Super Hexagon now available on steam

Super Hexagon is now available for PC and Mac. This week only, it’s on sale for just $2!

See you on the leaderboards!

[Super Hexagon on Steam]

I am really, really happy with the store description they let me use, heh.

* 83 Comments

83 Comments so far

  1. fizzd on November 28th, 2012

    http://imgur.com/BBdWH
    bought it, 100 it 24 minutes later. I would like to think that’s a record or something. 😀

    anyway at first i couldn’t get used to keyboard controls as there seemed to be like a lag of a few hundred milliseconds. Disabling v-sync fixed it, and let me beat the rest of the game in the remaining 20 minutes. I’m going to abstain from super hexagon for a while now..

  2. Anonymous on November 28th, 2012

    How come this isn’t mentioned on http://superhexagon.com/?

  3. NilsLord on November 28th, 2012

    hey can I use my steamkey for android too?

  4. Leck on November 29th, 2012

    Purchased when i knew it was available.

    Awesome game, congrats.

  5. Anon on November 29th, 2012

    Will super hexagon be made available on Steam for Linux when possible?

  6. Sam Watkins on November 29th, 2012

    Steam is a “gold” supported app on wine for Linux. I just installed Steam and Super Hexagon on Debian stable with no difficulties, it seems to run fine on my netbook. Excellent! 🙂

  7. Yannis A on November 29th, 2012

    Err, Sam, you know it’s being ported to Linux as we speak right? In fact, it has sent shockwaves across the industry as Steam is an excellent distribution channel!

    I’m using Kubuntu, and unfortunately the betas keeps fulfilling their quotas before I can get into them, but I’ll be sure to get it the moment it comes out!

    And I’d love it if you could port Super Hexagon to Linux too! Without this compiling from source code business for OpenHexagon (which actually introduced me to the game and I’d pay for the original, though I am a fan of and contributor to lots of open source software, just not clones).

  8. Whirligig on November 30th, 2012

    Sam Watkins: what this means is that in three dimensions, if you plot the points (1,2,3), (2,3,1), (3,1,2), (3,2,1), (2,1,3), and (1,3,2), they form the vertices of a perfect hexagon. Hope this helps.

  9. Theo McGinley on December 1st, 2012

    Great game, but music becomes repetitive after awhile, especially on hexagonest when it stops every 3 seconds or so. Any chance of a DLC of new music? 😀

  10. DCInside_VM on December 1st, 2012

    It would be great if they would also sell the soundtracks on steam WITH the ending and BlackSpace Mode or whatever you call it theme.
    Some folks I know bought this game not because of the game but for the kickass music 🙂
    But I guess that’s up to Chipzel to decide.

  11. mimi on December 1st, 2012

    Steam/steamapps/common/Super Hexagon/data/music -> copy music1.dat to music5.dat to another folder -> go to the other folder -> rename them to .ogg -> yay

  12. Terry on December 1st, 2012

    How did people figure that out so quickly, haha

  13. mimi on December 1st, 2012

    because you were nice enough not to encrypt it =)

  14. C on December 2nd, 2012

    AWWW YISSS

    I bought 3 copies. I wish Steam would let you buy multiple copies of something instead of having to check out repeatedly. Some of my friends are getting forcible Christmas gifts!

  15. Josh M. on December 2nd, 2012

    Silly question, but does this run on Windows 7? I checked the steam page, and there weren’t any system requirements listed.

  16. DCInside_VM on December 2nd, 2012

    // Josh M.

    Sure it does. I play on Windows7 64bit and it works perfectly fine 🙂

  17. Samuel on December 3rd, 2012

    Will you release a DRM-free version? It would be really nice, I’m addicted to this game!

  18. C on December 3rd, 2012

    On a totally unrelated note, seeing you beat Hyper Hexagonest made me realize you’ve probably also beaten Self Destruct. Any chance you could post a video of the ending someday? I’ve been wondering since the procedural comp.

  19. Morley Coulson on December 4th, 2012

    I’ve noticed that when I leave v sync on, I get a bit of lag between me pressing the left and right arrows and the triangle actually moving. Great game otherwise

  20. Nathan M. on December 5th, 2012

    I assume there are plans to use the Humble Store framework to sell the Windows, Mac, and GNU/Linux versions. Will the Android variant be included as well? Are there any plans to release VVVVVV on Android/iOS?

  21. Leigh on December 6th, 2012

    Thank you for this amazingly evil game, I’m already 6 hours in.

  22. Vyacheslav on December 6th, 2012

    Thanks for this experience, Terry. Simply amazing.

  23. David on December 8th, 2012

    I just ran into a crash on the mac version (OS X 10.7.5, GeForce GT 650M 512 MB) which seems to be pretty reproducible:

    While in a game, rapidly quit, change levels, then start a new session. (ie. esc, esc, ->, space).
    Doing the same without changing modes seems to start the level without any music playing every other time too, so it might be related to that.

    It’s not a particularly bad crash, but I thought a report would be helpful.

  24. ______ on December 9th, 2012

    The timer’s moving too fast. A minute takes only 58 seconds.

  25. ______ on December 9th, 2012

    By which I mean an in-game minute takes only 58 real-time seconds.

  26. Terry on December 9th, 2012

    Have you turned off vsync? The game might be running around 63fps if so…

  27. ______ on December 9th, 2012

    It was, but I turned it back on and tried again. Still 58 seconds.

  28. Terry on December 9th, 2012

    That’s very odd, I did that exact test to make sure the timing code worked before I released it… Are your graphics card drivers up to date?

  29. ______ on December 9th, 2012

    Just checked, and it looks like they’re fine.

    Also I’m looking around on youtube, and it looks like some people are having the same problem. (Though I’m not sure how many would consider higher times a problem.)

  30. Jack on December 12th, 2012

    To what key was Focus Reverse shifted?

    I just checked, and the actual reversed version combined with it sounds like demon music.

  31. Misnomer on December 17th, 2012

    Hey Terry, are you planning to release Super Hexagon on XBLA any time soon? I think you need to port your groundbreaking game on as many platforms as you can!

  32. Chris on December 21st, 2012

    I’ve noticed that sometimes there are bugs with collision detection – I’ve been able to go through solid sections of blocks by being exactly lined up on the line between them.

    This is most noticeable on Hexagonest in the continuous spiral sections, try to go through it backwards. You’ll slide up the side of one block, and even though the blocks are touching you’ll go through the middle of them. In that specific case you’ll end up hitting another if you keep trying to go around, but it IS possible to end up lined up exactly on the break – I went through 3 layers like that, until I felt dirty and had to move and earn my time rather than just sit and coast on for eternity.

  33. Jayson on February 18th, 2013

    Will there ever be a way to sync this game through steam to the play store or vice-versa?

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