So, my main focus right now, of course, is VVVVVV. Simon and I are planning two patches – the first, which will be out very soon, should fix almost all the issues that have cropped up with the new C++ version of the game (i.e. the fullscreen-auto bug, the time trial bug, etc). It might also add some basic features to the player levels that don’t break backwards compatibility with the bundle version – like mapping, for example.
Some time after that, then, we’re planning a second patch, which will add loads of stuff to the editor that I didn’t have time to add originally! This will include almost everything that the main VVVVVV levels can do – like teleporter networks, scrolling levels, and advanced scripting.
I’ve also been working on some new levels of my own…
Nexus City is a very big RPG that I’ve been making on-and-off with Jonas Kyratzes for quite some time now. A few months back we decided to make a short side story set in the Nexus City universe, as an introduction of sorts to this very big game we’re making.
Nexus City is a very important project to me – in some ways it feels like the game I got into making games to make.
At a Distance
A few months ago, I made a game for NYU Game Center‘s 2nd No Quarter exhibition, called At a Distance.
After the exhibition, I decided to take some time away from it to decide where exactly I wanted to go with it – and I’m still thinking about that – but I have arrived at one decision, at least. At a Distance isn’t finished yet.
Just to be clear, I’m not planning to expand it or make it something bigger – in fact, I think I’ll end up cutting a lot from what’s already a very short game. What I want to do is improve what’s currently there – there a lot of details in the game that I’m not happy with yet, things that I’m able to see more clearly now that I’ve had a little distance from it.
I haven’t forgotten about this one!
This Isothingy (which I should really come up with a proper title for) is a short side project I started just after finishing At a Distance, and in it’s current form, is basically complete. I wasn’t completely happy with it, though, so I decided to expand the concept a little and add a bit more to it – and now it’s become something I think is a much better game. I’ve teamed up with Christine Love, who’s writing a very fitting story for the game, and Flashygoodness, who’s making some amazing music for it.
Unfortunately, with everything else I’m working on, I’ve had to put this to one side for now. Hoping to revisit it in a couple of months, though. It’s the most complete incomplete game I’m working on right now, if that makes any sense.
This little thing is just a side project I’m doing for fun this week. Either I’ll have it finished by Sunday, or I’ll scrap it completely.