I got the new version of Hexagon pretty much stable last weekend, so I decided to take a little time off to do something else. 7dFPS! I’ve been really psyched up for this challenge since JW started talking about it on twitter months ago – I’ve had a very particular FPS game idea stuck in my head for years now, and I see this as an opportunity to finally get it out.

I’m not starting from scratch; I spent a lot of time this weekend struggling with a flash 3D library called Alternativa – which is pretty awesome, all things considered. I’ve got it to the point where I can walk around a simple 3D enviornment and have other entities hanging around, but that’s basically it so far. The actual game content, I’ll get started on tomorrow. I’ve still got a lot of tech work to do if this idea is going to work out…

The challenge starts tomorrow. Expect daily updates, and more details soon! 🙂

5 thoughts on “Preparing for #7dfps”
  1. Will we be able to buy hexagon when it’s released so we can play offline ?
    Put it on steam too!
    Love the game

  2. I also love hexagon but there’s no way it’s getting on steam. Also that game looks like one of notch’s Ludum dare entries. And also if hexagon needs a plot it should be captain Veridian piloting a spaceship away from a hexagonal black hole, dodging the objects it pulls towards it. 😀

  3. Thomas: Thanks! I don’t have distribution plans for the new Hexagon just yet. Thought about a few different things, but I’m going to wait until the game is finished before I decide anything. Steam isn’t really suitable though, given the game’s small scale…

    DaLucanator: Heh. Expect to see a lot of games that look like Notch’s Ludum Dare game after 7dfps is finished – a raycaster is a pretty popular starting point for an FPS 🙂

  4. […] Preparing For #7dfps (distractionware devlog) “I got the new version of Hexagon pretty much stable last weekend, so I decided to take a little time off to do something else. 7dFPS! I’ve been really psyched up for this challenge since JW started talking about it on twitter months ago – I’ve had a very particular FPS game idea stuck in my head for years now, and I see this as an opportunity to finally get it out.” […]

  5. […] Preparing For #7dfps (distractionware devlog) “I got the new version of Hexagon pretty much stable last weekend, so I decided to take a little time off to do something else. 7dFPS! I’ve been really psyched up for this challenge since JW started talking about it on twitter months ago – I’ve had a very particular FPS game idea stuck in my head for years now, and I see this as an opportunity to finally get it out.” […]

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