Archive for the 'bullet time' Category

Free to

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msouya_iconbridgeouya_icon

I was a bit anti-Ouya in the run up its release – what I saw as its stance of championing “Free to Play” made me uncomfortable. Then, at some point before its release, they stopped using the term “Free to Play” and started using the term “Free to Try” – a concept I’m entirely cool with. That was enough to turn me from anti-Ouya to Ouya-neutral – it took getting my hands on one for 10 minutes to make me pro-Ouya. This thing is awesome.

For fun, I ported a bunch of my old flash games to it! Here’s the complete list:

Memrrtiks, Suashem
Don’t Look Back
N.O.T.T.U.B.
Oiche Mhaith
Bababadalgharag…
American Dream
Hero’s Adventure
Bullfist
Bullet Time
Bridge

I’m pretty sure I’ll be porting VVVVVV and Super Hexagon to it too, when I have time to get around to them. Probably soon! Ish!

(p.s. If you’re a flash developer looking to port stuff of your own, you might find this joypad class I made useful (with modifications by Hulk Handsome). It requires the AIR 3.8 beta, and the SWC from this adobe tutorial.)

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VVVVVVVV previewed on Bytejacker

Last week Anthony sent me a message on Twitter asking about VVVVVVVV – so I sent him a link to the prototype! This week’s Bytejacker shows a few short glimpse of the game so far (at around the 3:10 mark) :

The preview shows the basic mechanic that the game’s built around, so don’t watch if you don’t want it spoiled!

Fun and all as it was to see him pronounce VVVVVVVV, I should probably have mentioned that the first five and last two “V”s are silent 🙂

Last week Bullet Time was on it too, in free indie rapid fire. Tim still seems to hold the best time, God rank at 2 minutes. I’m not sure that Martha rank is even possible.

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Stop, Bullet Time

Bullet Time is my game for Mini Ludum Dare #9. It’s finished, and playable on Kongregate!

The game’s dead simple; the goal is to survive as long as you can. If things get too hectic, you can activate Bullet Time, which slows down enemy bullets long enough for you to navigate to safety. The highest rank is “Martha”, which requires you to survive for 3 whole minutes.

Making this reminded me of how much I enjoy shooters. I really should take a week out and make a more ambitious one at some point!

Here’s a video, courtesy of Tim!

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Bullet Time Preview

Just uploaded a new flash prototype, a demo of a little shooter I’m making posthumously for Mini Ludum Dare #9. Right now it’s just randomly throwing all the game’s enemies at you, so it’s not indicative of the actual game yet (it’s also missing the most important gameplay mechanic).

It should be finished tomorrow sometime!

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