Blind Faith

I’m back from the World of Love conference! Speaking for a whole half an hour was a bit of a scary experience for me, but I think it went ok. I’ll post some more about that soonish. (Rock Paper Shotgun have a great writeup of the conference here!)
This weekend we also held a game jam in London! Here’s something I contributed to on the Sunday evening of the jam, called Blind Faith. It was the last three hour challenge of the weekend and I was kinda jammed out, so I just made a bunch of music, sound effects and 3D models for Richard Perrin so he could do something with them. I think it turned out pretty well!
I took it pretty easy in general over the weekend jam, but I did work on a few little things that I’ll eventually finish up and post. In particular I’ve probably spent just a little too long working on something called Vegetable Game…
This was a pretty intense month. Looking forward to things slowing down in July, and maybe having time to work on something a little bigger than the minigames I’ve been doing lately.
6 Comments |
6 Comments
VVVVVV
This turned out pretty well! Can’t make anything out of the name, though.
Oh wait right, the creation process. Duh.
He originally called it “Magenta” because he assumed I was just gonna send him a bunch of high contrast colour clashing models. Dunno what gave him that idea
Interesting. =)
I havn’t figured out what the point of the blue crystals are. Maybe just to add a challenge to the game.
It was fun. Nice music and I have to say that in Unity I’ve noticed that everything seems more splendid graphically.
The blue crystals gave you more life. I wouldn’t have beat the thing without them, personally.
I’m so used to inverted mouse in fps games that anything that disallows me to use that becomes unplayable to me