Archive for the 'Complete Games' Category

Constellation

Presenting, Constellation! Commissioned and created for Now Play This 2017.

Type stuff in, see what happens! You can play it right now in your browser at justtypestuff.com.

Constellation was made for running at parties and events! If you’re interested in showing it at a public event, let me know! I might even add some words for you!

[Play Online at justtypestuff.com]

[Download on itch.io]

* 8 Comments

Tiny Heist

Released in the last hour of 2016, I present: Tiny Heist! Scale the tower, avoid patrol bots and reach the rooftop with as many gems as you can find!

You can play Tiny Heist online here, or grab the downloadable versions!

[Play Online (Flash)]

[Download for Windows] | [Download for OSX]
[Source Code]

It’s also available to download on itch.io, or to play online on Kongregate and Newgrounds!

Some stray thoughts in no particular order:

  • This will probably be my last flash game. Oh well! Flash had a good run for me – 2008 to 2017 is a long time for a technology to stick around these days! In future, I plan to release my games primarily as HTML5 and desktop versions.
  • On that note, you can try out an experimental HTML5 version of Tiny Heist here! It’s still a little buggy and runs slower than it should, so I’m not including it “officially” above. I built Tiny Heist in my own framework Haxegon, which I’m actively working on, and which should hopefully speed up a lot as time goes on.
  • One of the big things I wanted out of this game was to learn about roguelike design first hand, and it’s definitely a success on that front. I learnt a lot making this. There’s a lot of stuff in this game that’s kind of a mess – things like timing, level generation, enemy design – but at a certain point it became more important to just finish the thing. Next time I try my hand at this genre should be a lot better, I think.
  • OMG it feels good to have this game finished! It’s been so long since I finished a substantial free game. Recently I’ve been knuckling down pretty hard on a big, serious project, so it was nice to vent and work on something lighter for a while.
  • I scaled this game down a lot to get it finished for the end of the year, but a lot of what I love about the project is still in there, though some of it buried very deep. I hope you enjoy playing it and discovering its secrets!
* 31 Comments

Constellation Machine

cmachine2

hires

Little thing I made over the weekend for a game jam:

[Play Online (Flash)]

[Download for Windows] | [Download for OSX] | [Download for Linux]

* 14 Comments

Copycat

copycat

Something small for Ludum Dare.

[Play Online (Flash)]

[Download for Windows] | [Download for OSX] | [Download for Linux]
[Ludum Dare Page] | [Source Code]

Turn based action game.

Defeat enemies to absorb their power.

Destroy the mimic crystal to ascend.

* 16 Comments

GRAB THEM BY THE EYES

grabthembytheeyes

grabthemscreen

A game inspired by a trip to New York last year!

[Play Online (Flash)]

[Download for Windows] | [Download for OSX] | [Download for Linux]
[Source Code]

This took a lot longer than planned, and over the last couple of weeks I’ve had some extremely helpful feedback from lots of people. Special thanks especially to Holly Gramazio, Josh Hadley, Stephen Lavelle, and Sophie Sampson for feedback and chats, and Robert Yang, Andrew Yoder, Richard Perrin, Guilherme Töws, James Andrews, Farbs, Jonathan Whiting, Bennett Foddy, Bean, Bateleur, Jonathan Prior, ellaguro, and Harry Giles for playtesting and suggestions!

* 24 Comments

Moving Stories

moving_title

moving_ingame

A short game I made this month with Stephen Lavelle.

[Play Online (Flash)]
[download source code]

(note: contains some NSFW content)

* 11 Comments

Outer Space

Hey everyone! I have lots of big annoucements about VVVVVV today, so let’s get to it!

map
VVVVVV: Make and Play Edition

Let’s start with what I consider the really important thing – inspired by things like Knytt Stories and DROD: Architect’s Edition, I’m releasing a special build of VVVVVV on Windows, Mac and Linux today. It’s called VVVVVV: Make and Play Edition, and it’s completely free. This version of the game only includes the player levels and the level editor – which means that, from now on, the tools to make and play VVVVVV player levels are completely free.

[Download for Windows]
[Download for Mac] (right click and Save-as)
[Download for Linux] (right click and Save-as)
(last updated 21/10/2016)

windows md5sum: 46c4cab865b775850e53ad4ed9228ffb
mac md5sum: 53e503303b0deb5030284c569d235c20
linux md5sum: 46c4cab865b775850e53ad4ed9228ffb

People have done some really incredible things with the VVVVVV editor. I want to share that work as far and wide as I can!

vios
Lots of new VVVVVV ports

VVVVVV is now available on iPhone, iPad, Android, and OUYA!

These ports have been quite a long time coming! Actually, I originally started the iPhone port before I started Super Hexagon, way back in 2012. So it feels very, very good to finally have it finished, and released. This is something I felt I really had to take on myself – VVVVVV’s important to me, and it was really important to me that this be done right. I wanted the game to be as good as it could be on mobile. I feel very good about how it’s turned out!

You can get it from here:

[VVVVVV for iOS]

[VVVVVV for Android]

[VVVVVV for OUYA]

Nicalis have been working on a Vita port as well – this should be coming out sometime this summmer!

supgrav
Super Gravitron

Surprise! Today I’m also releasing another game on iOS and Android: Super Gravitron. It’s a little minigame that you might remember from the end of VVVVVV!

It’s acting as sort of a demo, but mostly I just think it happens to work really well as it’s own thing on mobile. And it’s completely free! Get it here:

[Super Gravitron for iOS]

[Super Gravitron for Android]

ach
Version 2.2

Thanks to Ethan Lee, VVVVVV on desktop has finally gotten an update! Version 2.2 fixes a bunch of long standing bugs (for example, player level warp lines) and makes the 2.1 changes official (like player maps, coloured text in player levels, editor direct mode, etc).

If you’re on steam, this update also adds achievements! They’re the same ones that VVVVVV always had, except now they’re recognised by steam. If you’ve already got them, log into today and you should get awarded a bunch of them at once, which is extremely satisfying!

mmmmmm
MMMMMM

Finally – remember that amazing Metal Medley of VVVVVV music by @FamilyJules7x? Yeah, both Souleye and I were seriously impressed!

Introducing: MMMMMM! A complete Metal cover of the VVVVVV soundtrack! You can pick it up today directly from Souleye!

The soundtrack comes with a mod, which you can install in your player level directory to play the game with the metal soundtrack instead of the original one!

That’s all, everyone! Thanks for playing!

* 85 Comments

Maverick Bird

maverickbird

A Flappy Bird fan game.

[Play online (Flash)]

[Download for Windows]

Thanks for the inspiration, Dong. Looking forward to your next game when things settle down!

* 108 Comments

Fountain

fountain1

forest

Made a little thing for Ludum Dare.

[Fountain – Play online]

I’ve had this particular idea in one form or another since about 2010, and over the years I’ve made several ill-fated attempts to bring it to life. At last, I think I’ve found an approach that works! I like how it’s turned out – I hope you like it too. I’m happy to finally have it out of my head.

* 11 Comments

Collapse

collapse

Yay, I took some time out of crunching on Halting Problem to make a little thing. Play it here!

[Collapse – Play online (HTML5)]

It’s created using my flatmate’s awesome new puzzle game engine, PuzzleScript, which is extremely fun to use. You can hack the source for this game here, if you like.

* 12 Comments

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