Archive for April, 2016

Stephen’s Sausage Roll

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Increpare’s magnum opus, Stephen’s Sausage Roll, finally got released yesterday. He started it way back when we lived together in Cambridge, and it’s actually kinda surreal to see it finished, at last. I got to see it grow and change over the years, and see the incredible thought and attention to detail that went into it first hand as he painstakingly iterated over every level and somehow brought this enormous thing together as a cohesive whole.

People are calling it the Dark Souls of puzzle games, which is fitting for lots of reasons – it’s bloody hard, for one – but mostly because, like the original Dark Souls, every part of this thing is deliberate and meticulously designed. It’s a masterpiece.

Stephen’s chosen to be pretty succinct with talking about the game to avoid spoiling its secrets, prefering to let people find out about it through word of mouth. So let me tell you about it. This is one of the best games, of all the games. Go play it right now.

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