Seven Day Roguelike, Day 3

7drlvine
[click to watch]

Day three: very productive day. My game now has basic combat, stats and inventory. Feeling overwhelmed with enthusiasm for the project, but frustrated that I’m still so far away from implementing the ideas that are inspiring all this.

It already feels like a game that’s going to take longer than it’s deadline to see through, and I know from experience what happens to projects like that :( For the moment, though, I think I can continue to delude myself.

* 4 Comments

4 Comments so far

  1. magikmw on March 12th, 2013

    Reduce scope! Recuce scope! *drowns in code*

  2. Brian on March 12th, 2013

    This post makes me wonder – when do you consider a project to be finished?

  3. graspee on March 12th, 2013

    This is the whole reason we have a 7 day time limit. Because otherwise no-one would ever say it was finished- they would carry on tweaking it.

  4. Luke on March 12th, 2013

    [quote]Reduce scope! Recuce scope! *drowns in code*[/quote]

    ^ This. :)

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