Archive for the 'bullet time' Category

VVVVVVVV previewed on Bytejacker

Last week Anthony sent me a message on Twitter asking about VVVVVVVV – so I sent him a link to the prototype! This week’s Bytejacker shows a few short glimpse of the game so far (at around the 3:10 mark) :

The preview shows the basic mechanic that the game’s built around, so don’t watch if you don’t want it spoiled!

Fun and all as it was to see him pronounce VVVVVVVV, I should probably have mentioned that the first five and last two “V”s are silent :)

Last week Bullet Time was on it too, in free indie rapid fire. Tim still seems to hold the best time, God rank at 2 minutes. I’m not sure that Martha rank is even possible.

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Stop, Bullet Time

Bullet Time is my game for Mini Ludum Dare #9. It’s finished, and playable on Kongregate!

The game’s dead simple; the goal is to survive as long as you can. If things get too hectic, you can activate Bullet Time, which slows down enemy bullets long enough for you to navigate to safety. The highest rank is “Martha”, which requires you to survive for 3 whole minutes.

Making this reminded me of how much I enjoy shooters. I really should take a week out and make a more ambitious one at some point!

Here’s a video, courtesy of Tim!

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Bullet Time Preview

Just uploaded a new flash prototype, a demo of a little shooter I’m making posthumously for Mini Ludum Dare #9. Right now it’s just randomly throwing all the game’s enemies at you, so it’s not indicative of the actual game yet (it’s also missing the most important gameplay mechanic).

It should be finished tomorrow sometime!

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