I like the idea of starting fresh each year – ever since I went full time indie five years ago, I’ve kept annual pages on the sidebar of my blog of the creations I’m happiest with. I think it’s creatively healthy to start fresh, bury old things away, prepare for new things.
2012, mostly, is defined for me by Super Hexagon, a game I started this year. Which is odd, because when this year started, I was pretty sure I wasn’t going to work on anything new at all. Things didn’t work out that way. My plans never do, apparently. I think I’m ok with that.
Where that feeling was coming from, though, was a desire to work on less small, incidental things. To take more control of my work, to really focus on something bigger, something more ambitious. That’s something I actually did this year – as well as making Super Hexagon, I worked long stretches on several other projects – a roguelike, an FPS, an RPG.
As a result, I released very few smaller games this year. There were a few things I was sorta happy with, though, so I want to make a place for them, in this small collection:
|Harmonilr is a puzzle game inspired by the Towlr approach to puzzle design.
|Griefer is a multiplayer experiment that didn’t really work out.
Play Online (Kongregate) (Original Post)
|Notsnake is not snake.