Archive for September, 2013

Bosca Ceoil for Linux

UPDATE: This blog post is for an old version of Bosca Ceoil, and is out of date! Bosca Ceoil v2.0 is available from here: boscaceoil.net

LINUX_95_CLEAR

Yay! Thanks to awesome github user dlan-fr, Bosca Ceoil is available for Linux!

I haven’t tested this myself (I don’t have a linux installation at the moment), but it sounds like it should work. He’s ported it back to AIR 2.6, which was the last version of Adobe AIR supported on Linux.

[Download Linux .deb (v1.1)]
[Download Linux .rpm (v1.1)]
[Download Linux .tar.gz (v1.1)]

Here’s more info from dlan-fr:

I have tested it on Ubuntu linux and Linux mint, It seem to work properly. (minor some sound delay issue, see below for workaround).

the source code is available on GitHub, I have made some minor adjustments to the existing source code :

https://github.com/dlan-fr/boscaceoil

Some people could run into a sound delay issue, it seem it’s a bug in adobe air. Using this launcher script fix it (included in the package) :

https://github.com/dlan-fr/boscaceoil/blob/master/fix_sound_latency.sh

For .tar.gz version, to run it :
[path-to-adobeairsdk]/bin/adl -nodebug [path-to-boscaceoil]/share/META-INF/AIR/application.xml [path-to-boscaceoil]/share/

more info for archlinux:
https://wiki.archlinux.org/index.php/Adobe_AIR

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Robot Rock #screenshotsaturday

robots

With Naya’s Quest finished, I’ve gotten back to work on what’s kept me busy for most of this year – Halting Problem.

I feel like this game has the potential to be something really special. So, I’ve decided I wanna give it all my energy, and enter it into this year’s IGF. The submission deadline is just three weeks from now! It’s not going to be anywhere close to finished by then, but hopefully it’s just enough time to make something which gets across why I like this idea so much.

I’m probably going to hold off saying much more about this until after the deadline. Here goes everything!

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Naya’s Quest Soundtrack

I hope you’re all enjoying Naya’s Quest! I uploaded the soundtrack to bandcamp last night, and thought I should share it here too.

One of the reasons this game took so long is that I’d decided I wanted to do everything myself – which included writing a script, and composing a soundtrack. They’re both things I find very difficult, but I think it was pretty important for me to make myself do them anyway.

In the end, I think that’s what I’m most proud of with this game – that I went outside my creative comfort zones, and that every part of this game is mine, right down to the tool I used to write the soundtrack.

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Naya’s Quest

outdoors_red

[Play here]

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Bosca Ceoil v1.1

UPDATE: This blog post is for an old version of Bosca Ceoil, and is out of date! Bosca Ceoil v2.0 is available from here: boscaceoil.net

bcnew

Bosca Ceoil is updated to version 1.1! Download links are in the original blog post.

So what’s new? Lots of stuff! You can zoom the arrangement view with the mouse wheel now! You can have pattern sizes up to 32 notes! It associates with .ceol files, so you can double click on files to load them! The full changelog is here, on github.

This version also adds support for the SiON library’s global effects, like delay, distortion, loads and loads of stuff. I can’t seem to figure out how to have more than one of these operational at a time though, so for this build at least, they’re implemented as a drop down menu. I’d really like to change that – if you know your way around the library, consider making a request on github!

Hope you’ve been having fun using this. I know I have!

* 11 Comments

Spectra

Yo! I thought Super Hexagon fans might like to know that Chipzel has a new album out today, and it’s amazing. Check it out here!

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