Archive for the 'Complete Games' Category

2012 miscellany

I like the idea of starting fresh each year – ever since I went full time indie five years ago, I’ve kept annual pages on the sidebar of my blog of the creations I’m happiest with. I think it’s creatively healthy to start fresh, bury old things away, prepare for new things.

2012, mostly, is defined for me by Super Hexagon, a game I started this year. Which is odd, because when this year started, I was pretty sure I wasn’t going to work on anything new at all. Things didn’t work out that way. My plans never do, apparently. I think I’m ok with that.

Where that feeling was coming from, though, was a desire to work on less small, incidental things. To take more control of my work, to really focus on something bigger, something more ambitious. That’s something I actually did this year – as well as making Super Hexagon, I worked long stretches on several other projects – a roguelike, an FPS, an RPG.

As a result, I released very few smaller games this year. There were a few things I was sorta happy with, though, so I want to make a place for them, in this small collection:

harmonilr_icon Harmonilr is a puzzle game inspired by the Towlr approach to puzzle design.
Play Online
griefer_icon Griefer is a multiplayer experiment that didn’t really work out.
Play Online (Kongregate) (Original Post)
notsnake_icon Notsnake is not snake.
Play Online
* 7 Comments

Super Hexagon

I’m pleased to present Super Hexagon, my first ever iPhone/iPad game! The game’s just gone live in Europe, and should be available in America by midnight.

[superhexagon.com]

* 107 Comments

Hexagon

This weekend is Pirate Kart V, a very special creative endeavour where people from all over the world attempt to make as many games as possible in 48 hours. (We’re already up to 363!)

I started this little game this morning, intending it as a warm up – but it got a little bit out of hand…

[Play here]

[Play on Kongregate]

* 118 Comments

ChatChat

ChatChat is a game about being a cat, and talking to other cats.

Features graphics by Hayden Scott-Baron!

Play it on Kongregate

* 67 Comments

Oíche Mhaith

A short game my flatmate Increpare and I made this week.

[Play it on Newgrounds]

* 18 Comments

At a Distance

At a Distance is now complete, and available to download for free, for Windows and Mac.

[At a Distance]

I’m really proud of this game. Hope you enjoy it!

* 30 Comments

Hero’s Adventure

Klik of the Month 50 is a special occasion, and I wanted to make something special for it: so, I finished my first ever RPG! It ended up taking most of the day, many hours beyond the two hours allotted. It reuses a lot of assets from one of my many previous failed jam RPGs.

Thanks to Josh Whelchel and Kevin MacLeod for the music!

Play it on Kongregate

* 18 Comments

American Dream

This is one of two games I worked on at last weekend’s big game jam here in Cambridge – it’s a collaboration with Stephen Lavelle, Jasper Byrne and Tom Morgan-Jones.

Play it here!

It’s kinda cool to see this finished, because I’ve had it hanging around in one form or another since last summer. Originally it was a KOTM game about an assassin who spent all his money on designer furniture, and it was called “Killing Spree”. (It was the game about interior decorating I was referring to here)

(As for the other jam game I worked on last weekend, I’ll talk about it very soon! It’s been a while since I posted anything, so I’ll try to catchup this weekend.)

* 52 Comments

2010 Minigame Collection

At the start of the year, burnt out after working six months on VVVVVV, I decided I wanted to try making a game a month for the rest of the year. That didn’t really work for me; I scrapped that approach in February, and I don’t think it’s something I’m likely to try next year either. Nevertheless, it’s been a very busy (if not productive) year for me – after counting up all the relevant folders on my hard disk, it appears I’ve worked on 54 games this year (so far!). Three of those I actually finished, and liked enough to add to the sidebar. Just over twenty I finished enough to post as “minigames”.

I think a couple of these games ended up being pretty interesting, so rather than bury them in the blog I thought I’d take a few of my favourite minigames from throughout the year, and bundle them together on the sidebar. Here they are:

N.O.T.T.U.B. is a multiplayer game for as many players as you can find.
Play Online (Kongregate) (Original Post)
sumouse and KOZACHOK are twin games for two players.
Download sumouse (Windows) (Original Post)
Play KOZACHOK Online (Kongregate) (Original Post)
Going Forward is a game inspired by a job I had after college.
Play Online (Original Post)
Bababada…urnuk is a collab with increpare.
Play Online (Newgrounds) (Original Post)
memrrtiks, suashem is almost unplayable.
Play Online (Kongregate) (Original Post)
Phobiaphobiaphobia is a game about phobias.
Play Online (Kongregate) (Original Post)
* 10 Comments

Red Sky


At last Saturday’s Klik of the Month, I started making a game about interior decorating. It ended up being too complex to finish in two hours, so in the last half hour I worked on something else in Unity. Then yesterday, at the regular Cambridge meetup I decided to polish it up a little – I’ve expanded the level, added some background music and given it a name:

[Play Online]

Downloads:
Windows (6.3MB) | OSX Universal (10.6MB) | Unity Source (11.2MB)

I’m starting to get quite comfortable working in Unity! Hopefully soon I’ll be ready to try making something a little more ambitious with it.

* 31 Comments

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