Archive for July, 2013

Experiment 12


Ahhhh I’ve had to keep quiet about this for ages

Last month I took part in a chain game, which has come to be known as Experiment 12. I’m so happy with how it all came together – I think the final thing is incredibly cool, something bigger than the sum of its parts.

[Download here]

All the chapters were made on a game jam timescale – everyone had just three days for their part.

Since I proposed the project, I ended up going first – which was cool in some ways, but I think I’d prefer to start further in if we ever did something like this again.

Anwyay, hope you enjoy it!

Some words by other authors:
Ian Snyder (Chapter 2)
Jack King Spooner (Chapter 3)
Michael Brough (Chapter 6)
Robert Yang (Chapter 7)
Jasper Byrne (Chapter 12)

(It’s windows only for the moment, but there should be a mac version soonish)

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Infinitely close #screenshotsaturday

lasttown

Been back working on this for three weeks now. Maybe it’s time I said something about it? I feel like talking about this one is jinxing it a little…

This is a thing I’ve chipped away at on and off since 2011. Every so often, I get the urge to finally finish it. This time it’s looking like I might actually do it.

It’s been an odd one to come back to again – the big problem with this game is that it accumulates ideas – every time I come back to it, I move in a different direction with it. Figuring out how to finish it has been all about figuring out what it actually wants to be, and focusing on that.

Shouldn’t be much longer.

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Return

house

Wiseit is he who knows he knows nothing

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Free to

dlbouya_iconadouya_icon
msouya_iconbridgeouya_icon

I was a bit anti-Ouya in the run up its release – what I saw as its stance of championing “Free to Play” made me uncomfortable. Then, at some point before its release, they stopped using the term “Free to Play” and started using the term “Free to Try” – a concept I’m entirely cool with. That was enough to turn me from anti-Ouya to Ouya-neutral – it took getting my hands on one for 10 minutes to make me pro-Ouya. This thing is awesome.

For fun, I ported a bunch of my old flash games to it! Here’s the complete list:

Memrrtiks, Suashem
Don’t Look Back
N.O.T.T.U.B.
Oiche Mhaith
Bababadalgharag…
American Dream
Hero’s Adventure
Bullfist
Bullet Time
Bridge

I’m pretty sure I’ll be porting VVVVVV and Super Hexagon to it too, when I have time to get around to them. Probably soon! Ish!

(p.s. If you’re a flash developer looking to port stuff of your own, you might find this joypad class I made useful (with modifications by Hulk Handsome). It requires the AIR 3.8 beta, and the SWC from this adobe tutorial.)

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