Experiment 12


Ahhhh I’ve had to keep quiet about this for ages

Last month I took part in a chain game, which has come to be known as Experiment 12. I’m so happy with how it all came together – I think the final thing is incredibly cool, something bigger than the sum of its parts.

[Download here]

All the chapters were made on a game jam timescale – everyone had just three days for their part.

Since I proposed the project, I ended up going first – which was cool in some ways, but I think I’d prefer to start further in if we ever did something like this again.

Anwyay, hope you enjoy it!

Some words by other authors:
Ian Snyder (Chapter 2)
Jack King Spooner (Chapter 3)
Michael Brough (Chapter 6)
Robert Yang (Chapter 7)
Jasper Byrne (Chapter 12)

(It’s windows only for the moment, but there should be a mac version soonish)

* 17 Comments

17 Comments so far

  1. Salve Games on July 26th, 2013

    Ooooooh! I saw Jasper post about this a few minutes ago. I have no idea what it is, but that’s probably a good thing. Play time!

  2. FIQ on July 26th, 2013

    What’s it made in? If it’s made in Flash, it would be cool if you could make it a site embed, as that would also enable Linux support (via pepperflash).

  3. StephenM3 on July 26th, 2013

    FIQ, it’s made in a variety of things. It looks like it has a Game Maker hub program, which launches chapters made in flash, game maker, unity, and HTML5 (and other things?). So it’s probably a bit unwieldy to repurpose.

  4. crazyal02 on July 27th, 2013

    “(It’s windows only for the moment, but there should be a mac version soonish)”

    Soonish? That tells me to check back in 6 months

  5. Josh R on July 28th, 2013

    This is very cool, Michael Brough’s chapter is especially clever, as is to be expected of him. It’s really nice to see how the ideas you set up in the first chapter, spread and evolved through the rest. Kind of like an Exquisite Corpse project but with more information.

  6. Archany on July 28th, 2013

    that was amazing i loved your part cant wait to see another game from you i especially loved the first person parts

  7. Ivan on July 29th, 2013

    Wow, I like this game!

    But my Avast antivirus says that there is a virus (win32:Evo-gen) in in file chainch3.exe. I got back file from the quarantine.

  8. FIQ on July 29th, 2013

    StephenM3: Ok, I guess porting it would be a challenge then. Will try it out once I get on hold of a windows machine :)

  9. Jay on July 29th, 2013

    Aha! I thought that bit was made by you!

    I have just started a series of videos where me and my friend challenge each other to complete psychologically disturbing/ difficult games in an allotted time to gain points.

    He got to challenge me first, and he picked Experiment 12. Just finished recording chapter 1 :)

  10. StephenM3 on July 30th, 2013

    Jay, that sounds interesting. You should have entered your YouTube channel as your website when you commented!

  11. A on July 31st, 2013

    Anybody want to help me with Chapter 6? I’ve got to a room where I have to light up the pink and blue things to get across two lighting up bits of pink on the right and blue on the left to touch a red thing on the floor of a platform (this screen is in the upper right of the screen). Then what happens? Do I have to make things happen on multiple screens?

  12. B on August 1st, 2013

    The red button opens the red doors. Only one exists, in the first person world.

  13. Jay on August 3rd, 2013

    Hmm….Good point.

    My channel is http://www.youtube.com/user/JayTechMedia

    and the video concerning Experiment 12 is this playlist http://www.youtube.com/playlist?list=PL_MBAq9WFYbmqmatbx80nETFn0lZXSZYU

    I just finished the play through today :)

  14. BFIII on August 4th, 2013

    Excellent anthology all-around. It’s incredible how much originality and ingenuity came out of this, given the short time the developers had to make their chapters and given that there is always a risk inherent in group projects. What’s the point of putting effort into something if the project might just fall apart for reasons beyond your control?

    Michael Brough’s chapter is clearly the strongest, but the chapters of Cavanagh, Zaratustra, Hazelden, and Byrne also exhibited a lot of new ideas and were great approaches to the anthology medium. I’ve never seen the mechanic used in Powell’s chapter before – if the mechanic debuted in this anthology, that would demonstrate just how generative these projects can be.

  15. The Brass on August 6th, 2013

    I translated chapter 7. The translation can be found in the comments of the linked post on Robert Yang’s blog.

  16. Samy on August 6th, 2013

    Hi Terry,
    I started playing Super Hexagon the nineth of june, today i finally unlocked the last level,
    I took 2 months to achieve this.
    I wanted to thank you for creating such an awesome game.
    Unfortunately i’m not a female, and we can’t have babies together.
    Keep up the good work :)

  17. TheJonyMyster on August 30th, 2013

    Chapter eleven doesn’t open at all when i press space and stuff (mac).
    and ch7 soft locked my mac
    am i supposed to have a certain font or his his text supposed to use missing symbols

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