Level Complete!

VVVVVV is complete. You can now get it from its website http://thelettervsixtim.es/!
I apologise for how last minute this all was! I’ve just sent out the preorders to anyone who donated. If for any reason you haven’t gotten that, get in touch and I’ll sort you out.
I’ve just been told that the emails might have been marked as spam, since it got sent out to quite a few people. Be sure to check your spam filter, just in case!
I’d just like to remind you that if you like the soundtrack, Souleye is selling that separately on his own site here: http://souleye.madtracker.net/
Want to talk about the game here? I recently added a forum!
Thanks for all the support and encouragement over the last few months. I hope you enjoy the game!
113 Comments |
113 Comments
VVVVVV
BTW…my preorder email (Gmail) went into my spam directory
Yay! =) Congratulations Terry, you can sleep now ;D
Mine went straight to my Inbox (gmail). Downloading now and plan to enjoy the hell out of it! Congrats on your first commercial release Terry!
yes! it’s here! (preorder went straight to my inbox,)
YEAH!!!
Good and good… now to bed with you man!
FRIST!!
Wait, no…
[...] Distractionware] var addthis_pub = ''; var addthis_language = 'en';var addthis_options = 'email, favorites, digg, [...]
It’s so epic and fun ;.;
Also that edge gaming trinket is tough >.>
I got mine. Can sleep now I know it will be there tomorrow morning
congratulations Terry !
I should have preordered it when I had the chance -.-
My order’ll be going in soon
Doing things the hard way…
Honestly Terry, I was thinking about being a bit jerky and pirating this game…. however I decided indie developers need the money, and I’d buy it…. if I didn’t like it, I’d just not play anything from you. However, this game is the most blissful game I have played in ages, and even though it’s hard, it sure as hell is fun. Congrat’s on making a great game, and I haven’t been happier playing a game in quite a while. Thank you for this masterpiece!
Congrats! This game is awesome!
Argh, I’ve got this huge pain in the ass bug that causes the screen to randomly freeze suddenly and irreparably, with no apparent cause. The amount of time it takes for it to occur is almost completely random. I can still play, judging by the sounds, but the screen will remain frozen in the same shot forever.
The full screen mode appears to cause all sorts of slowdown… try windowed, and disable backgrounds&effects if it still lags.
The thing is, it’s not slowdown, it’s just that the graphics will freeze entirely. Otherwise the game runs really well.
It’s not that big an issue right now. Seems like the more I play it the less it happens. Anyways, the game is really awesome.
could be your anti-virus?
THIS GAME IS AMAZING. Thank you, thank you! Bought it!
Glad I eventually went to bed last night disappointed. Got my pre-order email at 03:02 so I was well asleep by then. Not played it yet, I need some breakfast!
Quick question: Does the game ‘save’ only at certain points? I expected it to save at every checkpoint, but when I quit, I had to start from the beginning again.
it saves at teleporters and you go into the menu you can save it like that at a checkpoint
also if you use any program that removes flash cookies/cache it will delete your save. CCleaner is a popular piece of software that will remove it.
I JUST GOT “DOING THINGS THE HARD WAY”
PLEASE EXCUSE ME WHILE I HYPERVENTILATE INTO THIS BAG
Just beat it with 19 trinkets and can’t find the bloody last one.
And I have work in 4 hrs. Terry, friend, you are a bastard
must stop playing. must stop dying.
Congratulations Terry!
Get some rest. You’ve done well and you deserve it. meanwhile I will lose some sleep and play the crap out of this game. =D
I’d be interested in reviewing your game on my website/youtube. Contact me Jenna@JennaJaguar.com
Great stuff Terry. A difficulty level close to batletoads on nes though with much less frustration. I wont be rushing through this one
I was one of the many people who only found out about your game because of the leak. I was greatly impressed and I just bought the game to show my support! I believe many others will do the same.
Awesome job!
I just wanted to say that I love this game!
I only heard about it today because someone made a thread about it on NeoGAF and after playing through the demo three times decided to just go ahead and buy it.
I really hope that this works out well for you and that you make enough money to fund more fantastic games.
Also, the music makes me happy.
Loved the demo. Seriously considering a purchase, together with the soundtrack.
Any plans to pitch it to get a Steam release as well?
Hey Terry, great job!!
I’ve just bought the game because i couldn’t wait… but i want the linux version too! I hope there will be a way to obtain the download link when you will release it
without buying the game again
Terry, thank you. The wait was worth every second. VVVVVV is amazing, and can’t stop playing it. Thanks for it!
Souleye and Bennett’s contributions really help promote the game from very good to great. The soundtrack is a generous dollop of ice cream to go with the pie, and the room names are the whipped cream and cherry. Wonderful work all around!
This game is totally Vunderbar! This game is very different from most games out today, yes it’s a platformer, but it is a pleasant return to the inspired games of yesteryear while becoming something new and whole on it’s own. It’s a very refreshing bit of entertainment worth every single dollar of the $15 dollar asking price. I don’t care what anyone else thinks or says, but VVVVVV is probably the most refreshing and imaginative interactive entertainment since Portal. Yes I said it, and yes there have been other good indie games between then and now (it’s not a very long period of time), but this just gives me that same feeling I had when I played through Portal for the first time. To me, that’s impressive. All I knew before buying the game is that it looked interesting, kinda quirky, challenging, but fun. I’m pleased to say that I’m not disappointed but I also want to highly recommend this to anyone and everyone who loves video games! Whether you’re 4 or you’re 54, there is something within and about VVVVVV that will put a smile on your face each time you play it… I do agree with everyone else, the trinkets are Vriggin Hard to get! That just makes me want to get them all the more!
Thanks Terry! I wish you the best of success with this because I want and can’t wait for your next big game!
[...] the Full Version for the awesome gravity flipping platformer VVVVVV is [...]
Terry,
Just a heads up – I got you up on Joystiq
Hey, great game! Beat it in pretty much one sitting, with all the trinkets… going for the time trials now!
Any chance a later edition could add a faster way of restarting? As of right now the only way to redo a messed up time trial is to exit, navigate through the menus, and start once more.
Loving every minute of it, even the annoying minutes. Then I got to “Not As I Do” and now I’m stuck. I am amazingly rubbish!
Not sure if this will show up or not, might get deleted so no one can see the negative reviews. I don’t know why I bought this game, I beat it in an hour and have played so many other better games that were free. I wouldn’t recommend this game to anyone.
Shout-out on MetaFilter: http://www.metafilter.com/88200/VVVVVV
@Viking. Agreed, “Not As I Do” is definitely the hardest screen to figure out (in terms of actually puzzling out a solution, as opposed to reflexes and persistence). Don’t give up!
@JM. Not sure why you bothered accusing anyone of deleting negative reviews, since either a) you’d get deleted and no one would read it, or b) you wouldn’t get deleted and thus be proven wrong.
Also, not sure why you’re surprised that the people who read the developer’s blog are mostly fans of the game.
@JM: @JM: @JM: did you mean “beat” as in 100% ? Surely you just DL the demo and got frustrated after an hour. After playing all of your brilliant free games that rock surely you wouldnt pay $15 for a game you didnt like in the first place. As if you would not have followed the blog/forums before purchase! Just randomly stumbled on this game called VVVVVV and bought it for $15, beat it in an hour which no one else have done and now youre mocking it. Very naive tbh. Or then you just simply fail in comprehending the genre, AS DO ALL WHINERS WHO STILL SEEM TO HAVE HAD AN INTEREST IN BUYING VVVVVV. as for myself: been savouring this excellent piece of gaming for nearly three hours now and loving every annoying moment of it^^ Great stuff
@WalterD. Yeah, I finally figured it out, but had to have a break in playing it to finally see what I was meant to do. Still, took me I have no idea how many lives to do though!
Didn’t mean to cause a big commotion. 5 rescued, 11 circles found, 1 hour 20 minutes. I can see potential, I was just disappointed at the short play time and such a small story. My comparison is just coming from already doing 100% on Within A Deep Forest, the Jumper Series, MeatBoy, Spewer, Braid, MoneySeize, and some older smaller games. They are all of a similar style and all free. I guess a better way to put my previous reply would be that I would have liked to see a lower price on the game or a longer and deeper game.
[...] I don’t know if you heard, but Terry Cavanagh’s platforming magnum opus VVVVVV finally released today. I also [...]
Congrats on taking this game further than originally intended! And its awesome to hear that it’s finally finished. It must be great to sit back now and say “I did that.”
congrats for the release; i remember when this blog was much more empty and posts had like one or two comments per post, like this one: http://distractionware.com/blog/?p=170 — nice to see you getting popular now
Oh god, this is fantastic. I’m not getting any sleep tonight. Thank you so much!
Can’t figure out Prize for the Reckless. Only thing left. How’s he supposed to fit in there. What am I missing. Need a break. Coffee.
Lovely game btw. Looking forward to whatever you do next.
Hey, I posted earlier saying that I loved the game.
I just thought I’d come back and say that it was so good that I decided to check out some of Terry’s other games and I strongly recomend that others do the same if they haven’t already. (They’re all free too!)
I can’t believe that the same person that made VVVVVV made Pathways!
I would love to see what you would do with a bigger budget and team.
OK I got prizeforthereckless now. I’m an idiot.
asshole
Terry, you a very talented person and I hope this game does well financially for you. Not that that’s the be-all and end-all but it would totally rock.
It’s a fantastic game and I feel very special to own it.
Well done indeed.
ROCK ON!
VVVVVV has had a mention on Rock, Paper, Shotgun, and there I’ve been praising it endlessly because it bloody well deserves it. Gave it a nice review, too. In my opinion, it’s the best indie platformer out there, superior to Braid, even.
I didn’t really get that until I played it, the jury was out for me, I admit, but as soon as I played the demo I was sold. It’s brilliant design, and making something challenging without making it punishing as VVVVVV has done is quite the task!
Anyway, I do have something to ask. VVVVVV is spikes, innit? Representative of spikes in the game itself and just in games of the genre. That’s wha the name is supposed to imply, right?
I think I have a bug here:
There is a terminal telling me that discovering trinkets will unlocks songs. The problem is, I discovered 8 trinkets but it still displays “Next unlock: 5 trinkets”.
By the way, I love the game, but I would love it even more if I could use that jukebox!
@Wulf VVVVVV is representative of the 6 members of the crew. Everyone of their names start with a V, hence, 6 V’s.
@JM
You still haven’t found all the jewels then, and there are some tricky buggers there to get. One in particular I’ve been spending a while trying to obtain, in a particularly devious challenge.
And to be honest, none of the games you compared it with were really good games. Whereas every section of VVVVVV is design genius, there’s a lot of padding in others. It’s like Portal. Portal was three hours, it could have been stretched, padded, and bloated out to 15 hours, but is there really anyone out there who’d want that?
Sometimes, the quality of a game is worth more than the amount of time the game lasts. Here’s one of my favourite examples: Mask of the Betrayer vs Dragon Age: Origins.
Mask of the Betrayer lasts about 15 hours, but it’s 15 hours of emotional highs and lows, with existential and ethical dilemmas, plot twists, clever writing, characters whom the player could love, a story so passionately written it could quite easily manipulate one’s emotions, epic highs and lows like I’ve rarely seen in an RPG, content which unlocks based on how your characters are evolving, and what evolutionary pathways they took, and generally a thinky-feely game the likes of which we’ll never really see again.
Dragon Age: Origins, however? 60 hours of mindless boredom, I could have wept at how dull that game was, I could feel my brain rotting just sitting through the padding. There was, perhaps, 5 hours of actual content there, 8 at most, and it had been stretched out like chewing gum. Had it been left at its original content, it could have been a gem, but as it is I can barely see a glimmer in Dragon Age, it’s an atrocious game.
It just amazes me how much people invest into how much time they’ll get out of a game rather than how good a game is. If a game is truly, utterly dire in every conceivable way, and yet it lasts a long time, people will herald it as the greatest thing ever. And yet if a game is brilliant, as brilliant as VVVVVV is, they’ll pick on it for not having been stretched out.
Terry could had stretched it out, and added in padding rooms of just walking, or mindless puzzles, or useless elements, but he didn’t, and that would have killed the game.
Perhaps the price point is slightly too high, but I was happy with what I paid and what I got, and for what it is, the length of the game is just right. We kill works by demanding they be diluted with mind-rotting pap, sometimes something is just beautiful for what it is.
/shrug
@Me
Also, I have to note that Knytt Stories was a much better game than Within a Deep Forest, as the quality was there, but it was also very short. This is because Nifflas learned the evils of padding a game, and why a game should only retain the elements which deserve to be there, rather than artificially elongating it.
Congrats indeed. Posted to FB.
Wow, this game is a fucking amazing piece of shit. The design is awesome and the soundtrack epically fits the game. I love how you take games seriously as an art and how all your games are all conceptual yet simple, oldschool yet well designed. Really recommended.
Uh, wtf does VVVVVV mean?
Pure genius!
Great game design, stylish graphics, wonderful music/sound.
Congrats, I hope to see more of you in the future (maybe another platformer).
I want it for Commodore 64
Anyway, you did a great job and it’s fully work on my Apple Mac.
Greetings from SyntaxError
@Wulf
I have to disagree with the part about some of those games being bad. Meatboy and Moneyseize I think were great because of their extreme difficulty, they were easy to play but at the same time ridiculous and addicting to try and get the last parts finished up. Braid was just plain brilliant.
Portal and prelude were amazing, probably some of my favorite games. The way I see VVVVVV is it is like how Narbacular Drop was a bare bones game that led into what Portal is. VVVVVV is a bare bones game that could lead into something with great potential.
I’ve been looking forward to this game for awhile, just bought my copy! You’re helping to pioneer the independent games Renaissance!
My thoughts on the games title- VVVVVV is the movements you make playing the game… up down up down up down.
This game is fucking great, I’d say go work for a proffesional games studio all ready but I woulden’t want then to hinder your creative control and talent. God bless Terry
Wow the demo is awesome!
Found a little BUG though — after rescuing Blue, at the main menu I replay the same level, and Blue appears at weird locations in the screen (when he shouldn’t be there). He even gives me a little speech
(same as when I rescue him!)
VVVVVV rocks. Keep on the good work!
Terry, I would like to know what sort of superhuman mutant you think is capable of getting a perfect score in the time trials.
If I ever met anyone who could get the “Edge Games”, or “Veni, Vidi, Vici” trinkets in one go, I would buy them a drink. And then I would slay them.
Hey Terry, I’ve been following the development of VVVVVV for a while now, and just saw it mentioned on boingboing. Kudos!
Terry, I’m probably going to say something now that’s going to make you feel rather good, and you deserve to.
So, I just managed to beat Veni, Vidi, Vici, and unlike most people, I don’t want to punch you. In fact, I’d much rather shake your hand.
The thing is, I’m plagued with a few disabilities that make gaming a hard past-time for me. For one, I have poor sight, for two, I have the shakes, which can lead to involuntary keypresses.
And I managed to beat it. I actually managed to beat it.
That’s probably done more for my personal morale than anything else, this week. So I went and did it again!
At the end of the day, the way VVVVVV can make the player feel when they succeed could be tantamount to a form of therapy.
Terry Cavanagh, when it comes to game design, you’re a genius and I salute you.
I decided to do it again and aim for the little pip in the middle to see if I could land on it.
http://i46.tinypic.com/24yv5kx.jpg
Wheeee!
I’m just showing off, now. >.>
What fun!
What the…
Sadface Elephant?
…
/explodes!
Well, I clocked in six hours there… in total. Game completed. Buuut… I had 14 gems! Hooray! Now I just need to go back and find the other six.
The six I missed were probably some of the easiest, considering that I managed to do a Prize for the Reckless, Veni, Vidi, Vici, and the two Tower ones, which seemed to be the most complained about. >.>
Oh well, six hours in, six gems to go… and I could certainly play more of this!
Congrats Wulf, really glad you’re enjoying it
VVVVVV is one seriously outstanding game, Terry. Job very well done! I played the beta version a couple months back when you released it to we contributors but this final version is like an altogether brand new revelation of awesome. The game is succinct, sweet, challenging, and expertly replayable like any great platformer. The time trials, extra modes, and achievements were a great touch to keep us coming back for more topsy-turvy goodness and I absolutely adore the subdued energy in the color palette of the game’s visual design, including the pleasing color shifts from screen to screen and those few but happily energetic animated backgrounds. The game hails back to everything I love about simple, cleanly designed, old-school platforming gameplay. A game doesn’t have to be a lengthy experience to be truly great and VVVVVV proves that principle true once more. It is absolutely three to four of the best hours I’ve spent playing through and beating a game in many, many months.
I have collected all twenty trinkets once more and am now on my second full playthrough in Flip Mode. Looking forward to tackling many of the challenging achievements you’ve laid out in the Secret Lab. Seriously, if someone actually gets the No Death Mode achievement, I want to see that screenshot because you must be absolutely insane in the membrane. Does the first person to achieve such madness get a prize, Terry?
Furthermore, pay no heed to the naysayers getting whiney over the $15 price tag as your development skills are well worth the price of admission. I even purchased SoulEye’s outstanding soundtrack! You guys both deserve the full support members of the indie gaming community have to offer. After all, what goes around comes around and I have all due confidence that we’ll continue to see great games from you and hear more great music from SoulEye thanks to the support we fans are willing to send your way. Your commitment to stellar old-school game design and retro polish is exemplary and I know I’m not along in stating that we cannot wait to see what you have up your sleeve next!
Also, if you expect me to get more than the 20 second trophy on the Super Gravitron, you are out of your miiiiiiiiiiiiind. It would seem the steep difficulty achieved by the fast and utterly random particle generation pretty well rules out being able to attain a very high score on this thing without an ungodly amount of luck. Just a thought.
” My comparison is just coming from already doing 100% on Within A Deep Forest, the Jumper Series, MeatBoy, Spewer, Braid, MoneySeize, and some older smaller games. They are all of a similar style and all free.”
braid wasn’t free…
Wellllll done Terrrrrry. Now you have me going six at a time. See you soooooon.
Ccongrats on getting it out
Time to rejoin the real world!
Beautiful game, even the V’s are having some nice individual personality, which is outstanding. Keep up the good work, I love the climate in your games via ”Don’t Look Back”. I would like to see this game more detailed and lasting longer even as a payware.
Long live the climate
Cheers,
Just bought your game and I didn’t buy it just because I think it’s great.
Don’t get me wrong, I really do like it, it’s a brilliant little platformer.
BUT reason I got it was because I love what you do. I really really do. I just finished Pathways and Judith and they are probably the best pieces of interactive fiction I’ve played (windowsill is in there too, but for other reasons)
So me buying the game is me saying “keep it up ye bastard! We need more like you.”
(Seriously. People like you make me excited about indie games.)
I’m not aware of your future plans, but I’d like to see more about VVVVVV, in form of DLCs or pseudo sequels.
The basic mechanic of flipping can be easily paired with interactive elements in the scenery for example, it does feel to have a lot of unexplored potential, though your game is great as it is.
Economically speaking, if actual sales are good, I think you may spawn a little series out of this game.
Word to luke.
Also, I can’t wait to see the sales figures. Will they be shared with the public? I really hope this game has brought Terry some financial support, and judging by the internet response, that seems like a distinct possibility.
hey, im not into the whole indie gaming scene. but, i saw the dudes at Giant Bomb play this and i had to try it for myself. the demo was loads of fun! and that’s all i came here to say.
one of the best indie games ever imo
I’ve completed the demo and loved every second of it, so I’ve just bought the full game. Congratulations Terry on another superb release. I’ve only recently discovered your work, but so far I’ve enjoyed it all. It harks back to the days when simple, clean, elegant gameplay was what mattered and I miss those days. VVVVVV is worth ten times the latest so called AAA full-price games. I don’t consider myself above pirating games, (I’ve done it many times), but VVVVVV is worth my money and if it keeps a talented indie dev producing more games, then I’m more than happy to pay up.
I will buy this as soon as the Linux version is released – and I’m *delighted* that you have plans to produce one.
Hadn’t played any of your stuff before this, but I bought it, played almost all of it before having to stop, and have ended up downloading/playing just about everything else you’ve made. It’s all amazing. Especially VVVVVV. Worth every single penny. Can’t wait to see what else you have planned for the future. You’ve got a fan in me.
@Alex
I’m convinced that “indipendent” and “starving” shouldn’t appear in the same sentence.
The boys of World of Goo may have other fantastic ideas (I’m pretty sure), but why not to enstablish a franchise or a mini-series?
If I’m a fan of that game, it doesn’t make me automatically a fan of your next one.
For example, I’ve bought VVVVVV but I wouldn’t have bought one of the other games if they were commercial, though I like some of them.
This game rocks. I died about 340 times in 36 minutes of play time and I loved every second of it!
[...] VVVVVV. [...]
I just had to come back and leave one, last comment.
After completing the game, I was pleased to see that the Vees (or whatever one might call them) were concerned with the fate of this dimension, and their own.
It’s one thing to play an enjoyable game, but the storyline as a whole really made me smile. After all, it wasn’t about extermination, war, or anything else, it was a bunch of helpful people trying to save reality, because their sense of ethics compelled them to.
That, for me, was the icing on the cake. Being an ethics nerd, I probably would’ve gotten more out of that than most people, but the storyline made my adventures such an utter joy. They were a bunch of do-gooder Scientists and Explorers, out to save their reality and this new one they’d encountered.
Finding the Secret Lab was a wonderful crescendo to end the tale with, as they were convinced that their own information and what they’d learned from these people would be enough to help them save their own reality and this one, thus making it habitable again for the people whom originally lived in that dimension.
So many questions too, about the people, that dimension, their problems back home, but they’re good questions, and ones that should be left to the imagination of the player.
So not only did I end up feeling great about the game, but I felt pleased with my role in the story and how it turned out.
In all the games with people with guns or swords I’ve slogged through in recent years, leaving me perhaps feeling a little bit jaded, this was a breath of fresh air. Not just for the game itself and its genius design, but for the story too.
The tale of Cap’n V is one that won’t fade from my mind too quickly.
After some thinking, I finally bought VVVVVV today. I was concerned that it wouldn’t turn out as what I thought it would, but I am actually quite surprised at how well made it is and how much fun I had dying >350 times at Veni Vidi Vici.
To tell the truth, the reason I bought the game in the first place was to support you, Terry, and what you stand for.
An independet gaming market is a perfect thing for testing out experimental gameplay, and if we lose those indie game developers, people like you, creativity in games might be lost forever.
Hey, I just found that you can’t teleport back to your ship in “The Tower.” If I try doing that, it just makes the warp sound, and I get stuck in place. Even if I die from the tower’s screen scrolling ,it won’t let me move or input any keys.
What about a mobile vers— you know what you probably did enough work as it is. Nice job!
Finished it yesterday. As always it was more about getting to the end rather than high performance for me: my death count is around 1500 or something. In 3 hours. Ignoring the VENI VIDI VICI part.
I haven’t had that much fun playing a platformer since, oh, I don’t know when. What I know for sure is: the game brought me back to ye olde Super Mario Brosse, Ninja Gaiden and stuff. I got my first NES when NES was all the rage and I was, like, 7, and, though I love nextgen, 360s and stuff, I can’t help having a strong bias towards 2D platformers, 8-bit stuff and so on. VVVVVV is entertaining in a way which is somehow lost in nowadays gaming.
So thank you, Terry, for bringing back memories of yesteryear! Also, SCREW YOU for about half the rooms in the game.
Oh, how I love to be hated by a game.
Hi Terry,
I just bought the game and it was worth every single cent! I don’t get to play as many games as I used to, but somehow this game felt more relaxing and fun than anything I have played in the last 10 years.
Keep on developing!
Cheers
Pure genius.
I did ‘Doing Things The Hard Way’ after a billion tries. Now I feel better.
And I did it twice in a row!
I’ve created an article for VVVVVV on freebase, you might want to bulk it out and make sure the few details I have entered are correct! Loving the game
http://www.freebase.com/view/guid/9202a8c04000641f800000001399a1a7
[...] a lot, and so making that process as quick as possible was important. Terry Cavanagh’s VVVVVV, as hard as it can be, gets this totally [...]
This really needs a release on the xbox live market place. not only would I buy it then but it would attract quite a lot more attention resulting in more money for you
im not sure if would be possible to put it on xbox indie games but if it is i would be very happy.
BTW I found that you can download this off several sites. not gonna tell you the links here in case other people follow it and download it illegally but I would definitely check those sites out and put a stop to it. once again, great game.
Thanks a lot man!!! The game is awesome!!!
Best regards from Russia
Thanks it’s really awesome!! Sometimes hard and always fun! Would be great in the near future to see vvvvvv 2 ))
whats up with that giant crying elephant??
hey terry. download link on my e-mail is not available. how can i download again?
Send me an email from the account you ordered on and I’ll sort you out!
this was totaly radical dude wanna make out now
Bought it, played it, loved it.
This should have been on the C64 when I was a kid!!!
Started on XP on VMware on Ubuntu on a 4-year-old laptop. Was slow and unresponsive, but still managed to play a bit (soundtrack still rocked). Couldn’t get it to run in Wine.
Bought a new Pentium i5-430 laptop. Dang thing runs so fast I can hardly keep up. Cannot pass Veni, Vidi, Vici! Arrrgh! But will not give up!
Cannot stop playing! Too addictive!
Terry, I’d just like to commend you on this wonderfully fantastic game, which has single-handedly (along with the many hands of the Humble Indie Bundle) inspired me to get back into game programming after a few years drought. Thank you, good sir.
Also, Souleye – your soundtrack is a revelation.
Wonderful game with incredible soundtrack indeed!!
dude this game is awesome, but $15 to play the full game? c’mon, there are millions of other flash games out there that are half as good as your game and free, why would I want to pay that much when I can get distracted for free for only 30 seconds more of google searching. you can definitely make money with this game, but sell it to a big flash game site or put it on xbox live/android/iphone, but not for 15 bucks. I can get a cheap 360 game for that.