I’m pleased to present Super Hexagon, my first ever iPhone/iPad game! The game’s just gone live in Europe, and should be available in America by midnight.
Great game, only thing is when I’m playing on my android phone, the screen is about twice as long sideways as it is vertical. That makes it nearly impossible on the last level (when it’s not spinning) to see when there’s a hole on the top or bottom and not anywhere else. Changing the resolution to show more of the top and bottom would be helpful, or just turning the hexagon 30 degrees. Thanks!
I LOVE this game!!! Im realy love it. Why it is not on the windows phone? WHY?! Please make a Super Hexagon on window phone. PLEASE!
This Game is funny, Well i Love this Game Well The Black & White Switch Art Hyper Hexagonest At 60Sec
Super hexagon is good but can you please update super hexagon so I can use a keyboard or a controllet
super hexagon is the coolest ever
Your game is amazing, superbly designed, and horribly hard.
What did you make this game with?
I’m just venturing into the world of game making, and would like to know what you used, how it all came together, and how you time the music.
I like this game. Its creativity and hardness makes me want to play it all the time. I have some recommendations too: 1. When you replay the ending of the game, it starts with the part where the hexagon doesn’t spin, then play the ending after the player dies. This made the ending more realistic compare too the real one. 2. A mode called “Hyper Hyper hexagon” should be added. It is the part you reach when you got 60s on Hyper hexagon. So if you add it, you need to reorganize the spinning speed. After you got 60s on this mode, you still came to Hyper hexagoner, but the color of the hexagon change slowly (The music and the rotating speed change slowly too). When you got 60s on Hyper Hyper hexagonest, the color of the hexagon will flip (black change to white, white change to black) and the sensitivity and the speed of shapes coming got faster.
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