Super Hexagon for Android

suphexandroid

Super Hexagon is now available for android! To celebrate, it’s having an 99c android launch sale!

Hats off to Laurence Muller, who coded the port, and made this possible. We’ve done lots and lots of testing and fixing to make this work well on as many android devices as possible, but of course, on as wide a platform as android, bugs are inevitable. If you encounter any problems, our android support page is here.

* 70 Comments

70 Comments so far

  1. Tom on January 19th, 2013

    Aw, not compatible with Acer Liquid Express E320. I didn’t think it would be as my phone is pretty shit. Oh well, at least I have it on Steam.

  2. Terry on January 19th, 2013

    Yeah, it needs a phone with a GPU, basically. Anything about equivalent to a 3GS in iPhone terms!

  3. Paul on January 19th, 2013

    No nexus 7 support.

    One word: Dissapointed.

  4. Trevor on January 19th, 2013

    Is there any possible way this could ever be compatible with the Nexus 7?

  5. Terry on January 19th, 2013

    We’re going keep an eye on the situation with the Nexus 7. If it ever improves, you can be sure we’ll make it available on that device too.

  6. Brownd on January 19th, 2013

    CHAAAAAARGE!!! Let’s see how this handles on a Galaxy S II
    btw, did you see the article I sent you? Y’know, the one from Argentina? ;)

  7. Terry on January 19th, 2013

    I did, thank you! :)

  8. Mitsuma on January 19th, 2013

    You should add an option to set the sensibility. It feels way to sensible.

  9. JLateralus on January 19th, 2013

    Won’t run on a Nexus 7 :(

    I love the game on iOS and Steam! :D

  10. Will on January 19th, 2013

    Been waiting for this for ages! Now i can curse your name in public as well as at my pc! :)

  11. Brownd on January 19th, 2013

    Cool :)
    Say, have you reconsidered about allowing translations for the game? I really think it would be a nice addition for the game (unless it’s too hard to make it happen)

  12. crazyal02 on January 19th, 2013

    “You should add an option to set the sensibility. It feels way to sensible.”

    If there’s any game that *isn’t* sensible, it’s Super Hexagon, what with the insane difficulty, flashing colors, and crazy rotation.

    :P

  13. Arg! on January 19th, 2013

    Game over.
    BEGIN.

  14. Anonymous on January 19th, 2013

    works on the HTC One V :)

  15. nakudoh on January 19th, 2013

    Runs flawlessly on the SGS 3. Congrats on finally releasing it, I’ve been waiting forever!
    BTW now would be some great time to post some tech details about the Android port. What made you rage in this port and how did you overcome these issues? Did you use native code?

  16. Anonymous on January 19th, 2013

    Would have bought it but no nexus 7 support equals sad face

  17. kyo2004 on January 19th, 2013

    … Finally on Android… But no Nexus 7… :(… I’ll wait patiently… Meanwhile… Steam version is fine… xD…

  18. Bobby on January 19th, 2013

    How long will this sale last? I need to get a Google Play gift card for myself…

  19. mandogfish on January 19th, 2013

    I’d like to see gyroscope controls. It’d be fun to have to physically spin your phone around while the arrow stays in one direction. =)

  20. Jason on January 19th, 2013

    What is the ‘situation’ that needs to improve with the Nexus 7? Bought and playing happily on my Nexus 4 anyway…

  21. BH on January 19th, 2013

    It seems to work fine on my nexus 7 at the moment. Got to 15s on the easiest difficulty (because I’m an uncoordinated fool). I see no difference between the 7 and the 4 on the benchmark too.

  22. Jeremy on January 19th, 2013

    The music isn’t playing. Is it unlocked after a certain point in the game? I’ve tried uninstalling and reinstalling to no avail.

  23. Lucifer on January 19th, 2013

    A bit disappointed that the galaxy mini is not supported :/ it doesn’t look like a game that my phone can’t handle.

  24. Anonymous on January 19th, 2013

    finally!!!! yessss!!!!! thank you sooo much!!!!

  25. drewbenn on January 19th, 2013

    Would you consider re-releasing without requiring the “Full network access” and “Read phone status and identity” permissions?

  26. Saru on January 19th, 2013

    For the person with the Galaxy mini, you haven’t a hope, that thing has an awful cpu, and the person wondering about the permissions, it needs then for high scores

  27. anarfox on January 19th, 2013

    Nexus 4 working without a hitch.

  28. Uiki on January 19th, 2013

    I’m getting pretty bad input lag on Xperia u.
    Terry, is there a way to disable vsync, if that’s the problem?

  29. eduardozrp on January 19th, 2013

    Nooooooo! The game is completely unplayable on my xperia play… :(
    Guess i’ll have to stick with the ios and the pc version

  30. schmolch on January 19th, 2013

    Galaxy Tab (the old 7″, single core) running AOKP Android 4.1.2

    – running 99% smooth

    :-))

  31. Owen on January 19th, 2013

    Crashes on HTC Desire. Appears to be when it tries to connect to Scoreloop; as with internet on it will crash right away (it gets to the copying data files on first startup then crashes), with internet off it gets to the menu screen and then crashes.

    It has the following stack trace.
    01-19 14:09:47.156: E/AndroidRuntime(3262): java.lang.NullPointerException
    01-19 14:09:47.156: E/AndroidRuntime(3262): at android.webkit.WebViewDatabase.getCacheTotalSize(WebViewDatabase.java:793)
    01-19 14:09:47.156: E/AndroidRuntime(3262): at android.webkit.CacheManager.trimCacheIfNeeded(CacheManager.java:548)
    01-19 14:09:47.156: E/AndroidRuntime(3262): at android.webkit.WebViewWorker.handleMessage(WebViewWorker.java:190)
    01-19 14:09:47.156: E/AndroidRuntime(3262): at android.os.Handler.dispatchMessage(Handler.java:99)
    01-19 14:09:47.156: E/AndroidRuntime(3262): at android.os.Looper.loop(Looper.java:144)
    01-19 14:09:47.156: E/AndroidRuntime(3262): at android.os.HandlerThread.run(HandlerThread.java:60)

    Now it may just be my phone (custom, albeit basically stock 2.2 HTC Sense, ROM) as it is starting to do weird things (like no longer installing directly to sd card.

    Anyway, pulled it off the phone and installed it on the Nexus 7, and to be honest I don’t notice any input lag. It feels very responsive to me, but then I haven’t played it on any other deviec, so I’m not sure how it compares.

  32. Owen on January 19th, 2013

    This would appear to be related to above. Just before that exception, the cache didn’t create so would appear to have been passed as null later on:

    01-19 14:09:46.676: I/Database(3262): sqlite returned: error code = 14, msg = cannot open file at source line 25467
    01-19 14:09:46.676: E/Database(3262): sqlite3_open_v2(“/data/data/com.distractionware.superhexagon/databases/webviewCache.db”, &handle, 6, NULL) failed
    01-19 14:09:46.676: W/ApplicationContext(3262): Unable to create cache directory
    01-19 14:09:46.686: W/cache(3262): Unable to create webviewCache directory
    01-19 14:09:46.726: W/webcore(3262): Not supported in this case.

  33. Nik on January 19th, 2013

    If I may offer some feedback Terry?

    I purchased the game on my Nexus 4, and then transferred the .apk over to my Nexus 7 to try it out.

    Personally, I feel the experience is more than acceptable on the Nexus 7 – it’s fantastic, and virtually indistinguishable from the Steam version. The game is a joy to control and an absolute blast to play, even on the harder levels (if you discount the fact I’m bloody awful at the game!!!). Referring to your input lag issues you experienced, I really can’t see what the problem is, and I think the average user such as myself would have absolutely no complaints with regards to how well the game runs on the Nexus 7.

    Of course, this is your game and I’m no super-duper coder, so I don’t know if I’m missing something crucial or not. All I’m saying is that, from the average Joe’s perspective (such as my own), the game is 100% fully functional on the Nexus 7.

    however, that settings button on the naval bar needs to go. :P

  34. Jon on January 19th, 2013

    Bought for gs3 xfered apk to nexus 7 and it works perfectly. What gives, why is it saying its not compatible?

  35. Tom on January 19th, 2013

    Been waiting for this since I began playing on the PC version. Runs well on Galaxy S2…however I have NO MUSIC playing! I am missing perhaps the best part of the experience! :(

  36. Dovahkriid on January 19th, 2013

    FINALLY! already bought it, and after finishing it on ipod, i gonna re-finish it on android. Thank you Terry!

  37. Ashley on January 19th, 2013

    No compatibility for the Nexus 7? Bummer. My android phone is crap but my tablet isn’t. Any way I can buy this for the phone and download it on the Nexus?

  38. Lucifer on January 19th, 2013

    @Ashley

    I usually use Airdroid to move apps ;)

  39. Zach on January 20th, 2013

    I was able to install this on my Nexus 7. I’ll have to wait till later in the week to sit down with it for an extended time, but I’ll post my results here.

  40. D414Takeshi on January 20th, 2013

    First game I’ve bought twice! Thank you!
    Now I’m just waiting to see a Linux-port on Steam :)

  41. sangkom on January 20th, 2013

    I can feel the inputlag on my galaxy note and it makes the game really frustrating. Is there any way to reduce this lag? Or any methods to turn off the V sync?

  42. Anonymous on January 20th, 2013

    runs beautifully on my galaxy nexus

  43. Anonymous on January 20th, 2013

    Finally i don’t have to look jealously to my iPhone friends playing Hexagon! I hope it sells as well as on iOS.

  44. Adrive on January 20th, 2013

    Terry I can’t seem to install the game. It just hangs my phone . Galaxy nexus

  45. Petrr on January 20th, 2013

    Thanks for this (super)(hexa)piece of a game!

    Got Steam version back in the day, heh, and now I got this android lovely thing — Works beautifully on LG Optimus 2X, HTX Desire HD, girlfriends LG Prada 3.0 and even on my old Motorola Milestone!

    Now to finally finish Hexagonest!

  46. Anonymous on January 20th, 2013

    Music isn’t playing on my galaxy xCover, but i can still hear things like “game over”

  47. Maxwell on January 20th, 2013

    Buttery smooth on Nexus 4.

  48. Chiral_Spiral on January 20th, 2013

    Playing on a galaxy S2 and the music doesn’t seem to be working. Anyone else having this problem?

  49. NoMusic on January 20th, 2013

    @Chiral_Spiral

    Its working on my friend’s S2, but not on my xCover (no music)…

  50. Tom on January 20th, 2013

    @ChiralSpiral and Anonymous-

    I’m also not getting any music on the Galaxy S2…such a shame, hope it gets sorted out or the dev let’s us know how to fix it (hint hint…)!

  51. Brian on January 20th, 2013

    I’m playing on a galaxy s2 and there is no music. Sound effects work fine. Definitely a disappointment without music though

  52. Terry on January 20th, 2013

    Hey guys,

    A couple of people have been reporting the music bug on Samsung devices, and we think we might have a fix for it. Should have an update soon! (In the meantime, you can usually fix it by just updating your firmware, if possible)

  53. Chiral_Spiral on January 20th, 2013

    Awesome, thanks for listening and working to solve the problem so quickly!

    I can’t speak for anyone else, but I’m on the latest firmware already so that’s not applicable in my case.

  54. kyo2004 on January 21st, 2013

    Thx Terry for adding Nexus 7… :D… now I can die in peace… xD…

  55. Krantoss on January 21st, 2013

    Thanks a lot for the Nexus 7, didn’t meet the delay on the screen in the game, Hexagon and Hexagoners are ok to complete, (Hexagonest is completable too, but its too hard for me).

  56. krispyfi on January 22nd, 2013

    Device: Toshiba IS04 (crappy single core android 2.2…)
    Bug: During gameplay, the triangle keeps spinning even after I stop touching the screen.
    Steps to reproduce: Start game, then wait for screen to turn off. Unlock phone and begin a level.
    Expected behavior: The triangle should only spin while the screen is pressed.
    Workaround: Don’t let the phone sleep after starting.
    Comments: This bug also occurs in the credits screen.
    I don’t have high hopes for this crappy phone. Maybe you can add an option to keep the phone awake, like dolphin browser does?
    PS: I like your games.

  57. sfx on January 22nd, 2013

    Is there a place to buy the .apk so I can transfer it onto my kindle fire? I don’t have any other android devices yet.

  58. henning on January 22nd, 2013

    why do you need the phone numbers of my friends?

  59. Terry on January 22nd, 2013

    I don’t, apparently scoreloop does! I think it just uses your phone id to generate a unique random username, or something.

  60. Chiral_Spiral on January 23rd, 2013

    I’m playing on a Galaxy S2 and the movement of the triangle seems off- it keeps moving a bit even after I stop touching the screen. Is this the input lag other people are getting?

    It’s not game-breaking or anything but it makes the game somewhat more difficult to play.

  61. Justin on January 23rd, 2013

    This is literally the perfect mobile game. I’m so glad this finally came to Android!

  62. xpez on January 23rd, 2013

    This game is best while playing and find that internal ninja mental/dexterous zone…I have no problem busting this out anywhere movie theater, work, meetings, driving(haha jk)..

  63. heddan on January 24th, 2013

    I have a sg note2 and i have the same feeling i had on the computher until i turned off the vsync. Now i could complete hardest and it was imposible before. Is it a way to get an update to the game or so i could turn it of on the phone.

  64. arMT4GS on January 24th, 2013

    OMG it’s finally been released!!

    runs smooth on my HTC MT4Gs but sometimes the music dies and won’t reload (other sounds still work). The music for the other difficulties will play until they die, too. The only way to get them back is to restart the app.

    can’t wait for that to get cleared up!

  65. 89170 on January 27th, 2013

    Works perfectly on a Nexus 10 (4.2.1) and on a Samsung Galaxy S (i9000M with 2.3.3).

  66. masashikubota on January 28th, 2013

    Can I play on the Android version kindle fire?

  67. Jayson on February 3rd, 2013

    Will there ever he a way or is there one to import this game from steam to the play store or vica-versa?

  68. Peter on February 4th, 2013

    Just figured out it was on Android today, not on sale anymore :(

  69. Josh on February 7th, 2013

    Would you be able to make it compatable for a samsung galaxy y as i have been waiting for this game to come to andriod and when i found that it wasn’t compatable i was really anoyed so please make it compatable for a galaxy y

  70. Yoel on February 8th, 2013

    Thanks very much, this game is so cool. Work perfectly on my Nexus 4

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