Archive for the 'american dream' Category

Free to

dlbouya_iconadouya_icon
msouya_iconbridgeouya_icon

I was a bit anti-Ouya in the run up its release – what I saw as its stance of championing “Free to Play” made me uncomfortable. Then, at some point before its release, they stopped using the term “Free to Play” and started using the term “Free to Try” – a concept I’m entirely cool with. That was enough to turn me from anti-Ouya to Ouya-neutral – it took getting my hands on one for 10 minutes to make me pro-Ouya. This thing is awesome.

For fun, I ported a bunch of my old flash games to it! Here’s the complete list:

Memrrtiks, Suashem
Don’t Look Back
N.O.T.T.U.B.
Oiche Mhaith
Bababadalgharag…
American Dream
Hero’s Adventure
Bullfist
Bullet Time
Bridge

I’m pretty sure I’ll be porting VVVVVV and Super Hexagon to it too, when I have time to get around to them. Probably soon! Ish!

(p.s. If you’re a flash developer looking to port stuff of your own, you might find this joypad class I made useful (with modifications by Hulk Handsome). It requires the AIR 3.8 beta, and the SWC from this adobe tutorial.)

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American Dream

This is one of two games I worked on at last weekend’s big game jam here in Cambridge – it’s a collaboration with Stephen Lavelle, Jasper Byrne and Tom Morgan-Jones.

Play it here!

It’s kinda cool to see this finished, because I’ve had it hanging around in one form or another since last summer. Originally it was a KOTM game about an assassin who spent all his money on designer furniture, and it was called “Killing Spree”. (It was the game about interior decorating I was referring to here)

(As for the other jam game I worked on last weekend, I’ll talk about it very soon! It’s been a while since I posted anything, so I’ll try to catchup this weekend.)

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