Super Hexagon now available on steam

Super Hexagon is now available for PC and Mac. This week only, it’s on sale for just $2!

See you on the leaderboards!

[Super Hexagon on Steam]

I am really, really happy with the store description they let me use, heh.

* 83 Comments

83 Comments so far

  1. PC on November 27th, 2012

    Congratulations – hope it does really well for you.

  2. nabeel on November 27th, 2012

    Congratulations! I don’t have an iOS device, so I’ve been waiting for this for a long time.

  3. Super Hexagon (PC / Mac) | Superlevel on November 27th, 2012

    […] Kart V, über eine sehr erfolgreiche iOS-Version findet Terry Cavanaghs “Spin-‘em-Up” Super Hexagon heute endlich den Weg zurück auf den großen […]

  4. amdavies on November 27th, 2012

    apparently 8.7% of players have already completed Hyper Hexagonest, I’m worried

  5. Slightly confused on November 27th, 2012

    Steam is offering a 2-pack for 3.34
    I don’t understand what you actually get apart from the super hexagon game.

  6. Brownd on November 27th, 2012

    Best game description in Steam history

  7. Shasharala on November 27th, 2012

    Oh man, oh man!

    The description is amazing.

  8. Kyle on November 27th, 2012

    One thing that’s really bothering me in this version is that it takes longer to restart. On iOS you can restart as soon as you die but on the PC version you have to wait until your score is displayed. It’s only half a second longer but half a second is a long time in this game.

  9. Terry on November 27th, 2012

    Kyle: Are you playing on Mac? Right now there’s a bug that I’m rushing to fix! Sorry about that :(

  10. DAN on November 27th, 2012

    Really glad to see Super Hexagon on steam. Double dipping.

  11. DCInside_VM on November 27th, 2012

    Thank you for releasing such a great game!!

    I play under the name “Sigsig” on Steam and I would like to point out 2 things.

    1. I don’t know if it’s just my PC but the PC version of “Otis” song is kinda bad.

    2. The unique pattern that used to be on “Hyper Hexagonest” isn’t on the PC version. You know the one where you had to go right-right-left-left-left. Where is it?

  12. aquivas on November 27th, 2012

    Just bought the game, but when I try running it nothing happens. The superhexagon.exe process shows up in task manager but then quickly disappears. Any suggestions? Are there any minimum requirements for the game?

  13. Mingy Jongo on November 27th, 2012

    A Hexagon is the third-order permutohedron, not first. Otherwise, amazing game!

  14. Jonah on November 27th, 2012

    Man, it’s incredible how much easier this feels on a computer. I’ve owned the game for 15 minutes but I’ve already beaten all of the high scores on my phone.

  15. krum on November 27th, 2012

    1€ ≠ 1$

    but don’t worry I’m totally fine paying 2 euros for this game :)

  16. talha on November 27th, 2012

    Hey Terry, congrats! Is this gonna be released from DRM-free sites like gog.com? Or is it Steam-exclusive?

  17. shy on November 27th, 2012

    did the bugfix you pushed fix the fact that it starts in arcade mode on first run?

  18. Alcaste on November 27th, 2012

    Grats! Got my 2-pack as soon as I sat down.

  19. DCInside_VM on November 27th, 2012

    2. The unique pattern that used to be on “Hyper Hexagonest” isn’t on the PC version. You know the one where you had to go right-right-left-left-left. Where is it?
    ================================================

    Never mind this. It DOES appear but it’s really rare. You don’t get this pattern very often like in iOS version it appears like 3 or 4 times in a row :)

  20. Terry on November 27th, 2012

    You’re imagining it, I didn’t change any pattern distributions :D

  21. Mark on November 27th, 2012

    Hmm. I’ll echo Kyle and say that the Enter Name High score thing is really annoying, especially forcing you to enter a name with the arrow keys when it’s a PC game with a keyboard, and having delete as the default option instead of enter. The lack of online leaderboards is also a bummer.

    I’m also a bit sad that I beat Hexagon, Hexagoner, and Hexagonest, and didn’t get the ending cinematic (and Steam achievements didn’t register?) like on iOS. And I think having the Hyper stages automatically unlocked removes the sense of progression on the iOS version.

  22. MrWildBunnycat on November 27th, 2012

    WHY IS THIS SO HARD.
    Still trying to beat hexagonest. Great port, thanks :)

  23. Kyle on November 27th, 2012

    Terry, no I’m not on a Mac. Just Windows.

    I was convinced that there’s been pattern changes too as the unique pattern on level 6 is now very rare. I’ve been stuck on level 6 for 30-45 mins and only seen it maybe 5-6 times.

    Also it seems like there’s less occurrences of any pattern chaining 3-4 times in a row. Did Flash have a bad random number generator?

    My room is spinning after playing for 90 minutes on a 24″ monitor. I HAVE to complete all the levels in one sitting…

  24. Brent on November 27th, 2012

    Terry-

    I’m currently something like #20 on the Hyper Hexagonest IOS leaderboards and something like #9 on the steam Hyper Hexagonest leaderboards and I can confirm that it really seems like the pattern distribution has changed.

    I would encounter the LLRRR pattern once or twice per game, easily, on iOS (not to mention the spirals). I have been playing on Steam for about two hours and have encountered the LLRRR exactly twice.

    That said, this game is an absolutely amazing accomplishment. Great job!

  25. Terry on November 27th, 2012

    Yikes, I think you’re right! I just looked at the code, there’s a typo!

    Ok, fixing right away, thank you!

  26. Brent on November 27th, 2012

    No problem!

    I was wondering why it seemed EVEN harder than usual. :P

  27. David on November 27th, 2012

    Oh yes! And oh no, my productivity. Just bought three copies for myself and friends.

    I came here to ask about the Hyper Hexagonest RRLLL pattern too actually, I don’t think I saw it in that mode apart from once past 60 seconds.

    There also seemed to be a (really) minor graphical weirdness where two touching thin segments overlap slightly on the corner, making an x. I think only when the segments are moving outwards though.

  28. Kyle on November 27th, 2012

    BTW, is the ability to go backwards through the first segment or two of spirals a feature or a bug? It’s in the iOS version too.

  29. Terry on November 27th, 2012

    Feature!

  30. Jack on November 27th, 2012

    It seems to stutter at hexagonest level.
    Dunno why ;_;

  31. Wikzo on November 27th, 2012

    Thanks for a great game. Bought it the third time now (iPad, iPod and now Steam).

    I never thought I should say this, but I really like the touchscreen controls the most. I feel sort of “closer” to the game when using my fingers on the screen instead of a keyboard/joypad. Not that I can’t play with buttons, but the tactile feeling of pressing you finger just long enough to get through a difficult pattern is pure awesomeness.

    Like mentioned by previously, I have also experienced some patterns (like the rolling in Hexagon) a little more than on iOS.

    Don’t know if it is my speakers, but the music sounds a little different on Hexagoner as well.

  32. David on November 27th, 2012

    Wow, fixed already!

    Arcade mode is a fantastic addition by the way, every game should have an easy way to give your friends a go.

  33. krum on November 27th, 2012

    it seams to me that there is some mechanic preventing you from “overshooting” in certain scenarios, like in a very spiny section, am I correct in this or am I just delusional?

  34. Ghoul on November 27th, 2012

    Can you just title your next game “Terry Hates You”?

    I think it’ll be slightly fitting. Loving Super Hexagon but jeesh is it hard… >_>

    Can’t wait to get the Android version too!

  35. Zanzlanz on November 27th, 2012

    Fantastic job Terry!

    Personally, I think the speed of the player (triangle) is quicker than the iOS version. But it’s not too hard to get used to :)

    I find that this version is easier to get mad at though. Instead of throwing just an iPod out the window, I have many other things to throw. Keyboard, mouse, monitor…

    Also, I was thinking. Too much. What would happen if you made a platformer with the design of “Super Hexagon”, but with the physics from “VVVVVV”? If you want to get crazy, you could add shooting enemies from “Don’t Look Back.”
    Yep. Too much thinking.

    Anyway, congrats again :)

  36. Skaaj on November 27th, 2012

    The game won’t start on my PC.

    Everytime I try to launch it, it does nothing, just like aquivas (comment #12).

  37. Kyle on November 27th, 2012

    Finally completed Hyper Hexagonest. Steam says the total playthrough took 4.6 hours, 4 of which I imagine were on Hyper Hexagonest (and probably 3.5 of that on the buggy version).

    I can complete the entire game on iOS in 15-20 minutes but the hyper levels really gave me trouble on PC. On iOS, I’d rate the difficulty something like 1 < 4 < 2 < 5 < 3 < 6, but on PC it's linear.

    Maybe it's just the control scheme on PC isn't as good as touch and it's more obvious on the fast levels. I completed pretty much every level with a different method but overall I found the shoulder buttons on the 360 pad to be the best.

    On iOS I always seemed to do best when the game was on mute or I had my own music playing, and that seems true on PC too.

    Is there any chance of us getting a 7th level with the patterns from the black and white section at the end of Hyper Hexagonest? Looking at the leaderboards it looks like even you (i.e. Terry) immediately crash and burn at 66-68 seconds.

    (Just started up the iOS flash version and it looks very ugly now.)

  38. ryan on November 28th, 2012

    Finally… I don’t need to borrow an iPad to play! And shockingly, it runs perfectly smooth on my ooooold laptop. Well done Terry (plus whoever helped you port it)!

  39. Martyn on November 28th, 2012

    Hi Terry, Congratulations on releasing the PC version. My best time is 66 seconds which is on par with the iOS version. When do you plan to release the Android version? I’m looking forward to playing Super Hexagon on my Galaxy S III.

  40. Sam Watkins on November 28th, 2012

    Thanks for the game, will be playing it non-stop for a few weeks I guess ;)

    Three things,

    1. “The vertices of a hexagon can be formed by permuting the coordinates of the vector (1, 2, 3).” – please paste some code to demonstrate this, I don’t get it!

    2. sell me a DRM-free for $20 so I can play it at work

    3. can you do a “pay what you feel >= $2″ on steam? I wanted to pay more.

  41. Jackson on November 28th, 2012

    Love the game, but can’t get the Steam version to launch as others have noted. Tried running as admin, compat mode for XP but to no avail :( I’m using Windows 8 with an AMD graphics card…

  42. Hupo on November 28th, 2012

    Just dropping by to repeat that 1€ is indeed not the same as 1$. Pretty disappointing that even indie developers fail to get it right. As a poor student every cent counts!

    Oh well, still bought a double-pack and gave the other copy to my friend. Anyway, Android version when? I crave to play this on my phone as well.

  43. DCInside_VM on November 28th, 2012

    Yikes, I think you’re right! I just looked at the code, there’s a typo!

    Ok, fixing right away, thank you!

    =================================================

    LOL! I told you so :D Just played for a few mins and it’s now what it meant to be. Thanks for the fix!

  44. Sam Watkins on November 28th, 2012

    “What would happen if you made a platformer with the design of “Super Hexagon”, but with the physics from “VVVVVV”? If you want to get crazy, you could add shooting enemies from “Don’t Look Back.”

    =========

    Hell yeah, I demand that game! It has to feature Captain Viridian getting larger and smaller as he bounces in and out of the diminishing hexagon maze funnel.

    If you don’t code it Terry, I will do so in spite of any unregistered patents!

  45. Anonymous on November 28th, 2012

    So, any thoughts of a demo version? Hexagon doesn’t run good on my computer (key issues) and I don’t feel like buying a game and then realize that I can’t benefit of it.

  46. kindofrude on November 28th, 2012

    Could you please spare a comment on the Steam-exclusivity? A simple “yes, it is” or “no, it isn’t” would suffice.

  47. Nika on November 28th, 2012

    Hi Terry!
    Are you planning to add support of analog triggers on XBox 360 gamepad to control speed of rotation?

  48. Anonymous on November 28th, 2012

    Please up the frame rate cap to 120 if possible, for 120Hz monitors :(

  49. alban on November 28th, 2012

    Yay ! As promised in the post about the “other” super-hexagon, I bought Super Hexagon as soon as I have been aware of its existence. 2 pack !

  50. Micah on November 28th, 2012

    Well, shit. Looks like I’m not getting anything done today.

  51. fizzd on November 28th, 2012

    http://imgur.com/BBdWH
    bought it, 100 it 24 minutes later. I would like to think that’s a record or something. :D

    anyway at first i couldn’t get used to keyboard controls as there seemed to be like a lag of a few hundred milliseconds. Disabling v-sync fixed it, and let me beat the rest of the game in the remaining 20 minutes. I’m going to abstain from super hexagon for a while now..

  52. Anonymous on November 28th, 2012

    How come this isn’t mentioned on http://superhexagon.com/?

  53. NilsLord on November 28th, 2012

    hey can I use my steamkey for android too?

  54. Leck on November 29th, 2012

    Purchased when i knew it was available.

    Awesome game, congrats.

  55. Anon on November 29th, 2012

    Will super hexagon be made available on Steam for Linux when possible?

  56. Sam Watkins on November 29th, 2012

    Steam is a “gold” supported app on wine for Linux. I just installed Steam and Super Hexagon on Debian stable with no difficulties, it seems to run fine on my netbook. Excellent! :)

  57. Yannis A on November 29th, 2012

    Err, Sam, you know it’s being ported to Linux as we speak right? In fact, it has sent shockwaves across the industry as Steam is an excellent distribution channel!

    I’m using Kubuntu, and unfortunately the betas keeps fulfilling their quotas before I can get into them, but I’ll be sure to get it the moment it comes out!

    And I’d love it if you could port Super Hexagon to Linux too! Without this compiling from source code business for OpenHexagon (which actually introduced me to the game and I’d pay for the original, though I am a fan of and contributor to lots of open source software, just not clones).

  58. Whirligig on November 30th, 2012

    Sam Watkins: what this means is that in three dimensions, if you plot the points (1,2,3), (2,3,1), (3,1,2), (3,2,1), (2,1,3), and (1,3,2), they form the vertices of a perfect hexagon. Hope this helps.

  59. Theo McGinley on December 1st, 2012

    Great game, but music becomes repetitive after awhile, especially on hexagonest when it stops every 3 seconds or so. Any chance of a DLC of new music? :D

  60. DCInside_VM on December 1st, 2012

    It would be great if they would also sell the soundtracks on steam WITH the ending and BlackSpace Mode or whatever you call it theme.
    Some folks I know bought this game not because of the game but for the kickass music :)
    But I guess that’s up to Chipzel to decide.

  61. mimi on December 1st, 2012

    Steam/steamapps/common/Super Hexagon/data/music -> copy music1.dat to music5.dat to another folder -> go to the other folder -> rename them to .ogg -> yay

  62. Terry on December 1st, 2012

    How did people figure that out so quickly, haha

  63. mimi on December 1st, 2012

    because you were nice enough not to encrypt it =)

  64. C on December 2nd, 2012

    AWWW YISSS

    I bought 3 copies. I wish Steam would let you buy multiple copies of something instead of having to check out repeatedly. Some of my friends are getting forcible Christmas gifts!

  65. Josh M. on December 2nd, 2012

    Silly question, but does this run on Windows 7? I checked the steam page, and there weren’t any system requirements listed.

  66. DCInside_VM on December 2nd, 2012

    // Josh M.

    Sure it does. I play on Windows7 64bit and it works perfectly fine :)

  67. Samuel on December 3rd, 2012

    Will you release a DRM-free version? It would be really nice, I’m addicted to this game!

  68. C on December 3rd, 2012

    On a totally unrelated note, seeing you beat Hyper Hexagonest made me realize you’ve probably also beaten Self Destruct. Any chance you could post a video of the ending someday? I’ve been wondering since the procedural comp.

  69. Morley Coulson on December 4th, 2012

    I’ve noticed that when I leave v sync on, I get a bit of lag between me pressing the left and right arrows and the triangle actually moving. Great game otherwise

  70. Nathan M. on December 5th, 2012

    I assume there are plans to use the Humble Store framework to sell the Windows, Mac, and GNU/Linux versions. Will the Android variant be included as well? Are there any plans to release VVVVVV on Android/iOS?

  71. Leigh on December 6th, 2012

    Thank you for this amazingly evil game, I’m already 6 hours in.

  72. Vyacheslav on December 6th, 2012

    Thanks for this experience, Terry. Simply amazing.

  73. David on December 8th, 2012

    I just ran into a crash on the mac version (OS X 10.7.5, GeForce GT 650M 512 MB) which seems to be pretty reproducible:

    While in a game, rapidly quit, change levels, then start a new session. (ie. esc, esc, ->, space).
    Doing the same without changing modes seems to start the level without any music playing every other time too, so it might be related to that.

    It’s not a particularly bad crash, but I thought a report would be helpful.

  74. ______ on December 9th, 2012

    The timer’s moving too fast. A minute takes only 58 seconds.

  75. ______ on December 9th, 2012

    By which I mean an in-game minute takes only 58 real-time seconds.

  76. Terry on December 9th, 2012

    Have you turned off vsync? The game might be running around 63fps if so…

  77. ______ on December 9th, 2012

    It was, but I turned it back on and tried again. Still 58 seconds.

  78. Terry on December 9th, 2012

    That’s very odd, I did that exact test to make sure the timing code worked before I released it… Are your graphics card drivers up to date?

  79. ______ on December 9th, 2012

    Just checked, and it looks like they’re fine.

    Also I’m looking around on youtube, and it looks like some people are having the same problem. (Though I’m not sure how many would consider higher times a problem.)

  80. Jack on December 12th, 2012

    To what key was Focus Reverse shifted?

    I just checked, and the actual reversed version combined with it sounds like demon music.

  81. Misnomer on December 17th, 2012

    Hey Terry, are you planning to release Super Hexagon on XBLA any time soon? I think you need to port your groundbreaking game on as many platforms as you can!

  82. Chris on December 21st, 2012

    I’ve noticed that sometimes there are bugs with collision detection – I’ve been able to go through solid sections of blocks by being exactly lined up on the line between them.

    This is most noticeable on Hexagonest in the continuous spiral sections, try to go through it backwards. You’ll slide up the side of one block, and even though the blocks are touching you’ll go through the middle of them. In that specific case you’ll end up hitting another if you keep trying to go around, but it IS possible to end up lined up exactly on the break – I went through 3 layers like that, until I felt dirty and had to move and earn my time rather than just sit and coast on for eternity.

  83. Jayson on February 18th, 2013

    Will there ever be a way to sync this game through steam to the play store or vice-versa?

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