Seven more days: Day 5

editor

Day 5! Trying to wrap everything up now. Spent most of today adding new room types to the generator and fleshing out the floors I’ve done so far. Turns out I made some pretty useable tools for this last year! I’m up to the 12th floor now.

After thinking it through today, I think 15 floors + a boss floor might work better than 20. 20 floors is long enough to suggest needing some sort of shortcut system for repeated plays, while 16 is manageable in a single run – and I think it makes more sense to keep it short and snappy and replayable. Also, conveniently, it gives me 4 less floors to design, which is nice.

So it seems likely at this point that I will be posting something playable here on Sunday night, which is great, but don’t expect it to be completely “finished”. I think I like this game too much to just throw it out into the world arbitrarily – so I’m planning a week or two of public playtesting! Look forward to seeing what people make of this!

* 3 Comments

3 Comments so far

  1. Charlie on December 3rd, 2016

    cant wait. can always count on an awesome fresh experience with your games.

  2. llaura on December 3rd, 2016

    wow! good work 🙂

  3. A Terry Fan on December 6th, 2016

    Glad you appreciate the ‘less-is-more’ approach with roguelite/like runs. IMHO the best roguelikes are beatable in a sitting. I don’t wanna lose interest or forget the state of things.

    Great work, thanks for posting.

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