Archive for the 'Complete Games' Category

Outer Space

Hey everyone! I have lots of big annoucements about VVVVVV today, so let’s get to it!

map
VVVVVV: Make and Play Edition

Let’s start with what I consider the really important thing – inspired by things like Knytt Stories and DROD: Architect’s Edition, I’m releasing a special build of VVVVVV on Windows, Mac and Linux today. It’s called VVVVVV: Make and Play Edition, and it’s completely free. This version of the game only includes the player levels and the level editor – which means that, from now on, the tools to make and play VVVVVV player levels are completely free.

[Download for Windows]
[Download for Mac] (right click and Save-as)
[Download for Linux] (right click and Save-as)
(last updated 18/06/2014)

People have done some really incredible things with the VVVVVV editor. I want to share that work as far and wide as I can!

vios
Lots of new VVVVVV ports

VVVVVV is now available on iPhone, iPad, Android, and OUYA!

These ports have been quite a long time coming! Actually, I originally started the iPhone port before I started Super Hexagon, way back in 2012. So it feels very, very good to finally have it finished, and released. This is something I felt I really had to take on myself – VVVVVV’s important to me, and it was really important to me that this be done right. I wanted the game to be as good as it could be on mobile. I feel very good about how it’s turned out!

You can get it from here:

[VVVVVV for iOS]

[VVVVVV for Android]

[VVVVVV for OUYA]

Nicalis have been working on a Vita port as well – this should be coming out sometime this summmer!

supgrav
Super Gravitron

Surprise! Today I’m also releasing another game on iOS and Android: Super Gravitron. It’s a little minigame that you might remember from the end of VVVVVV!

It’s acting as sort of a demo, but mostly I just think it happens to work really well as it’s own thing on mobile. And it’s completely free! Get it here:

[Super Gravitron for iOS]

[Super Gravitron for Android]

ach
Version 2.2

Thanks to Ethan Lee, VVVVVV on desktop has finally gotten an update! Version 2.2 fixes a bunch of long standing bugs (for example, player level warp lines) and makes the 2.1 changes official (like player maps, coloured text in player levels, editor direct mode, etc).

If you’re on steam, this update also adds achievements! They’re the same ones that VVVVVV always had, except now they’re recognised by steam. If you’ve already got them, log into today and you should get awarded a bunch of them at once, which is extremely satisfying!

mmmmmm
MMMMMM

Finally – remember that amazing Metal Medley of VVVVVV music by @FamilyJules7x? Yeah, both Souleye and I were seriously impressed!

Introducing: MMMMMM! A complete Metal cover of the VVVVVV soundtrack! You can pick it up today directly from Souleye!

The soundtrack comes with a mod, which you can install in your player level directory to play the game with the metal soundtrack instead of the original one!

That’s all, everyone! Thanks for playing!

* 60 Comments

Maverick Bird

maverickbird

A Flappy Bird fan game.

[Play online (Flash)]

Thanks for the inspiration, Dong. Looking forward to your next game when things settle down!

* 101 Comments

Fountain

fountain1

forest

Made a little thing for Ludum Dare.

[Fountain - Play online]

I’ve had this particular idea in one form or another since about 2010, and over the years I’ve made several ill-fated attempts to bring it to life. At last, I think I’ve found an approach that works! I like how it’s turned out – I hope you like it too. I’m happy to finally have it out of my head.

* 10 Comments

Collapse

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Yay, I took some time out of crunching on Halting Problem to make a little thing. Play it here!

[Collapse - Play online (HTML5)]

It’s created using my flatmate’s awesome new puzzle game engine, PuzzleScript, which is extremely fun to use. You can hack the source for this game here, if you like.

* 12 Comments

Naya’s Quest

outdoors_red

[Play here]

* 48 Comments

Experiment 12


Ahhhh I’ve had to keep quiet about this for ages

Last month I took part in a chain game, which has come to be known as Experiment 12. I’m so happy with how it all came together – I think the final thing is incredibly cool, something bigger than the sum of its parts.

[Download here]

All the chapters were made on a game jam timescale – everyone had just three days for their part.

Since I proposed the project, I ended up going first – which was cool in some ways, but I think I’d prefer to start further in if we ever did something like this again.

Anwyay, hope you enjoy it!

Some words by other authors:
Ian Snyder (Chapter 2)
Jack King Spooner (Chapter 3)
Michael Brough (Chapter 6)
Robert Yang (Chapter 7)
Jasper Byrne (Chapter 12)

(It’s windows only for the moment, but there should be a mac version soonish)

* 17 Comments

2012 miscellany

I like the idea of starting fresh each year – ever since I went full time indie five years ago, I’ve kept annual pages on the sidebar of my blog of the creations I’m happiest with. I think it’s creatively healthy to start fresh, bury old things away, prepare for new things.

2012, mostly, is defined for me by Super Hexagon, a game I started this year. Which is odd, because when this year started, I was pretty sure I wasn’t going to work on anything new at all. Things didn’t work out that way. My plans never do, apparently. I think I’m ok with that.

Where that feeling was coming from, though, was a desire to work on less small, incidental things. To take more control of my work, to really focus on something bigger, something more ambitious. That’s something I actually did this year – as well as making Super Hexagon, I worked long stretches on several other projects – a roguelike, an FPS, an RPG.

As a result, I released very few smaller games this year. There were a few things I was sorta happy with, though, so I want to make a place for them, in this small collection:

harmonilr_icon Harmonilr is a puzzle game inspired by the Towlr approach to puzzle design.
Play Online
griefer_icon Griefer is a multiplayer experiment that didn’t really work out.
Play Online (Kongregate) (Original Post)
notsnake_icon Notsnake is not snake.
Play Online
* 7 Comments

Super Hexagon

I’m pleased to present Super Hexagon, my first ever iPhone/iPad game! The game’s just gone live in Europe, and should be available in America by midnight.

[superhexagon.com]

* 89 Comments

Hexagon

This weekend is Pirate Kart V, a very special creative endeavour where people from all over the world attempt to make as many games as possible in 48 hours. (We’re already up to 363!)

I started this little game this morning, intending it as a warm up – but it got a little bit out of hand…

[Play here]

[Play on Kongregate]

* 111 Comments

ChatChat

ChatChat is a game about being a cat, and talking to other cats.

Features graphics by Hayden Scott-Baron!

Play it on Kongregate

* 60 Comments

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