, 2012

    Well take your time Terry. Keep up the good work

  5. me on June 2nd, 2012

    I want to play it!! so excited

  6. […] Perfect Twelve Sided Hexagon (distractionware) “I’ve been working on a couple of extra stages for this Hexagon thing, as sort of spin-off variations with slight rule tweaks. In the one pictured above, I was trying to take advantage of the 3D camera to make a mode which used a low angle to allow you see see quite far ahead, but also meant that you had to deal with much faster waves, like a racing game. It wasn’t quite working, though.” […]

  7. […] Perfect Twelve Sided Hexagon (distractionware) “I’ve been working on a couple of extra stages for this Hexagon thing, as sort of spin-off variations with slight rule tweaks. In the one pictured above, I was trying to take advantage of the 3D camera to make a mode which used a low angle to allow you see see quite far ahead, but also meant that you had to deal with much faster waves, like a racing game. It wasn’t quite working, though.” […]

  8. James Harris on October 9th, 2012

    I wish Super Fast mode existed in the real game, as well as its hyper mode.

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