New Dicey Dungeons build coming on the 8th instead

Hey hey! Had some unexpected things come up recently (including being stuck in an airport for two days!), and it’s really slowed down work on the the upcoming version v0.8 of Dicey Dungeons.

So, I’ve decided to push the next version back by a week! v0.8 will now be coming out on the 8th of June, instead of the 1st.

This is the first time I’ve delayed a build of Dicey Dungeons, and I really didn’t wanna do it 🙁 But ultimately, I think it’s important not to rush the new class. I’m really looking forward to sharing this new character with everyone!

I’ll post a little blog post with details about the new character on Friday to make up for it! Thanks!

* 18 Comments

18 Comments so far

  1. Anonymous on May 30th, 2018

    It is good not to rush

  2. Anonymous on May 30th, 2018

    I discovered this game on reddit and I have been addicted to it. Awesome job so far, look forward to the future.

  3. dicelover on May 31st, 2018

    Do what you need to do! The game is so fun already despite its incompleteness. I deeply look forward to the updates.

  4. Anonymous on June 1st, 2018

    Eagerly awaiting the upcoming version! Great game.

  5. Charles on June 1st, 2018

    Is there a way to change the message on the game page to reflect the delay?

  6. squiddyte on June 7th, 2018

    This game is so addicting, can’t wait to see what the finished product looks like!

  7. Anonymous on June 8th, 2018

    If you haven’t already, please look into rebalancing Dire Wolf, especially for hard mode. Seems to be way more OP than any other enemy.

  8. bug report on June 9th, 2018

    silencing the witch just hides the spellbook, but it can still be used.

    The skeleton is OMG for a level 3.

  9. bug report on June 9th, 2018

    Weaken and shock fail to overlap if they land on the same item; only one of them is applied.

  10. bug report on June 9th, 2018

    Many spells, like Tremor, are missing from the Editor’s witch’s “Learn Spell”.

  11. bug report on June 9th, 2018

    When using the crowbar and items such as the Staff and Midnight Charm, sometimes counts get added to those items even after they’ve been used that turn, so that they are automatically used without expending any dice at the beginning of the next turn. This exploit can be repeated for easy damage and free dice against bosses.

  12. Balance on June 10th, 2018

    Skelly too OP pls nerf

  13. Anonymous on June 10th, 2018

    The guild that’s supposed to give you an extra dice and stun an item every turn doesn’t give you any extra dice, it only stuns you.

    Some spells have no benefit from an upgraded spell slot

    The witch is much harder to play than other classes

  14. Anonymous on June 10th, 2018

    The spell that’s supposed to freeze enemy dice only does damage, no freezing

  15. Anonymous on June 10th, 2018

    Never mind, I see the freeze spell acts like curse now 🙁

  16. Anonymous on June 11th, 2018

    Seems like witch is pretty underpowered in it’s current state. There’s barely any options to heal during a fight – having to rely on apples afterwards. Isn’t so bad for other classes, but witches rely on ‘building up’ which means that by the time they can deal any damage, they’re already at half health.

  17. Anonymous on June 11th, 2018

    I suspended the PC when the game was running and when it resumed almost everything was covered by white rectangles. HTML5 version.

  18. Casquade on June 17th, 2018

    For some reason the game softlocks at the first battle of Floor 4 when playing as Thief. Please fix?

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