Day 5! Trying to wrap everything up now. Spent most of today adding new room types to the generator and fleshing out the floors I’ve done so far. Turns out I made some pretty useable tools for this last year! I’m up to the 12th floor now.
After thinking it through today, I think 15 floors + a boss floor might work better than 20. 20 floors is long enough to suggest needing some sort of shortcut system for repeated plays, while 16 is manageable in a single run – and I think it makes more sense to keep it short and snappy and replayable. Also, conveniently, it gives me 4 less floors to design, which is nice.
So it seems likely at this point that I will be posting something playable here on Sunday night, which is great, but don’t expect it to be completely “finished”. I think I like this game too much to just throw it out into the world arbitrarily – so I’m planning a week or two of public playtesting! Look forward to seeing what people make of this!