Wanted: iOS Coder for Super Hexagon update

(thanks for the pic, theverge.com!)

EDIT: No longer looking for help with this. Thank you!

Hey hey – sorry for the boring help wanted post!

Since I got back from Berlin, I’ve been taking a little time out to fix up and finish small things before I dive back into my big roguelike. In particular, that’s meant fixing up copycat, making Elizascript, and a few other tiny things I’m working on at the moment. I’ll have more to say about that soon. Right now? One thing I’ve needed to do for some time is a Super Hexagon update on iPhone.

Every other version of Super Hexagon – desktop, android, blackberry – is based on the OpenFramework C++ port I made after the iPhone version came out. I consider that the definitive, final version of the game. The iPhone version is the original flash version – which is pretty solid, but has some problems.

In particular, it doesn’t have retina graphics, which is something that’s looking more and more dated with each new iPhone.

I’d really love to port the OpenFrameworks version of the game back to iPhones – it would leave the game running smoothly and perfectly on the latest versions of iOS, and would finally upgrade the game to a retina resolution. But I’ve been terrified to touch it – I had a scare with the iPhone 5 update where people briefly lost thier save games, and I’m really worried that an engine change could mean that happening again.

So, I’m looking for help! I’m looking for someone to port the OpenFrameworks version of Super Hexagon to iPhone, and I’m particularly concerned that it picks up the flash SharedObject save file.

If you’re interested, here’s what you’d need to be able to do:
– Have some experience building and releasing games on iOS.
– Be familar with OpenFrameworks on iOS, and port over the current OpenFrameworks version of the game.
– Be *somewhat* familar with Adobe AIR, and dealing with flash SharedObjects on mobile.
– Convince me the the save files will be safe when the update goes live!
– Ideally, have access to several iOS devices for testing.

If this sounds like something you’re interested in, get in touch, and we can discuss it further! Cheers!

EDIT: No longer looking for help with this. Thank you!

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