Phew! Day seven, that’s it. I figured for the last day I should show a video that’s longer than 6 seconds, so I recorded a session of the game.
That bit in the video above is just randomly spawning a new enemy every 6 turns or so, against a player with a dagger (just attacks directly ahead) and a bow (ranged weapon with a reload time of three turns). There’s more than that in the game, but I don’t have graphics for everything yet so I kept it simple. The combat’s feeling fun already, which is a very good sign, I think.
Was a bit more laid back today – spent some time thinking through more game elements – more weapons, more enemies, more areas. I’m super into where this game is going, and I haven’t even gotten to the stuff that I’m REALLY excited about yet.
Right so, I’m off to IGF next week, so this will probably go on hold till I get back!