Archive for the 'dicey dungeons' Category

Dicey Dungeons 0.5

And here’s v0.5!

This build finally brings graphics to the game, which is super overdue.

If you’re new to this, here’s what’s going on: Dicey Dungeons is a game I started making for this year’s 7 day roguelike. It’s now a month and a half on, I’m still working on it, and it’s going very well! The game’s basically a roguelike inspired by Dream Quest and games like that – only it’s designed around dice instead of cards. You explore a dungeon, you find equipment, and you use dice on that equipment to activate it. I think it’s already pretty fun, and it’s getting better with every update!

Read about the update (and play the new build) over at diceydungeons.com!

* 4 Comments

Dicey Dungeons 0.4

We’re up to v0.4! Ahhhhhh

This build contains a new class, the Thief – plus lots of new enemies, new equipment, and bug fixes.

I think this game is going pretty well 😀

Read about the update (and play the new build) over at diceydungeons.com!

* 3 Comments

Dicey Dungeons 0.3

Here’s v0.3 of Dicey Dungeons! This week’s build brings a ton of new content, a big rebalance, and BOSSES.

(This whole weekly update thing is kinda fun!)

Read about the update (and play the new build) over at diceydungeons.com!

* 5 Comments

Dicey Dungeons 0.2

I’m trying out this thing where I release a public build of the game I’m currently working on every week. Feedback is very welcome!

So! New build of Dicey Dungeons is out! 0.2 brings a UI makeover, shops, money, equipment upgrading, a new items system, and some new enemies and equipment!

Read about the update (and play the new build) over at diceydungeons.com!

* 4 Comments

Rolling in the Deep

Hello! I made a game for this year’s 7 Day Roguelike. It’s called Dicey Dungeons and you can go play it right now!

Only… well, it’s a bit broken. So much so that I freaked out a little bit about sharing it publicly at first. These days, I usually keep pretty quiet about prototypes – it’s been a long time since I shared something this rough.

The thing is, I really like this game. I think with a bit more work, this currently broken idea of a game could be really, really great. So I’m going to spend a little more time on it. Give it another two weeks. See where it goes.

This does means putting State Machine on hold for a few weeks, but I think that’s probably a good thing. Ruari and I have been working solidly on that for close to two and a half years, and I think we’re overdue a little creative break. (Ruari’s actually working on a very cool sideproject of his own that he should have some news about soon…)

I plan to be a bit more open about the development of this, so I’ve set up a discord? Yeah, I dunno, I just thought I’d try it! DICE PLANET.

* 5 Comments