It’s been a while since Super Hexagon came out on iPhone – I guess people might be wondering what the hold up is with the PC and Mac ports. Well, long story short, I wasn’t happy with how the game was running on some computers, so about two weeks ago I started porting the game to C++.
What does this mean for Super Hexagon? Well, exciting things! A linux version is now possible! Leaderboard issues aren’t a hold up on Android anymore! Maybe even retina support is possible on iOS! I dunno. Right now I’m just going to focus on getting the game out on PC, but this is a good thing, overall. Wish I’d done it before launch.
I think I’m done with Flash, now. I’ve used it for about four years at this point, and gotten very comfortable with it – but I think I’ve gotten to the point where it’s holding me back. It’s time for a change!